So far - imo HOI3 is a superior game to HOI4

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Great, so now I just have to wait an entire year for the game the be playable. You completely changed my mind /sarcasm. The game has been in development for two years and people payed for it, more than it was worth imo. It should be in a complete playable state when released not be a half baked garbage product. People who say it's playable or good are just content with subpar content and willing to blindly waste their money. They are paradox's audience now, sad but true.

People who are happy with the game dont think its sub par. You acting like an authority on a game loads of people find great is just foolish and condescending of you.

Id be playing it right now if i wasnt at work.

You should just move back to hoi3 or hoi2 if you dont like it, youre just a very vocal minority trying to speak over a lot of happy people by insulting them with no respect for other people daring to have different tastes to you.
 
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I really don't like magical national focuses.... and magical research slots. I hope that will be changed in future.

So you like magical leadership points better? There's really no good way to show technological advancements in a game
 
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How many of you played HoI III at release? It was pretty bad. After patches and expansions it was a good game, but out of the box IV is better.
wasn't there, but I tried it on a friends PC when I was abroad that summer. Remember it perfectly us lanning at his place in Spain. It was a cluster fuck. We decided to have a gangsta rap movie marathon and go out and get trashed instead. I have to say, IV even with well a bunch of faults, is better then that.
 
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There's these things called updates. You don't have to pay for those.


Now for OP,
Also anyone who thinks this game is not better than HOI3 either
a) have the wrong idea of what HOI, and PDX are.
b) want it to be more scripted, which is something the Devs and fans did not want


.

SOME fans may not have wanted HOI IV to be scripted - but clearly many do.
HOI, HOI II and HOI III had both random variety and scripted historical events, usually in a nice balance. We got the feel of WWII, we got scripted events to reflect history - and we got the alternative history variations to stop it being too predictable. There is no reason why that could not have remained. HOI IV has done away with historical feel and atmosphere almost altogether, has taken the game too far into randomness - and done away with most of the actual history altogether. Can it even really even be called a WWII game anymore, such is the deviation in every single game from every single nation? We are not asking to be utterly railroaded, but we ARE asking for a "WWII" game to actually feel like WWII, albeit with "what if" variations. For many, it seems, HOI IV no longer does.
 
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I have about 600 hours in HoI3, maybe more I haven't checked lately. About 6 in HoI4 so far.

HoI4 is going to be a way better game eventually, but it's not much better currently because there are a variety of oversights, confusing UI elements and such that need to be fixed. It's also got a few plain goofy things that will need larger patches to fix like World War Africa featuring 40 Italian divisions and 50 German divisions and 20 Spanish divisions fighting in Central Africa and the Sahara desert.

What HoI4 has done right are technologies, doctrines and production. Fucking nailed them, to be honest. Trade is a bit ambiguous and I'm not sure I like synthetic factories as they are currently implemented, but the actual system of production, training and such is far, far superior as a template to start with than what HoI3 had. The main drawback that will be difficult to fix is how rough the Battle Plan system is even after taking an extra year to polish it.


I will first say I never played 3 but fully agree... When things work you don't need to play previous games to get that feeling. Some features are missing that I fully expected to be in the game. Yet the game is still insanely well done, part of the problem I think is its success, Paradox style seems to be lay a platform and build upon it. Players are seeing such a fantastic platform with an extreme amount of possibilities that it seems bare. As a foundation however its extremely rich I feel. By no means am I saying that everything is justified... What I am saying however is given time and Paradox's previous track record of listening to fans overall we are set to get the best ww2 sim their is imo... Some failures are simply inexcusable, despite Paradox's experience they still manage to release games with the exact same UI problems that every other title has had at launch, that had the same exact complaints and requests for improvement.
 
