So I guess literally everyone in the entire Fanatic Egalitarian empire is just fine becoming a robot

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Sportsmaster

Corporal
27 Badges
May 6, 2016
29
25
  • Crusader Kings II
  • Surviving Mars
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
But why? Why would fanatic egalitarians be inherently opposed to this? If ascension occurs according to the ruling ethics of an empire (democratic or otherwise), and through the accumulation of unity—which represents the cultural cohesiveness and national identity of an empire, and which unlocks new cultural values and traditions that that empire has developed post-earth / post-homeworld... can we not say that the vast majority of its citizens (consciously or not) have been actively supporting the outcome of ascension?

The authoritarian-egalitarian axis only determines who has the political power to impose empire-level changes (like that of leadership, for example). Any empire, regardless of its ethics composition, should contain a minority population which does not conform to the aims of the ruling government—and this includes the aim of ascension. Clearly, as per Wiz, this will already occur through the faction system. This is old news. Why discuss this non-issue across two different platforms? There is no "WE DID IT!" because we did not do anything. It has already been done.
 
Last edited:

Sinister2202

Most Honorable Dwamak
7 Badges
Aug 12, 2009
2.650
1.947
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Stellaris Sign-up
  • Europa Universalis III Complete
  • Hearts of Iron III
This is why, I think, it's better to have ascension be tied to ethics to a certain extent, but not entirely. Not entirely, because there are more ethics than ascension types. But spiritualists already hate synthetics in the game, so it wouldn't hurt to have the spiritual pops be against synthetic ascension and materialists be for it. Still, this doesn't explain which ascension belongs to which ethics. That part is very foggy. It sort of makes sense to have psionics be spiritualists while synthetics be materialist, but that's still not entirely a sure thing... so tying them with ethics could turn out to be a mess. Besides, it'd still leave out biological ascension. Some could argue it matches with xenophobic vs xenophile ethics, with xenophobes against engineering and xenophiles for it. But that argument could cause problem because there would be no ascension for xenophobes if that were the case. Unless this whole asension thing is spiritualist vs materialist war, and biological ascension is just some middle ground favored by species with middle ground ethics (like hive mind).

Psionic ascension got the special treatment because it's not very special as synthetics in the current state of the game. Synthetic ascension could get the similar special treatment by tying it with spiritualist vs materialist ethics and have a whole political and moral debacle over it (psionics get the shroud events), that debates the very stability of the society. But like I said before... relating ascension with ethics may have its own conflicts... Still, it makes no sense to not have some sort of resistance against such radical change as synthetic evolution... especially in egalitarian society. So yes... to a certain extent, ethics should come into play.
 

The Founder

Field Marshal
55 Badges
Mar 13, 2013
13.053
3.164
  • A Game of Dwarves
  • Stellaris: Synthetic Dawn
  • Sword of the Stars II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Stellaris: Federations
  • Surviving Mars
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Crusader Kings III
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • BATTLETECH
  • Europa Universalis IV
  • Stellaris: Necroids
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Cities: Skylines
  • Stellaris: Nemesis
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Legacy of Rome
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Major Wiki Contributor
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Hearts of Iron IV: Death or Dishonor
  • Ancient Space
  • Stellaris: Distant Stars Pre-Order
  • Imperator: Rome
Are the psionic/synthetic locked to their ethos? If so, i find no problems even in the current climate. Pops now have one ethos, so they either value materialsm XOR egalitarianism. As for a government with both? Am egalitarian government may simply provide economic incentives for pops to become synthetic, and thus do so.
One thing to consider is Societal Engineering. Politics is supposed to plan the long game. They are supposed to consider what happens in 10 years, 20 or even 50.

Using Slaves increases Authoritarian Atraction to non-Slaves.
We know that living with free aliens increases Xenophile atraction.
It would be logical for (free or enslaved) Robots to increase Materialist atraction.
It would be even more logical for the 1st Step of Ascension to do that too.

Having living proof that it works, will over time let your empire drift towars a associated Ethos. That "Fanatic Egalitarin" Soceity will ever so slowly transform into a "Fanatic Materialist" Soceity, simply by going the path. Wich was the plan of the original decider all along. The power for it was given to him or her demoractically. And democratically nobody afterwards decided to fully undo the path. Maybe pause a while.
 

scaper12123

Lt. General
41 Badges
May 13, 2016
1.335
552
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Ancient Relics
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Apocalypse
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Tyranny: Archon Edition
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Cities: Skylines - Snowfall
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV
I imagine different groups will have very different opinions on the subject. My assumption is that ascension will be especially difficult in egalitarian empires, since they're primarily based around divergent ethics
 

Sheriff Godwin Law

Lt. General
38 Badges
Jun 20, 2015
1.472
271
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis IV: Common Sense
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Crusader Kings II: Way of Life
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
3) Even if there are people not doing it, they will only acount for a minority far below what one pop represents. Whatever holdovers of the fleshy world are left, will be insignificant next to a population that did go this way at large.

amish_buggy_on_road_800.jpg

Useful to remember that in the abstraction of this game, these ascension perks are paid for indirectly via a resource called 'unity.

Or, in essence, the two ascension perks that allow you to become a full synthetic population are the result of years of dedicating your empire towards a singular unified purpose.

I imagine different groups will have very different opinions on the subject. My assumption is that ascension will be especially difficult in egalitarian empires, since they're primarily based around divergent ethics

Actually, I think egalitarians will have an easier time. The cost of traditions, the precursor for ascension traits, is increased by unhappy factions, slaves ad minority species. Egalitarians have an easier time keeping their factions content, don't have slaves and, well, minority species is a wash.

The biggest variable is supposedly empire size, so Tall gets a bonus to this over Wide, but Egalitarian is looking to have an easier time in this arena than Authoritarian.
 
Last edited:

The Founder

Field Marshal
55 Badges
Mar 13, 2013
13.053
3.164
  • A Game of Dwarves
  • Stellaris: Synthetic Dawn
  • Sword of the Stars II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Stellaris: Federations
  • Surviving Mars
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Crusader Kings III
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • BATTLETECH
  • Europa Universalis IV
  • Stellaris: Necroids
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Cities: Skylines
  • Stellaris: Nemesis
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Legacy of Rome
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Major Wiki Contributor
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Hearts of Iron IV: Death or Dishonor
  • Ancient Space
  • Stellaris: Distant Stars Pre-Order
  • Imperator: Rome
I imagine different groups will have very different opinions on the subject. My assumption is that ascension will be especially difficult in egalitarian empires, since they're primarily based around divergent ethics
You are thinking in 1.0 and 1.4 Terms of Individualist, in a discussion about 1.5 Egalitarian.

As I see it one core point of the Ethos rework was to give everyone* a interest and tool to control Ethics divergence, especially the Egalitarians. Making Ethos divergence based on playstyle/choices seems a very good idea to do that.
The 1.4 route of giving Individualsits lots of "ignore policy unhappiness" is not a future proof design. It lead to a meta that either doubles down or ignores ethics divergence. Making all other ethos combinations rather useless. It is one of the big faults of 1.4.


*With the exception of Hive Minds, of course.