My friend thinks colonies are worthless, and to convince him otherwise I want to know how much tax base goes in to the manpower/force limit you gain from colonies.
Not worthless if you are into a trade game,but if you can't get a good trade node to collect trade in then they are useless.My friend thinks colonies are worthless, and to convince him otherwise I want to know how much tax base goes in to the manpower/force limit you gain from colonies.
I am not sure if it is a bug or a design flaw, but colonial nations do give rediculous naval force limit now. If it is by design, I think it needs a nerf. Portugal shouldnt have a fleet larger than castile, england, venice, and france combined by 1550.
No way they get it that fast. What they get is absurd money, as do all end node nations. You can make crazy money off colonies even if you have none. As Morocco I was second in income after 50 years due to taking trade, sinking ships and nailing Portugal trade power in Sevilla. Suddenly Morocco can solo Ottomans.
Colonies are good for trade, but IMO are tough to justify as self investments right now unless you use the idea group for up front native gold. Unless you fleece natives for gold it would take a long time for Portugal or Spain to make more from colonizing than from trade ideas and conquest.
If you are playing Portugal or Spain and forgoing colonization it will slow the growth of trade values down significantly. Portugal also happens to have a large tariff efficiency bonus from their NIs, allowing them to actually make decent money from CNs directly, rather than just the trade they produce. Of course, if 1.9 changes CNs to pick colonist-giving ideas earlier, the long term value of exploration will increase further.
However, with any normal non-colonizer, going after trade and land directly is probably more efficient, since the Iberians will produce trade value into your pockets.