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HOI4 is a good game, but in my opinion HOI3 i superior. Haven't played the game to finish yet. I have tried one game as Germany and one as Norway to check stuff out. As I feared, the game has little to nothing to do with history so far (hope some expansions will fix some of the issues) - it is just more of a fantasy game.
  1. Lack of an OOB - many have said it before, so have I - you just get no feeling of WW2 with this new system - just random units/armies (even if it is 2 divisions, the game insists on callit it "Army X") - HOI3 far superior as it gave immersion and you "felt" it was about WW2
  2. Really bad to see what terrain it is - and the political map disappears when zooming a bit in. HOI3 FAR superior with the different map modes.
  3. AI bizarre - AI seems to do odd things, and I chose historical settings, but still... Nationalist Spain joining Axis on day one, steamrolling across Africa. Also, the spanish civil war ended in a few months. But in real life, I find it very unlikely that Spain would join the war (at least not early) as it was trying to regain it self from the devastating civil war. HOI3 was not perfect, but way way better.
  4. Love the divisional templates and all: however, ALL divisions are now the same... There are no "feelings" towards any of them. No individual divisions anymore, just a big bad pool of similar units. HOI3 FAR superior in this regard. I actually was "nurtering" some of my divisions.
    1. I thought I had the solution, I duplicated one template, but the template could not have the same name as an existing one...
  5. Naming is a mess, it was in HOI3 also however, but there I could play with the text file to ensure there was no 1. Infanterie-Divison AND 1. Sicherungs-Division at the same time. So, as much as I love the new divisional template, when it comes to naming units, HOI3 solution was far superior. Allthough not perfect.
  6. Statistics? Maybe I can't find it, but in HOI3 at least there was SOME statistics on number of tons sunked, IC damages etc. In HOI4 I can't figure it out, if it even exist.
  7. Random faces / generic faces: Come on! It would be better with a blank face than having the same two faces for my four generals (Playing Norway) I have four generals, but only two different faces... A blank image would be way better. HOI3 superior in that it actually had images for more generals
    1. Allthough I love the style of the portraits here (paintings) and all. It just doesn't do when the generic ones pop up...
  8. Norway: When Germany attacks Norway (and Denmark just before), they sent 1 division on invasion... And then retreated that division before any combat was seen. Two months have now gone by since they declared war and no more units have arrived. Except.... Denmark have sent a division to Norway, even though they are fighting Germany at home. UK have sent 7 divisions... And US sent me a voulunteer divisions... Also, Germany captured Benelux and France ok, also Poland, but are struggling with DENMARK!
    1. I notice UK have landet 6 (yeah) divisions on Bornholm
    2. Denmark has lost all of Jylland, but are winning the battle in Odense
    3. South Africa has landed a division in Copenhagen
    4. And why did Denmark send one of their division to Norway all of a sudden - they are fighting the Germans at home, would make more sense to have it there.
  9. Volunteers is another issue. I don't know what it is supposed to be. But had to restart as Germany because the Spanish civil war was to easy if I sent volunteers there, didn't help though. Next time the National Spain also won in a few months. What are these volunteers supposed to be? What about exp. forces? Does these still exist? Either make volunteers ACTUAL volunteers (manpower and/or regiment size only in my opinion) or get rid of it.
  10. The new counters - HOI3 far superior - the new ones doesn't resemble any war game ever, and also are way to small when zoomed in. One thing they have going for them is the way they "combine" when zooming out though.
Some critisism there, but all is not bad... I love the UI in fact - the menu and buttons and general 2D art of the game. I did not at first when seeing screenshots, but they have grown on me.

I will try to finish Barbarossa first, but so far, the game seem to easy and strange, I just don't find any immersion or WW2 feel about it, plus the fact that is so far from history everything that happens. But, I will finish the game 3 times, once as Germany, once as a minor and once as an allied. Then I will choose if I even bother playing this anymore (at least until an expansion comes along), because so far, my impression is that HOI3 is a better game.


Without its expansions, HOI3 is trash. There's no Order of battle, just endless micromanagement. The espionage system sucked and even worse they released bugfixes in the expansions. At least with HoI4 there will be more bugfixes with patches and updates.
 
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People who are happy with the game dont think its sub par. You acting like an authority on a game loads of people find great is just foolish and condescending of you.

Id be playing it right now if i wasnt at work.

