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Chaingun

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It would be quite extraordinary if Paradox didn't patch this problem, considering they made huge bananas out of MP in the manual. ;)

Also, knowing Paradox patch history I'd say it'd be 99.99% unlikely they do not patch it.
 

N Katsyev

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I'd expect it to be fixed with the next update, and I imagine that update will be rather soon. Indeed I log on to the fora about everyday almost expecting to see it.
 

Bertouch

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Jasmo said:
The Paradox guys were addicted to playing EUii multiplayer so I suspect they are all very anxious to get this working.

Whether they were addicted or not, I would expect them to quickly repair a major subset of gameplay with so much attention drawn to itself. Personally, I much prefer standalone mode, but I can see where the current state of affairs would really frustrate MP types. Perhaps they'll put out a patch just for that.
 

unmerged(68451)

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Fiendix said:
hmm if they were addicted how could they miss such a problem? :confused:
I don't think stability on inter-office lan matches is any way to predict the performance of hundreds of different ISP connections across the globe trying to interface. Give them some time to get the data and it will come together.
 

kelden

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Marcus Augustus said:
I don't think stability on inter-office lan matches is any way to predict the performance of hundreds of different ISP connections across the globe trying to interface. Give them some time to get the data and it will come together.

This is a prime example of people assuming instead of checking themselves, check facts instead of assuming. The LAN games don't work either and until they do I am not gonna touch the game with a long stick and rubber gloves.
 

unmerged(68451)

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Kelden said:
This is a prime example of people assuming instead of checking themselves, check facts instead of assuming. The LAN games don't work either and until they do I am not gonna touch the game with a long stick and rubber gloves.
What? I am not talking about public LAN stability. Fiendix asked how, if PI is so big on office MP, could they have so many problems with the public release state of MP.

I am saying that LAN matches are not a good indicator of open Internet play in general. I have not played either.
 

kelden

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Marcus Augustus said:
What? I am not talking about public LAN stability. Fiendix asked how, if PI is so big on office MP, could they have so many problems with the public release state of MP.

I am saying that LAN matches are not a good indicator of open Internet play in general. I have not played either.

Yes that is exactly what you said, and what I said was that if they had actually tested the game over LAN they should have noticed that it crashes in LAN games indicating that something is seriously wrong with MP.

Therefore my belief is that they simply didn't bother.
 

unmerged(68451)

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Kelden said:
Yes that is exactly what you said, and what I said was that if they had actually tested the game over LAN they should have noticed that it crashes in LAN games indicating that something is seriously wrong with MP.

Therefore my belief is that they simply didn't bother.
CTDs are indicative of client problems and are usually not restricted to MP just exacerbated by it.

I am and always was referring to the issue of connectivity. Being able to make EU3 MP connect and run on a Local Area Network has no bearing on how the system will fare when dealing with inter-continental exchanges with multitudes of different ISPs and firewall systems.
 

kelden

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Marcus Augustus said:
CTDs are indicative of client problems and are usually not restricted to MP just exacerbated by it.

I am and always was referring to the issue of connectivity. Being able to make EU3 MP connect and run on a Local Area Network has no bearing on how the system will fare when dealing with inter-continental exchanges with multitudes of different ISPs and firewall systems.

Fair enough, then I misunderstood you, an honest mistake. :)
 

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Marcus Augustus said:
CTDs are indicative of client problems and are usually not restricted to MP just exacerbated by it.
Yeah, I guess that no matter who was the host between me and 3 of my friends, all 3 of the people joining would all simultaniously crash at random times. I'm sure thats just a simultanious client problem right?
 

InnocentIII

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I didn't pay for it. I think I paid for Johan's new Leaf's golf shirt (playoffs? what playoffs?) instead.
 

unmerged(503)

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ummm, huh? well everyone that bought the game has enriched Paradox and its staff...and I hope they are enjoying the revenue. I am currently...enjoying...the game! :D

InnocentIII said:
I didn't pay for it. I think I paid for Johan's new Leaf's golf shirt (playoffs? what playoffs?) instead.
 

EUnderhill

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Kelden said:
Yes that is exactly what you said, and what I said was that if they had actually tested the game over LAN they should have noticed that it crashes in LAN games indicating that something is seriously wrong with MP.

Therefore my belief is that they simply didn't bother.

IIRC it the problem was an unintended consequence of a last-minute tweak.