So this brings us to the end of the pre-game introduction. Not a huge degree is going to change (format-wise) for the rest of the AAR but I'll at least be able to reference the gameplay events. Of course a Mexico game starts off with a bang and revolt in Texas...
Apologies to those who were expecting a tutorial on trailers this week. I have one written up but wasn't able to find time to format it and get it ready for posting. If I'm on the internet during the week then I'll to stick it up, otherwise it will have to wait til next weekend
The above opening frame are notes from the
Te Deum, a religious hymn/chant/song. In a tradition that goes back to Cortez, Mexican victors would retire to the cathedral on taking/entering Mexico City to be received by this hymn
Phew, those comments below took longer than I expected. Generally if I write a paragraph or two in response its because I've been thinking about that particular point, in my own self-critical manner, beforehand. Feel free to take up any point and elaborate or discuss if you wish
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robou: Probably the best description of Santa Anna that I've read is 'Always clever, never wise'. That about sums the man up and its one reason why its very hard to get a handle on his personality. For example, in the above update I can't see any reason why Santa Anna renounced the presidency (although technically he remained in office) other than sheer boredom!
J. Passepartout: One of the first things that struck me when doing the research for this AAR was that biographies on Santa Anna (Fowler's work excepted) tend to be part of the US or Mexican traditions - which portray him as an inept tyrant or a treasonous tyrant respectively. There are very few neutral works out there... a shame seeing as the man was obviously very talented. I mean, he'd have to be given the number of times he recovered from his own blunders
Eams: The big problem with going into detail, and this is something that I'm actively worrying about, is that it would easily triple the length of this AAR. If you cast your eyes to the AAR Introduction you'll see that I'm keeping track of the rulers of post-Independence Mexico and we already have nine regimes after two updates! I can't see a way to delve into the motives of the characters, aside from Santa Anna (an incredibly complex character), without either update length doubling and the progress of the AAR coming to a halt. What I'm currently trying to do is let the actions of the characters speak for themselves and only rarely, most notably in the case of Santa Anna, make their motivations explicit
As I say, this troubles me because I recognise that this attention to detail and subtle motivations is what makes great political AARs, like
Dr Gonzo's effort, work. Now that we're entering the game timeframe I expect the pace to slow down slightly so let me know in a few updates time if this is still a major issue
Ladislav: Cheers. I'm very particular about the presentation of my AARs and I think its hugely important to get right. Unfortunately Mexico doesn't offer as many striking graphics as the Papal States did but I'm managing. I did a tutorial on how to apply Vicky borders to graphics
here
English Patriot: Santa Anna just isn't somebody that we hear about over on this side of the Atlantic. I'd imagine that our US posters would know him as an early boogeyman of the USA but it wasn't until Director's AAR that the name meant anything to me. Well, not quite, I did vaguely remember him as the dictator who had a funeral for his own leg (we'll get to that...)
Capibara: You know, this is the forth AAR in which I asked people to correct historical errors and I think this is the first person to mention one. Thanks
GregoryTheBruce: Cheers. If I can give you two pieces of advise on writing an AAR (and I'm really not qualified to
). One, don't go overboard on the introductions. This is somewhat of an unusual case but usually I'd restrict myself to, at most, a single background update dealing with the recent past. Some writers tend to go too far and sketch out centuries of history but really most readers are just waiting for the actual alt-history to start
Secondly, panning is important in an AAR but I've yet to sit down and plan one out from the start with custom events
et al. Usually I'll pick a nation I enjoy playing, put in a few hours game time, and see how the story evolves from that. Others might do it differently but for your first AAR I wouldn't get too caught up in creating a unique setup
As for footnotes, the only way that I can see to hyperlink them would be to create a new footnote post after the main update body. Its not worth it though - originally I was going to include links at the bottom of each post taking the reader to the previous/next update but messing around with links and formatting is more trouble than its worth
Irenicus: Oh I always play to my best in AARs. Granted, ever since my first effort I tend to pause at some point and proceed to tear everything down but, as yet, I've no plans for custom events or major collapses. This may well change as I complete the game but I obviously don't want to give anything away so soon
Of course its not significantly important in this AAR as 90% of the content in updates is entirely of my own creation. Even when Mexico is doing well in game I'll be filling in the 'boring' years of peace with domestic turmoil
Then again if I was continually losing it wouldn't be all that different from history
stnylan: Fingers crossed that I can, unlike
Les Journals, sustain the interest. And Santa Anna really had a knack for either recovering from defeat or generally capitalising on events. Uncanny really, the man just never gave up
Cinéad IV: You may be in for a fall then. With
Sins everything just went right. Others AARs were... not so smooth
asd21593: Thanks. Be warned though, I have no immediate plans for a commie Mexico!