You should just move back to hoi3 or hoi2 if you dont like it, youre just a very vocal minority trying to speak over a lot of happy people by insulting them with no respect for other people daring to have different tastes to you.
Is he a minority though? Have you seen the agree/respectfully disagree ratios on these comments? Seems to me opinions are really quite heavily split. However, I completely agree that whatever one's views, respect should be maintained at all times, especially for those who disagree with you.
 
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I have about 600 hours in HoI3, maybe more I haven't checked lately. About 6 in HoI4 so far.

HoI4 is going to be a way better game eventually, but it's not much better currently because there are a variety of oversights, confusing UI elements and such that need to be fixed. It's also got a few plain goofy things that will need larger patches to fix like World War Africa featuring 40 Italian divisions and 50 German divisions and 20 Spanish divisions fighting in Central Africa and the Sahara desert.

What HoI4 has done right are technologies, doctrines and production. Fucking nailed them, to be honest. Trade is a bit ambiguous and I'm not sure I like synthetic factories as they are currently implemented, but the actual system of production, training and such is far, far superior as a template to start with than what HoI3 had. The main drawback that will be difficult to fix is how rough the Battle Plan system is even after taking an extra year to polish it.

I disagree with Research, completely, I found HOI3 to be more interesting and dynamic. I like the idea that you research a plane and then have the option of a carrier variant, same with tanks and TDs/SPGs/SPAAGs... but that is about it. research feels souless, the moddifiers that affect reseach speed are artificial (companies bonus that you buy with political power) or standard (computer research) and let's talk about the lack of rhyme or reason to the number of research slots. Here HOI3 was clearly superior, leadership was an interesting resource you had to juggle and proficiency were reasonable (practical and theoretical)
Additionally, the Tech tree lacks roots, most techs start in 1936 or thereabouts, little in the way of legacy techs and, while that is not a problem for the mayors, the issue is that minors will have far more tech than what they should have.
The removal of the option of buying foreign production lines is also a sad thing, though, again, this only affects minors

Production is freaking great and I am happy to have it (although I wish I could do something with obsolete gear, the pop up in my latest game wants me to do use obsolete planes to build new wings... and I really rather sell them off or scrap them)
 
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I disagree with Research, completely, I found HOI3 to be more interesting and dynamic. I like the idea that you research a plane and then have the option of a carrier variant, same with tanks and TDs/SPGs/SPAAGs... but that is about it. research feels souless, the moddifiers that affect reseach speed are artificial (companies bonus that you buy with political power) or standard (computer research) and let's talk about the lack of rhyme or reason to the number of research slots. Here HOI3 was clearly superior, leadership was an interesting resource you had to juggle and proficiency were reasonable (practical and theoretical)
Additionally, the Tech tree lacks roots, most techs start in 1936 or thereabouts, little in the way of legacy techs and, while that is not a problem for the mayors, the issue is that minors will have far more tech than what they should have.

Hmm I think soulless might be the wrong word to describe HoI4 in comparison to 3, since arguably 3 is the one that was the most sort of mechanical and spread-sheety. Countries would just research everything if they could and there were no instances of mutually exclusive things. They simply had way more techs so you had to research tons of them at a time. Instead of one armored tech which you then create variants on, there were 4 armored techs, one for each component and most people would just get all of them unless they were specialising in speed for larm or something. Getting research credits based on NF and such is an interesting way to provide some variety in how your research path goes, I'd say. You say the companies and research buffs are artificial, but I don't really know how you'd make that less artificial. It seems to me to be an extra way to add variety to countries with historical flavour and further customise your output. I like it.

I think the resarch slots are mostly fine, but minors are very OP because of how limited scaling is. 3 vs 5 slots is a much smaller tech difference than 30 leadership vs 8 leadership in HoI3.

The removal of the option of buying foreign production lines is also a sad thing, though, again, this only affects minors

It is unfortunate they didn't include this I agree.

Production is freaking great and I am happy to have it (although I wish I could do something with obsolete gear, the pop up in my latest game wants me to do use obsolete planes to build new wings... and I really rather sell them off or scrap them)

My idea that I posted like a year ago was that variants such as SPART / TD on chassis would be optionally constructed using preexisting equipment as a resource input. So you essentially get a ~50% discount on the cost of building them compared to building whole new vehicles with that variant. You would set up production lines to make TDs out of your obsolete tank models after you switched to new production, similar to how it happened historically. But when the old chassis runs out, you can still make them, but at full cost since you don't have any chassis to convert anymore.

