So buggy ZoC is main issue of 1.14.. Any others?

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TheMeInTeam

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Exactly, you can move within a fort's ZOC, but can only exit from where you came in. The problem occurs if you are in a Fort's ZOC when you get declared on, then you are trapped until you can siege down the fort(s). Getting declared by half a dozen minors in the HRE when you are in the middle of a war can be extremely frustrating for this very reason.

There are other, non-new war ways to block the original entry point, even if no new forts are sieged to create new ZoC. It's painfully bad in that regard.
 

ywxiao

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There are other, non-new war ways to block the original entry point, even if no new forts are sieged to create new ZoC. It's painfully bad in that regard.

How so? I personally noticed something wrong when rebels spawn on forts I occupied. I got stuck a lot this way but was never able to pinpoint the mechanics behind it.
 

TheMeInTeam

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How so? I personally noticed something wrong when rebels spawn on forts I occupied. I got stuck a lot this way but was never able to pinpoint the mechanics behind it.

Haven't pinpointed it. I marched through enemy cap fort from my territory onto a fort of an ally occupied by the enemy. I engaged them, saw the reinforcements, and attempted to retreat...only to discover I literally had no means of returning to my territory whatsoever. What would have been an easy hit and run for favorable casualties (I had tech lead and was flanking pre-reinforce) turned into a stack wipe and so much damage to progress that despite being 20 years in I was better off restarting rather than leaving larger nation with the same alliance next to me. I wasn't big enough to soak an 80% demand yet, regardless of the revanchism junk.
 

Jaol

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Can anyone explain this ZoC strangeness?

ZoC%20Strangeness.jpg


I've drawn the paths the 2 Portuguese armies followed to get to where they are in the screenshot. What happened is as follows:

  1. Army 1 moves Nemours -> Bourgogne, lays siege to the province
  2. Army 2 moves Lyonnais -> Franche Comte; I (Burgundy) move an army Barrois -> Franche Comte, a battle starts.
  3. Army 1 now stops the siege and moves Bourgogne -> Franche Comte to join the battle
  4. Portugal wins the battle in Franche Comte
  5. Army 1 begins to occupy France Comte
  6. Army 2 moves Franche Comte -> Barrois -> Rethel -> Namur.

This doesn't seem to make any sense. How did Army 1 ignore the fort in Bourgogne? How did Army 2 march through the forts in Barrois and Rethel?
 

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Zakath

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Can anyone explain this ZoC strangeness?

I've drawn the paths the 2 Portuguese armies followed to get to where they are in the screenshot. What happened is as follows:

  1. Army 1 moves Nemours -> Bourgogne, lays siege to the province
  2. Army 2 moves Lyonnais -> Franche Comte; I (Burgundy) move an army Barrois -> Franche Comte, a battle starts.
  3. Army 1 now stops the siege and moves Bourgogne -> Franche Comte to join the battle
  4. Portugal wins the battle in Franche Comte
  5. Army 1 begins to occupy France Comte
  6. Army 2 moves Franche Comte -> Barrois -> Rethel -> Namur.

This doesn't seem to make any sense. How did Army 1 ignore the fort in Bourgogne? How did Army 2 march through the forts in Barrois and Rethel?

By exploiting the system pretty much :)

You can always move freely inside a fort ZOC, so they leapfrogged the for ZOC to be able to bypass the front line forts.

- Bourgogne has a Fort, you can freely move onto it.
- Franche-Comte is in a Fort ZOC, you can freely move from the fort to the ZOC
- Barrois has a Fort, you can freely move from a Fort ZOC to the Fort
- Rethel has a Fort, you can freely move from a Fort ZOC (even if a fort itself) to the Fort
- Namur has a Fort, though if mothballed it probably just counts as being in a Fort ZOC

Hence all that movement is permitted, it's the only real issue I see with the fort system in the thread. Yes there is an occasional issue where you get your armies trapped with no entry province, which I suspect is due to merging or splitting armies, and that's clearly a bug. Other than that most of the issues can be addressed with a rather simple solution. Don't delete your forts if you expect to have any sort of control of your borderlands.

