I am not saying ZOC is not an issue, I found the same problems but just learned to work around it for now until they (hopefully) fix it
Such issues can be game breakers, but are often localized so that most players are unaffected. Everyone is affected by basic mechanics like ZoC.Really, I have one where my game crashes because of an event without a decision button and when the event finally disappears after several months, its game over... slightly worse than your ZOC issues![]()
Really, I have one where my game crashes because of an event without a decision button and when the event finally disappears after several months, its game over... slightly worse than your ZOC issues![]()
It was explained in one of the dev-diaries.I'm not sure that ZoC is actually buggy, just extremely unintuitive. Then again, we don't really have a place where the devs have laid out the exact rules for forts, so it's tough to tell if any particular behavior is intended or not.
Zone of Control Changes (Free Feature)
The fort rework in 1.12 added a much more strategic element to warfare, but with it came some complicated rules and confusion over what exactly forts were and were not allowed to block. To simplify the system and make it more intuitive, we've decided to make the following changes:
- Forts that have been captured by the enemy will now have a Zone of Control and block movement for enemies of controller.
- Forts now have Zone of Control over any country's provinces (but can only flip control back over your own owned provinces) meaning they can block enemy movement through friendly & neutral land. Movement through a country's own provinces cannot be blocked if a fort from that country is protecting those provinces.
- Provinces can now be in the Zone of Control of multiple forts.
- Moving through Zones of Control should now result in fewer unnecessarily long paths.
What this means is that forts should behave more intuitively, and act the same everywhere regardless of whether they are enemy-controlled or whether you have a single neutral province next to your own fort.
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It was explained in one of the dev-diaries.
What is most important to know though, is that forts now have a Zone of Control. First of all, they will automatically take control of any adjacent province that does not have any forts that is adjacent and hostile to them. If two fortress compete over the same province, then the one with highest fort-level wins and in case of a tie, control goes to the owner of the province. Secondly, you can not walk past a fortress and its zone of control, as you have to siege down the blocking fort first.
the new fort abusesHmm, yes that is worse. However it is also not something everyone is experiencing, whereas the poor fort design is quite ubiquitous. I still hope you get your crashing resolved though, that way you can "enjoy" the new fort abuses ^_^.
the new fort abuses
I find that in the meantime I get around it, just need to be more careful (sucks but that is the way it is for now)
Can anyone explain this Fort behavior?
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Playing as Savoy, I'm allied with Genoa (and my vassal Montferrat) in Genoa's war against Firenze (they have no allies in the war). Firenze has a fully-maintained castle in Firenze, their capital, for a level 3 fort. This is their only fort. I'm able to move my army in Novara to Arezzo passing through Firenze, despite the fort. This doesn't match my understanding of how forts are supposed to work. I would think that Firenze's fort would prevent me from continuing on to Arezzo after I enter it from Lucca. I'm also able to move from Lucca to Pisa, which I'm also surprised by.
What's the rule behind that? Is it that I can move freely within a fort's zone of control once I'm in it?It's WAD, in that picture you should be able to move to Romagna and Siena as well, but not Urbino, Roma, Umbria.
Exactly, you can move within a fort's ZOC, but can only exit from where you came in. The problem occurs if you are in a Fort's ZOC when you get declared on, then you are trapped until you can siege down the fort(s). Getting declared by half a dozen minors in the HRE when you are in the middle of a war can be extremely frustrating for this very reason.What's the rule behind that? Is it that I can move freely within a fort's zone of control once I'm in it?
Sometimes ZoC works fine for me other times it's like a fort isn't even there. If I start off as Najd and declare was on Hedjaz, should I be able to walk to every province without taking his fort down first? Because I was able to with no MA from anyone, and my guys just pathed right through the fort.