Well, the short answer is -- it beats me! Read on and find out why . . . .
But seriously, I have long admired those contributors to the Paradox forums who set themselves down and experiment with various things to establish, for example, what the most effective combat mix might be and so forth. So last night I began experimenting with things to try to decipher how overall industrial rating (IR) is calculated. Here are the first set of results -- very basic stuff, as you will see -- but with more to follow:
I began with France in the Grand Campaign, difficulty rating set on the second highest. France's IR begins the game at 50. Now, if you now simply empty all the factories of their workers and do nothing else, the IR decreases to 30. If you then shut down the RGO's that produce raw materials so the stockpiles of coal and sulfur and the like go down to zero and then put workers back in the factories, your IR goes back up to 42 or 43. Those workers aren't making anything at this point, they're simply there. Now if you restore the raw materials the IR returns to approximately 50.
I use the terms "approximately" here because, as you all probably know, one enormous influence on your IR is what your net assets are. If you want to watch your IR rating plunge, fight a war over 6 months or so and run up 10000-20000 pounds' worth of loans. Conversely, if you want to make your IR skyrocket, sell off some tech to the Chinese. The effect of the "money term" in the overall complex equation of IR should be fairly easy to reckon (assuming it's linear and not some bizzaro logarithmic function!), but I haven't had a chance to do it yet. With respect to my experiments with the factories described above, I found it quite difficult and time consuming to hold the amount of money reasonably level while playing with everything else.
There are three other factors I want to examine next: building new factories, expanding existing factories and upgrading rail.
More to come.
But seriously, I have long admired those contributors to the Paradox forums who set themselves down and experiment with various things to establish, for example, what the most effective combat mix might be and so forth. So last night I began experimenting with things to try to decipher how overall industrial rating (IR) is calculated. Here are the first set of results -- very basic stuff, as you will see -- but with more to follow:
I began with France in the Grand Campaign, difficulty rating set on the second highest. France's IR begins the game at 50. Now, if you now simply empty all the factories of their workers and do nothing else, the IR decreases to 30. If you then shut down the RGO's that produce raw materials so the stockpiles of coal and sulfur and the like go down to zero and then put workers back in the factories, your IR goes back up to 42 or 43. Those workers aren't making anything at this point, they're simply there. Now if you restore the raw materials the IR returns to approximately 50.
I use the terms "approximately" here because, as you all probably know, one enormous influence on your IR is what your net assets are. If you want to watch your IR rating plunge, fight a war over 6 months or so and run up 10000-20000 pounds' worth of loans. Conversely, if you want to make your IR skyrocket, sell off some tech to the Chinese. The effect of the "money term" in the overall complex equation of IR should be fairly easy to reckon (assuming it's linear and not some bizzaro logarithmic function!), but I haven't had a chance to do it yet. With respect to my experiments with the factories described above, I found it quite difficult and time consuming to hold the amount of money reasonably level while playing with everything else.
There are three other factors I want to examine next: building new factories, expanding existing factories and upgrading rail.
More to come.
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