• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

UltimateRecon98

Recruit
27 Badges
Apr 30, 2018
7
0
  • Stellaris: Apocalypse
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • BATTLETECH: Flashpoint
  • Stellaris: Distant Stars
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris
  • Stellaris: Humanoids Species Pack
  • Steel Division: Normand 44 - Second Wave
  • Stellaris: Synthetic Dawn
  • BATTLETECH
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
If we are only restricted to 4 mechs per missions is it possible to have a lance of tanks on our missions cause I feel like it would be pretty freaking cool to have them on missions they may be small but they pack a hell of a punch I wouldn't mind having a couple of maltcores on the team. or more mechs at that
 

Bubbasan

Captain
11 Badges
Feb 22, 2018
357
5
  • Europa Universalis IV
  • Pillars of Eternity
  • Stellaris
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
A bit of advice. You are much more likely to generate player interest and a look from these devs if you put what you're talking about in the subject line instead of just "So hey Devs".

Saying that, completely agree. I would love to be able to control vehicles in this game.
 

Codezombie

First Lieutenant
5 Badges
Aug 18, 2009
235
0
  • Hearts of Iron III
  • 500k Club
  • BATTLETECH - Initiate of the Order
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
Combined arms is definitely a direction they could go with this. Not as if it's a totally alien concept to Battletech... :D

It'd be an excellent addition for any Clan Invasion DLC, as Lore-wise it was during the Clan Invasion that the IS really began to seriously start getting Battlemechs and Vehicles working together, as an attempt to offset some of the Clans advantages, even if that advantage basically boiled down to "throw more stuff at the Clans in utter desperation"...
 

stjobe

Field Marshal
Moderator
15 Badges
Jan 3, 2018
2.706
306
  • BATTLETECH
  • BATTLETECH - Initiate of the Order
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Magicka
  • Stellaris
  • Pillars of Eternity
  • Tyranny: Archon Edition
Mechcommander did a good job with fielding the tanks.
And by a lucky coincidence one of the designers of MechCommander who was also the producer for MechCommander 2 happens to be co-founder of HBS. Imagine that huh? :)
 

Chaotic-Entropy

First Lieutenant
42 Badges
May 13, 2016
286
54
  • Cities in Motion 2
  • Pillars of Eternity
  • Sword of the Stars II
  • Sword of the Stars
  • Magicka
  • Ancient Space
  • Crusader Kings II
  • Shadowrun: Dragonfall
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings II: Jade Dragon
  • Shadowrun Returns
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • BATTLETECH: Flashpoint
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Prison Architect
  • Teleglitch: Die More Edition
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Reapers Due
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris - Path to Destruction bundle
And by a lucky coincidence one of the designers of MechCommander who was also the producer for MechCommander 2 happens to be co-founder of HBS. Imagine that huh? :)

Spooky.
 

ThatGuyMontag

Colonel
16 Badges
Feb 23, 2018
1.104
7
  • Pillars of Eternity
  • Stellaris
  • Tyranny: Archon Edition
  • BATTLETECH
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Magicka
Combined arms including tanks, infantry, artillery and aerospace support, was one of those things that the devs had been looking into since the Kickstarter, but ultimately fell by the way so they could focus on the core features of the game. Count it all as firmly in Mitch's "In Success" bin though.
 

Bayushi Tasogare

Second Lieutenant
45 Badges
Apr 30, 2018
159
79
  • BATTLETECH: Season pass
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Synthetic Dawn
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Warlock 2: Wrath of the Nagas
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
While I have mentioned this to my brother who also plays the game, adding vehicles is... quite difficult with the current balance in the game.

If you gave me 4 Mechs and 4 Vehicles (say) for a game, those 4 Vehicles would almost certainly be LRM Carriers and my Mechs are the spotters/brawlers who both spot for the LRMs and also are tasked with preventing the OpFor from getting in range of those vehicles.

More generally, the biggest difficulty with expanding the number of combatants on the battlefield is that the battles will attrit more. If you pit a company against another company, with current rules, I don't see how you're not losing a Mech or two every combat.
 

Chaotic-Entropy

First Lieutenant
42 Badges
May 13, 2016
286
54
  • Cities in Motion 2
  • Pillars of Eternity
  • Sword of the Stars II
  • Sword of the Stars
  • Magicka
  • Ancient Space
  • Crusader Kings II
  • Shadowrun: Dragonfall
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings II: Jade Dragon
  • Shadowrun Returns
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • BATTLETECH: Flashpoint
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Prison Architect
  • Teleglitch: Die More Edition
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Reapers Due
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris - Path to Destruction bundle
Temporary, mission specific vehicles that are just allies would be good.
 

Baron Jukaga

Loyalist Commander
77 Badges
Dec 27, 2001
3.662
4.703
Visit site
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Galaxy Edition
  • Sword of the Stars
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Rome Gold
  • Semper Fi
I'm thinking if we ever do get to command some tanks and vehicles alongside our lance they should be temporary local auxiliaries exclusive to the mission. Sort of like in Panzer General, you would have your core army that transfers between battles and the game gives you some supplemental forces if the mission calls for it.
 

Killcannon

Sergeant
17 Badges
May 1, 2015
54
8
  • Stellaris
  • BATTLETECH
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • BATTLETECH: Flashpoint
  • Cities: Skylines Industries
  • BATTLETECH - Backer
  • BATTLETECH - Beta Backer
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • Cities: Skylines
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
As much as the idea of tanks would be great, the thought of how long it would take for each turn scares the crap out of me. I'm currently loosing my mind with the current amount of time I'm sitting there staring at the screen while the OPFOR is doing it's turn.
Maybe in a few months if they speed up the OPFOR, then it could be revisited, but the amount of time it would take with BOTH sides having tanks would be astronomical.