I'm doing a run as Muscovy right now, and with border forts my only instances of epic walks to reach my destination comes about if I try to bypass border forts and move further into hostile lands without sieging down the borderlands. That's exactly how forts were envisioned to work. I know forts on all the borders isn't always an option, especially for nomads and their ilk, but there's a reason they frequently had trouble holding on to their lands in the EUIV time frame.
 
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brtzknf

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1 - Idk if it's like this for other nations but if you pause it and try to hover over the horde power at the top, the pause icon is blocking the tooltips.
2 - As Oman I conquered a bit and the map showed me controlling the big wasteland province right where they start. It was gray and my Oman name went through it.
3 - I've started maybe 5 games and I always start with 3 lvl 1 -stab cost advisers to pick from.
4 - Rebels stacks have been big. Like with Oirat or Oman they were spawning 16 stacks which were over or at my force limit. Had to hire mercs and lose 100 ducats just to defeat them. Maybe they are supposed to be that big now, but they weren't before the expansion.

For 2 and 3: Wastelands are now shown as yours if you control more than half (i think) of adjecent provinces. Doesn't have any effect though
And there's an income restriction for the advisors you can get. Appaenly your income is too low for lvl2 and 3 advisors to show up, that they're all stab costs might be a bug or bad luck
 

Gball

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Has anyone else encountered the bug where your king becomes a normal general after reloading the game? Happened to me after a crash (my fault on the crash..I think).
 

KungDenzel

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Has anyone else encountered the bug where your king becomes a normal general after reloading the game? Happened to me after a crash (my fault on the crash..I think).

I did reload a save and it told me I had too many generals, which I shouldnt have. My recently dead king apparently was a general but he passed away again within 2 months :p
 

Moriar

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Ais do sucidal DoW.. I can't understand why this issue happened now, but in my game, Ragusa DoW Bosnia which had Serbia as an ally, and Bohemia DoW Brandenburg which had Pol-Lit as an ally.

I my game as Burgundy I released a full Styria from Austria and then i allied her. Ten years later or so Styria, with absolutely no other allies - also weird - declares war and want me in. Austria is then allied to England, Hungary, Ottomans and some minors. Yeah sure, you do that Styria, but im not joining vs three times our troop numbers.
 

SolSys

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This is an explanation of some of the changes, but it's a far cry from a clear breakdown of the system. Equipped with those bullet points along with the explanations given in earlier dev diaries, you wouldn't be able to figure out when an army can move into a province.

For reference, the original dev diary said this:
[... stuff ...]

First of all, what's the point in going to the original dev-diary after the rules were changed [to the reference I gave you]?
Second, the only points it seems to be missing is that you can move within a fort's ZoC and the - old rule of - basic capital forts don't have ZoC, but not beyond**.


**Not-including weird behavior due to certain bugs.
Even by a cursory glance at some of the screenshots here you can see the player didn't notice a fort and attributed it to bugs [PDS should add highlights to forts - read my QoL suggestion].
 
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SolSys

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Sometimes ZoC works fine for me other times it's like a fort isn't even there. If I start off as Najd and declare was on Hedjaz, should I be able to walk to every province without taking his fort down first? Because I was able to with no MA from anyone, and my guys just pathed right through the fort.
...
2 - As Oman I conquered a bit and the map showed me controlling the big wasteland province right where they start. It was gray and my Oman name went through it.
...
0. I just checked it with the 1444 start. It's WAD, basic capital forts [level 1 forts] don't exert ZoC.
2. It's a new option, happens when you control most provinces bordering it. If you don't like it and prefer the wasteland you can disable it in the options.

The rest should go to bugs/balance sub-forum.
 

SolSys

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