For reference, the worst Energy Mining Station you can build costs 90 Minerals for 1 energy/month.
How many of those do you build after you've run out of things to spend minerals on and are at your cap?
Well, let's see here... Assuming habitats to make power and planets with free non-Agrarian Pops to make the food, you would need forty Pops living in habitats generating power for your empire, nine Pops living on planets farming food for those and the subsequent power workers plus themselves, and three more Pops living on those habitats generating power to run those farms. So that's four full habitats and half of a good-sized planet, putting you at a dyson sphere saving you about 560% research penalty. We don't know how significant the impact on Unity production the additional Pops and habitats will be, but I'm not too put off by the research penalty (however, those same forty Pops could instead be producing 120 science in each category if the labs were powered by a dyson sphere, with plenty of power left over, so the opportunity cost is considerable).How many pops would you need to run the power plants to match the Dyson Sphere?
But joking aside, part of the idea for civilian goods is to reduce late-game mineral over-abundance. It might well be the case that this just doesn't happen anymore, or at least not to the same extent. I think it's going to be one of those things we need to wait until the update is out to really get a feel for. Hopefully 1.6 will rebalance it based on whatever feedback though (unless it's fine, obviously).
Mentioning how it is more efficient to build a Ringworld instead of a Dyson Sphere is missing one very important fact: a ringworld requires 4 planets around the star to build. You can build a Dyson Sphere around any star.
Which means that you can make any star into a mining station that gives you 400 energy.
You're discounting that flexibility.
Mentioning how it is more efficient to build a Ringworld instead of a Dyson Sphere is missing one very important fact: a ringworld requires 4 planets around the star to build. You can build a Dyson Sphere around any star.
Which means that you can make any star into a mining station that gives you 400 energy.
You're discounting that flexibility.
- Late game there is no room on core planets, so new power plants would be part of sectors => 25% tax.
Dyson doesn't cost food to upkeep.
It seems in general that production will simply shift towards minerals. I.e people maximizing mineral output and perks and building more planets around minerals than they did prior. Moving energy "off planet" if feasible.Now that we've seen the numbers I find megastructures on the whole to be fairly disappointing actually. I mean, habitats are amazing, and dyson spheres are pretty okay, but the science nexus is just laughable.