How many of you played HoI III at release? It was pretty bad. After patches and expansions it was a good game, but out of the box IV is better.
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Great, so now I just have to wait an entire year for the game the be playable. You completely changed my mind /sarcasm. The game has been in development for two years and people payed for it, more than it was worth imo. It should be in a complete playable state when released not be a half baked garbage product. People who say it's playable or good are just content with subpar content and willing to blindly waste their money. They are paradox's audience now, sad but true.
I really don't like magical national focuses.... and magical research slots. I hope that will be changed in future.
wasn't there, but I tried it on a friends PC when I was abroad that summer. Remember it perfectly us lanning at his place in Spain. It was a cluster fuck. We decided to have a gangsta rap movie marathon and go out and get trashed instead. I have to say, IV even with well a bunch of faults, is better then that.How many of you played HoI III at release? It was pretty bad. After patches and expansions it was a good game, but out of the box IV is better.
There's these things called updates. You don't have to pay for those.
Now for OP,
Also anyone who thinks this game is not better than HOI3 either
a) have the wrong idea of what HOI, and PDX are.
b) want it to be more scripted, which is something the Devs and fans did not want
.
I have about 600 hours in HoI3, maybe more I haven't checked lately. About 6 in HoI4 so far.
HoI4 is going to be a way better game eventually, but it's not much better currently because there are a variety of oversights, confusing UI elements and such that need to be fixed. It's also got a few plain goofy things that will need larger patches to fix like World War Africa featuring 40 Italian divisions and 50 German divisions and 20 Spanish divisions fighting in Central Africa and the Sahara desert.
What HoI4 has done right are technologies, doctrines and production. Fucking nailed them, to be honest. Trade is a bit ambiguous and I'm not sure I like synthetic factories as they are currently implemented, but the actual system of production, training and such is far, far superior as a template to start with than what HoI3 had. The main drawback that will be difficult to fix is how rough the Battle Plan system is even after taking an extra year to polish it.
HOI4 is a good game, but in my opinion HOI3 i superior. Haven't played the game to finish yet. I have tried one game as Germany and one as Norway to check stuff out. As I feared, the game has little to nothing to do with history so far (hope some expansions will fix some of the issues) - it is just more of a fantasy game.
Some critisism there, but all is not bad... I love the UI in fact - the menu and buttons and general 2D art of the game. I did not at first when seeing screenshots, but they have grown on me.
- Lack of an OOB - many have said it before, so have I - you just get no feeling of WW2 with this new system - just random units/armies (even if it is 2 divisions, the game insists on callit it "Army X") - HOI3 far superior as it gave immersion and you "felt" it was about WW2
- Really bad to see what terrain it is - and the political map disappears when zooming a bit in. HOI3 FAR superior with the different map modes.
- AI bizarre - AI seems to do odd things, and I chose historical settings, but still... Nationalist Spain joining Axis on day one, steamrolling across Africa. Also, the spanish civil war ended in a few months. But in real life, I find it very unlikely that Spain would join the war (at least not early) as it was trying to regain it self from the devastating civil war. HOI3 was not perfect, but way way better.
- Love the divisional templates and all: however, ALL divisions are now the same... There are no "feelings" towards any of them. No individual divisions anymore, just a big bad pool of similar units. HOI3 FAR superior in this regard. I actually was "nurtering" some of my divisions.
- I thought I had the solution, I duplicated one template, but the template could not have the same name as an existing one...
- Naming is a mess, it was in HOI3 also however, but there I could play with the text file to ensure there was no 1. Infanterie-Divison AND 1. Sicherungs-Division at the same time. So, as much as I love the new divisional template, when it comes to naming units, HOI3 solution was far superior. Allthough not perfect.
- Statistics? Maybe I can't find it, but in HOI3 at least there was SOME statistics on number of tons sunked, IC damages etc. In HOI4 I can't figure it out, if it even exist.
- Random faces / generic faces: Come on! It would be better with a blank face than having the same two faces for my four generals (Playing Norway) I have four generals, but only two different faces... A blank image would be way better. HOI3 superior in that it actually had images for more generals
- Allthough I love the style of the portraits here (paintings) and all. It just doesn't do when the generic ones pop up...
- Norway: When Germany attacks Norway (and Denmark just before), they sent 1 division on invasion... And then retreated that division before any combat was seen. Two months have now gone by since they declared war and no more units have arrived. Except.... Denmark have sent a division to Norway, even though they are fighting Germany at home. UK have sent 7 divisions... And US sent me a voulunteer divisions... Also, Germany captured Benelux and France ok, also Poland, but are struggling with DENMARK!
- I notice UK have landet 6 (yeah) divisions on Bornholm
- Denmark has lost all of Jylland, but are winning the battle in Odense
- South Africa has landed a division in Copenhagen
- And why did Denmark send one of their division to Norway all of a sudden - they are fighting the Germans at home, would make more sense to have it there.
- Volunteers is another issue. I don't know what it is supposed to be. But had to restart as Germany because the Spanish civil war was to easy if I sent volunteers there, didn't help though. Next time the National Spain also won in a few months. What are these volunteers supposed to be? What about exp. forces? Does these still exist? Either make volunteers ACTUAL volunteers (manpower and/or regiment size only in my opinion) or get rid of it.
- The new counters - HOI3 far superior - the new ones doesn't resemble any war game ever, and also are way to small when zoomed in. One thing they have going for them is the way they "combine" when zooming out though.
I will try to finish Barbarossa first, but so far, the game seem to easy and strange, I just don't find any immersion or WW2 feel about it, plus the fact that is so far from history everything that happens. But, I will finish the game 3 times, once as Germany, once as a minor and once as an allied. Then I will choose if I even bother playing this anymore (at least until an expansion comes along), because so far, my impression is that HOI3 is a better game.
