Well, if you blob, you will most likely fall a bit behind in tech, in order to manage overextension. Seems like a fair tradeoff to me.
Well, if you blob, you will most likely fall a bit behind in tech, in order to manage overextension. Seems like a fair tradeoff to me.
The problem in EU3 was they didn't fall behind. In fact, due to their ridiculous borders they would get a lot of neighbour bonuses.
In my games the Ottos always did best when they got a few early provinces in dalmatia/poland/baltic and they could "leech" tech from the HRE states.
The problem in EU3 was they didn't fall behind. In fact, due to their ridiculous borders they would get a lot of neighbour bonuses.
In my games the Ottos always did best when they got a few early provinces in dalmatia/poland/baltic and they could "leech" tech from the HRE states.
It's a nice system that should better simulate the rise and fall of blobs.
Going by the big journalist MP game that we've probably all read, it looks like rebellions will actually be a threat, especially if you're overextended (not the mechanic, just in over your head). A couple of poor decisions seem to be able to cause a whole heap of issues which, presumably, will be worse for the AI than for a human (in the capacity to deal with them, that is).I hope so, but it depends on how they balance it. The trouble is that when countries are relatively unstable you get a whole bunch of people whining on these forums about rebellions. But as rebellions are potentially the primary source of blob-fracture it is a very hard balance to strike.
Real world blobbing - Selected blobs of 1538:
![]()
And Charles V had very ugly borders.
The trouble is that when countries are relatively unstable you get a whole bunch of people whining on these forums about rebellions.
Yet in EU games armies can freely march anywhere at any time without costing any extra money.
I hope so, but it depends on how they balance it. The trouble is that when countries are relatively unstable you get a whole bunch of people whining on these forums about rebellions. But as rebellions are potentially the primary source of blob-fracture it is a very hard balance to strike.
Pretty much. There will be whining about rebellions. Rebellions will be nerfed. Rebellions will then become a completely meaningless mechanic that serves no useful gameplay purpose because they will have no chance of causing any harm. Others will complain that it's now too easy to blob and they will be shouted down by people who say that they shouldn't ruin the game for others if they can just mod it (which will be hypocritical, because their own whining will be what ruined the game to begin with).
See CK2.
Mh. See patch 5.2 for EU3, as well - measures to curb expansion and absurdly early centralization were put in, here and there, but were all removed after a week of constant whining. Only the reduced manpower stood - and with the announce of EU4 we could see why.![]()