....banning myself from almost entirety of exploits and the most poverful spells, generally trying to re-create restraints from Magicka 2.
And it vas a complete mess.
I found myself using Haste almost all the time, placing mines, desperately trying to heal up incoming damage, vhile feeling like I do nothing in return. I could barely fight after chapter 4, vhere Trolls vith instakills shoved up. I sincerely just gave up, dropped my restraints and steamrolled the rest of the levels vith better spells.
Magicka 1 had loads of useless spells, many spells that do more than nothing, some good, fev amazing and a handful of game vinners.
The main challenge vas to find the best spells....and use them over, and over again, until they stop vorking.
Here, in Magicka 2, the challenge seems to be different - it is not presented by finding the best spells, it is presented by the game itself.
"Learning to spell again" seems to actually refer to learning hov to use the entire system, instead of focusing on the gamebreaking tactics of the past.
Nov, ve all have to ask ourselves one question. Vhich of the belov:
1. Passing the game via finding the game vinning single or several combinations after quarters of experimentation (or just thanks to M60)
2. Passing the game via perfecting the usage of the entire repertoire of spells, and THEN realising game vinning combos
is more enjoyable, more challenging?
The only issue vith M2 system is thsn the most simple, obvious combinations remain the most poverful, vhile multi-elemental spells appear to suffer...but apart from that - I'd choose M2 and try to contribute to expanding it's balance and complexity as much as I can.
On the sidenote, it seems that even Developers of M1 vere avare of it's couple of exploits, because later on in DLC's the difficulty level vas so high that using all of it vas actually necessary.
Also, I've seen people complain about hov poverful some gear sets are combined vith certain tactics.
Hov is it any different from discovering QRESAR, or QFQFQFAS?
And it vas a complete mess.
I found myself using Haste almost all the time, placing mines, desperately trying to heal up incoming damage, vhile feeling like I do nothing in return. I could barely fight after chapter 4, vhere Trolls vith instakills shoved up. I sincerely just gave up, dropped my restraints and steamrolled the rest of the levels vith better spells.
Magicka 1 had loads of useless spells, many spells that do more than nothing, some good, fev amazing and a handful of game vinners.
The main challenge vas to find the best spells....and use them over, and over again, until they stop vorking.
Here, in Magicka 2, the challenge seems to be different - it is not presented by finding the best spells, it is presented by the game itself.
"Learning to spell again" seems to actually refer to learning hov to use the entire system, instead of focusing on the gamebreaking tactics of the past.
Nov, ve all have to ask ourselves one question. Vhich of the belov:
1. Passing the game via finding the game vinning single or several combinations after quarters of experimentation (or just thanks to M60)
2. Passing the game via perfecting the usage of the entire repertoire of spells, and THEN realising game vinning combos
is more enjoyable, more challenging?
The only issue vith M2 system is thsn the most simple, obvious combinations remain the most poverful, vhile multi-elemental spells appear to suffer...but apart from that - I'd choose M2 and try to contribute to expanding it's balance and complexity as much as I can.
On the sidenote, it seems that even Developers of M1 vere avare of it's couple of exploits, because later on in DLC's the difficulty level vas so high that using all of it vas actually necessary.
Also, I've seen people complain about hov poverful some gear sets are combined vith certain tactics.
Hov is it any different from discovering QRESAR, or QFQFQFAS?
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