Hi, first post.
First off, thank you Paradox for these amazing games holy shizzle.
On my point:
After playing Darkest hour, i must say i really liked the no oob style army composition.
I played hoi 3 and one of the reasons i let the ai reorganise was the inherent complexity of it all.
I think the hoi4 development team took a few pointers from DH.
After hoi 3, i was worried about the "no ai control" of armies in DH.(and from what i see from dev vids, hoi4)
When i found out i actually didnt want to play it lol.
But thanks to the simplicity of the army composition i actually enjoy
the tactical aspect of when to attack, encirclement, terrain advantage etc.
It removed the hassle of the comp. organisation.
I hope this trend continues in all aspects of hoi 4.
First off, thank you Paradox for these amazing games holy shizzle.
On my point:
After playing Darkest hour, i must say i really liked the no oob style army composition.
I played hoi 3 and one of the reasons i let the ai reorganise was the inherent complexity of it all.
I think the hoi4 development team took a few pointers from DH.
After hoi 3, i was worried about the "no ai control" of armies in DH.(and from what i see from dev vids, hoi4)
When i found out i actually didnt want to play it lol.
But thanks to the simplicity of the army composition i actually enjoy
the tactical aspect of when to attack, encirclement, terrain advantage etc.
It removed the hassle of the comp. organisation.
I hope this trend continues in all aspects of hoi 4.
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