This seems very plausible to make, although there would be bugs if you tried to mod it in - it would say 'missing resource' if you didn't have the existing tank as inputs and it's not 100% certain that you can actually allow equipment to be treated as a finite production resource that gets USED UP after production.
 
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palomer

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I agree with most of the OP. I do feel however that some things are much better in HoI4.

I love the new division builder, but the template system is far too restrictive. If I can't split and merge divisions in the field, the new system is inferior to the system in HoI3 which allowed me to do so. I am using a mod to remove the xp cost of making templates, but being required to use templates is still a pain in the butt.

The new research system is great. I do miss some of the granularity of the HoI3 system, but I am willing to accept the simplification in exchange for the mutually exclusive techs/doctrines. Tech slots are a bit strange, I slightly preferred the leadership system. It is good that countries are not so badly mismatched in tech, but bad that they are almost identical. I also don't like that there is no way to spend more or less on research depending on priorities.

The lack of an Order of Battle is sad for me. I can see that removing it makes things easier for the AI, but the AI is horribly incompetant anyway, so I am not sure that tradeoff has paid-off.

The AI is abominable. The AI should never attack a well fortified city across a river with only a small armored division. Much less should it do this repeatedly. The game knows this is a hopeless battle, but does it over and over. Why!? I know the devs have said this is a priority, so I am willing to overlook this for now, but it does mean I can't really enjoy the game until it is fixed.

The map is very good, but it looks terrible. It is beautiful, I suppose, and the 3D artwork is wonderful. The problem is that none of that makes playing any easier. The HoI3 map conveyed information to me much more quickly and easily. Most of this can be fixed with more map modes (how is there no simllified terrain map mode!?). The rest might be fixable with mods.

The messages and auto-pauses! This is the worst thing for me so far. I need my 25 pages of message settings back! The game is barren and uncontrollable for me now. I will play HoI4 a bit more to give it a chance to grow on me, but I think I will have to go back to other games until this changes. No provisions have been made for the micromanagers who control every division province-by-province.

I like the national foci much better than the arbitrary dates attached to decisions in HoI3. Too bad we have to wait for more countries to have their own. Looking forward to a game as Finland with it's own focus tree.

The volunteers system is a great addition. I haven't figured out how to send planes and ships as volunteers. Maybe you can't? It should probably be limited by manpower rather than number of divisions though. If you happen to have a very large template, your 2 or 3 divisions can be much stronger than if you just have small-medium templates, which doesn't really make sense.

No ledger? Still hoping I just haven't found it yet. I was looking forward to tracking casualties by country. Are we not getting this info now? I want my statistics and spreadsheets! How many battleships does Britain have? Maybe this is listed somewhere, but it should also be in a ledger where I can sort countries by number of battleships.

I feel that most of this is about simplifying the game, and especially the UI, so that people are less daunted by it. This is fine, but it should not take complexity away from those that desire it. Reducing the number of pop-up messages might improove game flow, but removing message settings means I HAVE to have less pop-up messages even if I don't want to.
 
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Great, so now I just have to wait an entire year for the game the be playable. You completely changed my mind /sarcasm. The game has been in development for two years and people payed for it, more than it was worth imo. It should be in a complete playable state when released not be a half baked garbage product. People who say it's playable or good are just content with subpar content and willing to blindly waste their money. They are paradox's audience now, sad but true.


Stellaris has had 4 patches in the first month. The sky is not falling my friend, relax, take a breath, and go outside for a few days/hours you will be surprised how many patches we get coming up very soon.
 
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Xinkc

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Great, so now I just have to wait an entire year for the game the be playable.

