So if we're really buffing Bavaria, can we take another look at their ideas?

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Me_

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+5% imperial authority looks like something that should be a part of a two-bonus idea, like +15% better relations ans +5% imperial authority, rather than an ambition. It's especially weird, since its the last idea, and yet it's so weak.
 
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Me_

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Hardly, Bavaria has literally no manpower as is. Their largest province has a base of 50. Good luck blobbing with that.
That's what mercenaries are for. But we will not see Blobvaria anyway, because it borders both Austria and Bohemia and will once again start the game rivalled by both.
 

spyroware1

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Also change its colour to this sexy shade blue { 60 130 200 }
 

Johan

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Also change its colour to this sexy shade blue { 60 130 200 }

hell no.


Hardly, Bavaria has literally no manpower as is. Their largest province has a base of 50. Good luck blobbing with that.

Well, in the next expansion you can spend mil power to increase your base manpower.
 
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Johan

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This is what Bavaria looks like in our internal builds.


Code:
BAV_ideas = {
   start = {
     cavalry_power = 0.1
     heir_chance = 0.25
   }
   
   bonus = {
     development_cost = -0.1
   }
   
   trigger = {
     tag = BAV
   }
   free = yes
   
   everlating_succeession = {
     legitimacy = 1
   }
   bavarian_purity_law = {
     production_efficiency = 0.1
   }
   bavarian_state_orchestra = {
     prestige = 1
   }
   geistlicher_rat = {
     global_heretic_missionary_strength = 0.03
     papal_influence = 1
   }
   brewmaster_general = {
     global_tax_modifier = 0.1
   }
   professional_army = {
     discipline = 0.05
   }
   royal_order_of_st_george = {
     stability_cost_modifier = -0.10
   }
}
 
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Me_

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Are there any other new modifier beside development cost reduction being added in 1.12?
 

Emiliana

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zdlugasz

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This is what Bavaria looks like in our internal builds.

...

Quick unrelated question to Johan (as you are here)
- will Random New World ever get higher number of provinces?
 

Me_

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So basically the only change was the development cost. I'd rather have +2% global missionary strenght than +3% against heretics
Also, cost of reducing inflation was repleaced with +0.25 heir chance.
 

Zwirbaum

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Even reduced build cost would be preferable. Bavaria should be one of those "tall empires" we keep hearing about, not a blob.

There is reduced development cost as ambition, so it is cheaper to increase base tax, production and manpower for Bavaria.
 

klingonadmiral

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Ideas look fine mr. Johan, but please change Bavaria to blue. I personally use 161 212 220. Everything better than that disgusting brown. :(
 
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