Is he a minority though? Have you seen the agree/respectfully disagree ratios on these comments? Seems to me opinions are really quite heavily split. However, I completely agree that whatever one's views, respect should be maintained at all times, especially for those who disagree with you.People who are happy with the game dont think its sub par. You acting like an authority on a game loads of people find great is just foolish and condescending of you.
Id be playing it right now if i wasnt at work.
You should just move back to hoi3 or hoi2 if you dont like it, youre just a very vocal minority trying to speak over a lot of happy people by insulting them with no respect for other people daring to have different tastes to you.
I have about 600 hours in HoI3, maybe more I haven't checked lately. About 6 in HoI4 so far.
HoI4 is going to be a way better game eventually, but it's not much better currently because there are a variety of oversights, confusing UI elements and such that need to be fixed. It's also got a few plain goofy things that will need larger patches to fix like World War Africa featuring 40 Italian divisions and 50 German divisions and 20 Spanish divisions fighting in Central Africa and the Sahara desert.
What HoI4 has done right are technologies, doctrines and production. Fucking nailed them, to be honest. Trade is a bit ambiguous and I'm not sure I like synthetic factories as they are currently implemented, but the actual system of production, training and such is far, far superior as a template to start with than what HoI3 had. The main drawback that will be difficult to fix is how rough the Battle Plan system is even after taking an extra year to polish it.
I disagree with Research, completely, I found HOI3 to be more interesting and dynamic. I like the idea that you research a plane and then have the option of a carrier variant, same with tanks and TDs/SPGs/SPAAGs... but that is about it. research feels souless, the moddifiers that affect reseach speed are artificial (companies bonus that you buy with political power) or standard (computer research) and let's talk about the lack of rhyme or reason to the number of research slots. Here HOI3 was clearly superior, leadership was an interesting resource you had to juggle and proficiency were reasonable (practical and theoretical)
Additionally, the Tech tree lacks roots, most techs start in 1936 or thereabouts, little in the way of legacy techs and, while that is not a problem for the mayors, the issue is that minors will have far more tech than what they should have.
The removal of the option of buying foreign production lines is also a sad thing, though, again, this only affects minors
Production is freaking great and I am happy to have it (although I wish I could do something with obsolete gear, the pop up in my latest game wants me to do use obsolete planes to build new wings... and I really rather sell them off or scrap them)
The issue being that the display was bugged 95% of the time...Sunk tonnage is indeed visible in HOI3. You can see select all enemies or just a few, select previous month, entire conflict etc.
Great, so now I just have to wait an entire year for the game the be playable. You completely changed my mind /sarcasm. The game has been in development for two years and people payed for it, more than it was worth imo. It should be in a complete playable state when released not be a half baked garbage product. People who say it's playable or good are just content with subpar content and willing to blindly waste their money. They are paradox's audience now, sad but true.
Great, so now I just have to wait an entire year for the game the be playable.
instead of HoI: EU edition.
Some failures are simply inexcusable, despite Paradox's experience they still manage to release games with the exact same UI problems that every other title has had at launch, that had the same exact complaints and requests for improvement.
(although I wish I could do something with obsolete gear, the pop up in my latest game wants me to do use obsolete planes to build new wings... and I really rather sell them off or scrap them)
No ledger? Still hoping I just haven't found it yet. I was looking forward to tracking casualties by country. Are we not getting this info now? I want my statistics and spreadsheets! How many battleships does Britain have? Maybe this is listed somewhere, but it should also be in a ledger where I can sort countries by number of battleships.
Hmm I think soulless might be the wrong word to describe HoI4 in comparison to 3, since arguably 3 is the one that was the most sort of mechanical and spread-sheety. Countries would just research everything if they could and there were no instances of mutually exclusive things. They simply had way more techs so you had to research tons of them at a time. Instead of one armored tech which you then create variants on, there were 4 armored techs, one for each component and most people would just get all of them unless they were specialising in speed for larm or something. Getting research credits based on NF and such is an interesting way to provide some variety in how your research path goes, I'd say. You say the companies and research buffs are artificial, but I don't really know how you'd make that less artificial. It seems to me to be an extra way to add variety to countries with historical flavour and further customise your output. I like it.
I think the resarch slots are mostly fine, but minors are very OP because of how limited scaling is. 3 vs 5 slots is a much smaller tech difference than 30 leadership vs 8 leadership in HoI3.
My idea that I posted like a year ago was that variants such as SPART / TD on chassis would be optionally constructed using preexisting equipment as a resource input. So you essentially get a ~50% discount on the cost of building them compared to building whole new vehicles with that variant. You would set up production lines to make TDs out of your obsolete tank models after you switched to new production, similar to how it happened historically. But when the old chassis runs out, you can still make them, but at full cost since you don't have any chassis to convert anymore.
This seems very plausible to make, although there would be bugs if you tried to mod it in - it would say 'missing resource' if you didn't have the existing tank as inputs and it's not 100% certain that you can actually allow equipment to be treated as a finite production resource that gets USED UP after production.
The people who like HOI3 more seem to think "ugly is better, and unnecessary complexity is better, because I'm old and I like old things".
So far HoI3 has had years of patches and 3 full-blown, full-priced expansions. Honestly, I think HoI3 is still crap compared with HoI4 v1.0.
Just a reminder: HoI2 v1.0 was nearly unplayable. It got better from v1.1 onwards. And lest I forget: HoI3 v1.0 wasn't even playable beyond 1940, literally not playable. Save games from that moment on were broken and the game ran as smoothly as Barbarossa during the Rasputitsa.