I think you have a messed up definition of the word "playable." By all that I've seen said about HoI3 and done with friends with HoI4 (we split the container we're poor grad students), HoI3 was in an abysmal state compared to HoI4 at launch. Literally unplayable is something I've seen mentioned by Veterans of the series. While the AI often acts in ridiculous ways, at least the game can be played even if the AI makes it often laughably easy.

instead of HoI: EU edition.

I'm still utterly confused why people are making this comparison. It's about as accurate as calling CK2 and EU4 similar.

Some failures are simply inexcusable, despite Paradox's experience they still manage to release games with the exact same UI problems that every other title has had at launch, that had the same exact complaints and requests for improvement.

Great point, however, I have not seen the UI deliberately lie as is occasionally the case in EU4 and CK2. Has anybody else? Not including the whole encryption and decryption mechanics.

(although I wish I could do something with obsolete gear, the pop up in my latest game wants me to do use obsolete planes to build new wings... and I really rather sell them off or scrap them)

While not in the same vein as you would want, you can always lend-lease old gear and vehicles to nations you want to support.

No ledger? Still hoping I just haven't found it yet. I was looking forward to tracking casualties by country. Are we not getting this info now? I want my statistics and spreadsheets! How many battleships does Britain have? Maybe this is listed somewhere, but it should also be in a ledger where I can sort countries by number of battleships.

No ledger. Unfortunately for many, some of that info is obscured depending on your decryption tech and the other nation's encryption. You either get no numbers or a range for things such as land, air, and naval units. Meanwhile, you can see casualties when looking at the little progress screen when you're at war.

I agree that there could be a ledger that can consolidate or show some of this information. It would be really nice.
 

Hanekem

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Hmm I think soulless might be the wrong word to describe HoI4 in comparison to 3, since arguably 3 is the one that was the most sort of mechanical and spread-sheety. Countries would just research everything if they could and there were no instances of mutually exclusive things. They simply had way more techs so you had to research tons of them at a time. Instead of one armored tech which you then create variants on, there were 4 armored techs, one for each component and most people would just get all of them unless they were specialising in speed for larm or something. Getting research credits based on NF and such is an interesting way to provide some variety in how your research path goes, I'd say. You say the companies and research buffs are artificial, but I don't really know how you'd make that less artificial. It seems to me to be an extra way to add variety to countries with historical flavour and further customise your output. I like it.

I think the resarch slots are mostly fine, but minors are very OP because of how limited scaling is. 3 vs 5 slots is a much smaller tech difference than 30 leadership vs 8 leadership in HoI3.

I think you are right, soulless is not the right word, but it is disjointed. But in Hoi3 you could specialize your armor or your planes. System wasn't perfect, but it forced it to choose your own style of play or to try new things. Additionally, the Leadership system was a good way of managing scarcity, you could invest leaders in the Research field, in diplomacy or as officers for your troops. much prefer to have four techs covering the four aspects of armor than "armor 1"(specially when the names are arbitrary, for instance in the UK tech tree, the Matilda is a fastish light tank, not a slow as molasses infantry tank like irl, or the model for the first med tank is a Cruiser tank, who were fastish and had little on the way of armor)
As for the companies? I'd get rid of that completely, either go back to HOI2 system or Hoi3 system of practicals and theoretical, the former is in the game, sorta, in the form of EXP for modding units, it would be a far more organic way of doing research. you research something often, you are better at it, you have a lot of practical experience building planes? you might come up with some sort of upgrade faster too....


My idea that I posted like a year ago was that variants such as SPART / TD on chassis would be optionally constructed using preexisting equipment as a resource input. So you essentially get a ~50% discount on the cost of building them compared to building whole new vehicles with that variant. You would set up production lines to make TDs out of your obsolete tank models after you switched to new production, similar to how it happened historically. But when the old chassis runs out, you can still make them, but at full cost since you don't have any chassis to convert anymore.

This seems very plausible to make, although there would be bugs if you tried to mod it in - it would say 'missing resource' if you didn't have the existing tank as inputs and it's not 100% certain that you can actually allow equipment to be treated as a finite production resource that gets USED UP after production.

