So buggy ZoC is main issue of 1.14.. Any others?

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Tiax

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I'm not sure that ZoC is actually buggy, just extremely unintuitive. Then again, we don't really have a place where the devs have laid out the exact rules for forts, so it's tough to tell if any particular behavior is intended or not.
 
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Jon83

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Perhaps I'm misunderstanding how estates work, but Burghers are currently sitting at 80% influence. Among the modifiers are Control of Center of Trade' for +5% and control of a city with 30 development for another 5%. However, I only have one province with 30 development and one province with a CoT. This province is my capital, Firenze, which does not belong to any estate. Not sure why these modifiers are being applied here.

Aside from this, have noticed quite a bit of fort ZOC wonkiness and a lot of AI troop shuffling between 2 provinces during war.

Playing through it but definitely hoping for a hotfix soon-ish.
 

happymix91

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I'm not sure that ZoC is actually buggy, just extremely unintuitive. Then again, we don't really have a place where the devs have laid out the exact rules for forts, so it's tough to tell if any particular behavior is intended or not.
From what I explored,

1. Forts block enemy's moving into their own territory at certain circumstance.

2. If a province is under ZoC of multiple forts, enemy armies can ignore ZoC restriction.

3. Can't travel among provinces under ZoC of same fort at certain circumstance(Burgundy can move to Dauphine in a war with France, but can't move if Savoy joins as side of France and activates fort at Cuneo).
 

happymix91

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Perhaps I'm misunderstanding how estates work, but Burghers are currently sitting at 80% influence. Among the modifiers are Control of Center of Trade' for +5% and control of a city with 30 development for another 5%. However, I only have one province with 30 development and one province with a CoT. This province is my capital, Firenze, which does not belong to any estate. Not sure why these modifiers are being applied here.
I think that influence gains from CoT and Great city don't consider whether those provinces are controlled by Burghers or not, and WAD.
 

happymix91

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Ais do sucidal DoW.. I can't understand why this issue happened now, but in my game, Ragusa DoW Bosnia which had Serbia as an ally, and Bohemia DoW Brandenburg which had Pol-Lit as an ally.
 

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I'm not sure that ZoC is actually buggy, just extremely unintuitive. Then again, we don't really have a place where the devs have laid out the exact rules for forts, so it's tough to tell if any particular behavior is intended or not.
If that is intended then I have no words for such "good" design.
TmSuUnh.png
 
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grandad1982

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Perhaps I'm misunderstanding how estates work, but Burghers are currently sitting at 80% influence. Among the modifiers are Control of Center of Trade' for +5% and control of a city with 30 development for another 5%. However, I only have one province with 30 development and one province with a CoT. This province is my capital, Firenze, which does not belong to any estate. Not sure why these modifiers are being applied here.

Aside from this, have noticed quite a bit of fort ZOC wonkiness and a lot of AI troop shuffling between 2 provinces during war.

Playing through it but definitely hoping for a hotfix soon-ish.

Yeah. I was at war with burgundy as Portugal (England's ally). The enemies ai shuffled between the same two provinces for about a year. Also England for a stack killed with a massive stack nearby. They went down to central France and back up to the channel by which time the other stack was shattered. Didn't check but I guess that was fort zoc. Also the fort zoc from Paris seemed to block me even though I had military access from France.
 

Strager

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Random New World Generator almost always generates all islands (or just 1 mini-continent). This is beyond the fact that it's fundamentally broken and isn't random at all.

Game also hangs at launch for a lot of us.
 
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nOxr

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If that is intended then I have no words for such "good" design.
TmSuUnh.png

Your problem here is that you are dominated by your enemies' forts. If you build a fort of your own in Trakai for example, you can move freely in your own land. Forts in 1.14 have an attacking presence in unguarded provinces.
 
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Sousuke123

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Your problem here is that you are dominated by your enemies' forts. If you build a fort of your own in Trakai for example, you can move freely in your own land. Forts in 1.14 have an attacking presence in unguarded provinces.
There is one fort in Memel and i want go far from it yet i can't move, while still can move to Zematija, Vilinus or Trakai freely but no to Mitau which i should be allowed. When i try to custom my path and move to Vilinus after reaching it i still can't move from there to Mitau, but if i go through Trakai then some magic barrier is lifted.
 

ChildeR

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Can't find 'Major' issue at 1.14 which is as important as ZoC issue. Anyone found other issues?

Pause issue is IMO worse, but other than that nothing major in the patch (no DLC yet).

And I replied at anothet thread saying 'ZoC works buggy' but thankfully, I got 2 'Disagree'. I wonder whether those two guys played the game or not.

You posted in the "changes not in patch notes" thread. Fort changes were described in patch notes.

Also, I think forts may even work as they "intended", but it's very unintuitive. We'll see what the devs say.
 

ywxiao

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There are weird things with rebel spawning messing up fort ZOC, and new participants joining war.
Attacking someone when they are in a civil war is the worst choice you could ever make. They'll spawn on your fort and instantly gain ZOC, trap you with your own forts and make you fight 20 times their FL in rebels.
 

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Basically now the fort ZoC acts like a space bubble with one exit. You can move around inside a fort's ZoC but you can only leave it the way you came in. Yeah it works a bit differently than in 1.13 but from my games so far I think it's WAD.
Also, cool stuff for occupied forts having ZoC as well :)
 

happymix91

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You posted in the "changes not in patch notes" thread. Fort changes were described in patch notes.

Also, I think forts may even work as they "intended", but it's very unintuitive. We'll see what the devs say.
Did you expect current ZoC from 'Moving through ZOCs should now result in fewer unnecessarily long paths.'?
 

ChildeR

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Yes, you can not pass away from their ZoC deeper into the country before sieging down the fort. This is intended behaviour according to the design.
Is it also intended that you cannot always exit a ZoC the same way you came in?

E.g. here, I can walk into Tangiers' ZoC, but not back out. (Other than because of the ships.)
 
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Daddl

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There are far far worse examples than this, where you just can't move anywhere. ZOC is broken.

https://forum.paradoxplaza.com/forum/index.php?threads/zoc-still-not-optimal.893818/#post-20289855

So, I got the change that allows you to go "through" a fort one province further, so you have consistent movement that allows you to stay inside the ZOC of a fort, but not leave it.

However, now it plays a role from which province an army originates, and that causes kind of dull things.

AB8C6982B61F539614F4B73D3A319071555B65D8


I didn't make this up. Thats the fastest ways for the two armies seperately. I didn't try what happens if I merge them. The army that can march right to Jirem occupied Setsen and never went further. The army that has to take the long way comes from Dornogovi. Two armies that are in the exactly same province should really be able to take the same path, no?

17574D981601FEE86E8B231B939D90AC6FB7FD28


That happens if I order the one army to move to Xilin Gol and then to Jirem. Apparently tats not possible.

My solution: Enemy ZOC should be completely disabled in owned or occupied territory. You should have free and unrestricted movement through every province that you occupy. That would prevent things like that.

37655D8148DB134E36095432A692FBF13B8B9628


This is another example of the same issue. The fastest path from Khara to Il Huree is apparently this one. I could also move to Dornogovi, but would have to take the same way over Setsen after that. While It would be fine if you couldn't move from occupied Dornogovi to Il Huree (so moving from inside a ZOC to an unoccupied province outside of it), you should at least be able to go from Dornogovi to that bordering province with the 2,5k stack on it I already occupy.
 
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