Bavaria was not a global power, no, but they were a regional power. They lasted until the end of EU4 and in fact expanded steadily while ending up as a Kingdom at the end of the game. Their current idea groups are about at the power level of a doomed OPM in China.
Here's the problem, Bavaria has the following throwaway or useless ideas:
10% reduce inflation cost. (With no gold mines nor ability to colonize or any real way to build inflation this is pretty worthless. Worse yet is even if they DID have inflation this saves exactly 7.5 admin power per button press. Not exactly amazing.)
10% stability cost modifier. (The prime throwaway idea. Not the WORST throwaway idea but still just a filler for typically when countries have really good ideas otherwise like Prussia.
+5% imperial authority. (Considering Bavaria was never emperor nor to my knowledge ever truly aspired to be emperor this one just confuses me. Besides being almost entirely nonexisting to the point that Bavaria might as well not have an ambition it serves no historical sense.)
Three worthless ideas is just too much for a country that is supposed to be a regional power.
Bavaria has the following weak ideas:
10% cavalry combat. (The weakest of all the combat ideas, and not even a high number at that.)
+1 yearly legitimacy. (Makes sense historically, I suppose.)
+1 prestige. (Again makes sense historically, but couldn't this at least be +2?)
The rest of their ideas are average so I won't go in to them, but then the problem is they lack any STRONG ideas. Switzerland is pretty much stronger-Bavaria as is, and even Switzerland's ideas are pretty meh. Bavaria really needs it's ideas to reflect that during this time period it did a lot of infrastructure work, and did a lot of inheritance and political work. As of right now I just see no reason to ever play Bavaria which seems odds.
The HRE has always had the issue that regional powers simply aren't worth playing (with Austria, Bberg, and the Hansa stealing the show), but I think especially with Bavaria getting some work coming up that Paradox can look at their ideas again and make them worth playing. Maybe not good in say a competitive multiplayer setting, but maybe make it so picking Bavaria isn't pretty much the masochistic option even in single player.
Here's the problem, Bavaria has the following throwaway or useless ideas:
10% reduce inflation cost. (With no gold mines nor ability to colonize or any real way to build inflation this is pretty worthless. Worse yet is even if they DID have inflation this saves exactly 7.5 admin power per button press. Not exactly amazing.)
10% stability cost modifier. (The prime throwaway idea. Not the WORST throwaway idea but still just a filler for typically when countries have really good ideas otherwise like Prussia.
+5% imperial authority. (Considering Bavaria was never emperor nor to my knowledge ever truly aspired to be emperor this one just confuses me. Besides being almost entirely nonexisting to the point that Bavaria might as well not have an ambition it serves no historical sense.)
Three worthless ideas is just too much for a country that is supposed to be a regional power.
Bavaria has the following weak ideas:
10% cavalry combat. (The weakest of all the combat ideas, and not even a high number at that.)
+1 yearly legitimacy. (Makes sense historically, I suppose.)
+1 prestige. (Again makes sense historically, but couldn't this at least be +2?)
The rest of their ideas are average so I won't go in to them, but then the problem is they lack any STRONG ideas. Switzerland is pretty much stronger-Bavaria as is, and even Switzerland's ideas are pretty meh. Bavaria really needs it's ideas to reflect that during this time period it did a lot of infrastructure work, and did a lot of inheritance and political work. As of right now I just see no reason to ever play Bavaria which seems odds.
The HRE has always had the issue that regional powers simply aren't worth playing (with Austria, Bberg, and the Hansa stealing the show), but I think especially with Bavaria getting some work coming up that Paradox can look at their ideas again and make them worth playing. Maybe not good in say a competitive multiplayer setting, but maybe make it so picking Bavaria isn't pretty much the masochistic option even in single player.
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