Not a bad idea for tanks, there you can turn them into SPAAGs, TDs, SPGs or even APCs (assuming a tech tree extension) but not applicable for planes. of course without stockpiles, selling them is pointless and so is scraping them. I will go on record that I thought the stockpiles were too much, too large and too stupidly large, bur removing them was a mistake ,they should have set arbitrary limits to them (or limits based on consumption, say, have a stockpile no greater than a month or two of material, and the closer you get to the limit, the less efficient extraction/production becomes)
 
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The people who like HOI3 more seem to think "ugly is better, and unnecessary complexity is better, because I'm old and I like old things".


I'm sorry, but I have to disagree with you and I do like hoi4 but its very clear to me now since playing as Japan for two days now that this game is far more complex than hoi3 ever was. The automation for hoi3 was far better than hoi4 is. And before people try to burn me at the stake understand what I mean. In hoi3 you turned on the HQ and gave it objects and it tried to achieve those objectives. Sure it was not always perfect but atleast you didn't have to MICRO THE HELL out of it just to get it to do a naval invasion. Simply assign it transports and it happily did it. I honestly feel like I'm at the DMV when I'm trying to invade China as Yapan. Worse than this, its become clear to me now that the difficulty for this game is not in the quality of the AI or the game mechanics, its the fact that the players UI is purposely Micro Heavy and the AI does everything smooth and clear. I have no idea how people would play multiplayer with the battleplan system. They needed a QA team that was not like a Pro Micro player and instead someone like Johan. In retrospec I should have known better seeing as how they showed us right out in the open just what this game would be with Daniel defeating Johan in the WWW streams. I firmly believe that most of the people who disagree with me will have not played UK or Japan and have no idea what I'm talking about with the battleplan system. It may be really easy for germany and france and the USSR but for Island nations it is literally DMV 2.0.

I'm actually taking a break from the game today because I just don't have the energy to restart yet again due to failing at Invading China. The battleplans are too tedious to constantly work on and the naval/air interfaces are not automated at all.
 
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Taciturn Scot

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You can't argue with one person's opinion as opinions are subjective. Me? I think HOI2 was a much better game than HOI3 and that HOI4 is the real heir to HOI2. But there are plenty of folks who will be outraged by that statement and I expect to get a few 'respectful disagreements' ;)

Anyway, my point is that opinions only become important when significant numbers of people voice them and by 'significant' I don't mean the 2-4 dozen folks who are less than thrilled with HOI4. Of course some will think HOI3 at the end of its development cycle is the dogs bollocks compared to HOI4 at the very start of its life cycle and nothing will sway them from that opinion at this point in time. But most folks will just play the game, buy the DLC and get on with their lives instead of disputing which is better.

BTW, I'm at work just now and so can't play ;)
 
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seattle

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So far HoI3 has had years of patches and 3 full-blown, full-priced expansions. Honestly, I think HoI3 is still crap compared with HoI4 v1.0.
Just a reminder: HoI2 v1.0 was nearly unplayable. It got better from v1.1 onwards. And lest I forget: HoI3 v1.0 wasn't even playable beyond 1940, literally not playable. Save games from that moment on were broken and the game ran as smoothly as Barbarossa during the Rasputitsa.
 
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Hanekem

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  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • 500k Club
So far HoI3 has had years of patches and 3 full-blown, full-priced expansions. Honestly, I think HoI3 is still crap compared with HoI4 v1.0.
Just a reminder: HoI2 v1.0 was nearly unplayable. It got better from v1.1 onwards. And lest I forget: HoI3 v1.0 wasn't even playable beyond 1940, literally not playable. Save games from that moment on were broken and the game ran as smoothly as Barbarossa during the Rasputitsa.

YEs, but the issue with HOI3 was optimization, bugs and AI, more or less, the core concepts were more interesting that what we have here and THat is the problem,. the Nation screen is empty and pointless, the trade system is an auto yes, gone is the option for trade in spice or cash,outside of land lease, you can't do jack shit with obsolete gear...
Lack of messages and information, not only the pop ups and pauses (configurable) but the info from the front (casualties us vs. them, both in men and material, result of air missions, etc) this last bit is important to any war game, but pdx decided to do away with it, much like in Stellaris.
 
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