So we've all had a bit of time playing around with 2.2 and I'm curious as to how everyone prefers to build their worlds.
For me, I split my worlds into two types: resource worlds and urban worlds. The first type gets as many resource districts as I can cram on - if there's a huge bonus to one type then I'll only build those + some housing to get the specialisation bonus, if there's a fairly even split I'll just make the place into a rural world with mixed resource districts. Buildings for these worlds usually consist of resource boosters, strongholds, and the luxury residence buildings so I can get amenities/housing without losing valuable resource extraction jobs - basically anything that requires one or no jobs to actually run.
Urban worlds have exclusively housing districts and only one type of building to get that +5% bonus (obviously alongside support buildings like holo-theatres) - that means alloy factories, civilian factories, research labs, refineries, etc. Apart from the "primary" building type I try to focus on support buildings that add as many jobs as possible, like the one that generates clerks for trade value and amenities, since housing districts only generate the one job.
At the start of the game my homeworld is a bit of a jack-of-all-trades world but as I expand I redevelop it into an urban world, but since it can't get the specialisation bonus I just give it an even mix of factories and maybe research labs.
Generally this approach has given me solid results so far as long as I make sure I don't have more urban worlds than my resource worlds can support, and as long as I don't overspecialise worlds too early. Both are great ways to cripple your economy.
So - how do you build your planets?
For me, I split my worlds into two types: resource worlds and urban worlds. The first type gets as many resource districts as I can cram on - if there's a huge bonus to one type then I'll only build those + some housing to get the specialisation bonus, if there's a fairly even split I'll just make the place into a rural world with mixed resource districts. Buildings for these worlds usually consist of resource boosters, strongholds, and the luxury residence buildings so I can get amenities/housing without losing valuable resource extraction jobs - basically anything that requires one or no jobs to actually run.
Urban worlds have exclusively housing districts and only one type of building to get that +5% bonus (obviously alongside support buildings like holo-theatres) - that means alloy factories, civilian factories, research labs, refineries, etc. Apart from the "primary" building type I try to focus on support buildings that add as many jobs as possible, like the one that generates clerks for trade value and amenities, since housing districts only generate the one job.
At the start of the game my homeworld is a bit of a jack-of-all-trades world but as I expand I redevelop it into an urban world, but since it can't get the specialisation bonus I just give it an even mix of factories and maybe research labs.
Generally this approach has given me solid results so far as long as I make sure I don't have more urban worlds than my resource worlds can support, and as long as I don't overspecialise worlds too early. Both are great ways to cripple your economy.
So - how do you build your planets?