I'm not sure that ZoC is actually buggy, just extremely unintuitive. Then again, we don't really have a place where the devs have laid out the exact rules for forts, so it's tough to tell if any particular behavior is intended or not.
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From what I explored,I'm not sure that ZoC is actually buggy, just extremely unintuitive. Then again, we don't really have a place where the devs have laid out the exact rules for forts, so it's tough to tell if any particular behavior is intended or not.
I think that influence gains from CoT and Great city don't consider whether those provinces are controlled by Burghers or not, and WAD.Perhaps I'm misunderstanding how estates work, but Burghers are currently sitting at 80% influence. Among the modifiers are Control of Center of Trade' for +5% and control of a city with 30 development for another 5%. However, I only have one province with 30 development and one province with a CoT. This province is my capital, Firenze, which does not belong to any estate. Not sure why these modifiers are being applied here.
That province is not in any fort's ZoC.That's WAD, it's a fort - you can move past its ZoC until you siege it down.
That's not how it is supposed to be.You were in Figuig, which is in the ZoC of Fez. Looks WAD to me.
If that is intended then I have no words for such "good" design.I'm not sure that ZoC is actually buggy, just extremely unintuitive. Then again, we don't really have a place where the devs have laid out the exact rules for forts, so it's tough to tell if any particular behavior is intended or not.
Perhaps I'm misunderstanding how estates work, but Burghers are currently sitting at 80% influence. Among the modifiers are Control of Center of Trade' for +5% and control of a city with 30 development for another 5%. However, I only have one province with 30 development and one province with a CoT. This province is my capital, Firenze, which does not belong to any estate. Not sure why these modifiers are being applied here.
Aside from this, have noticed quite a bit of fort ZOC wonkiness and a lot of AI troop shuffling between 2 provinces during war.
Playing through it but definitely hoping for a hotfix soon-ish.
If that is intended then I have no words for such "good" design.
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There is one fort in Memel and i want go far from it yet i can't move, while still can move to Zematija, Vilinus or Trakai freely but no to Mitau which i should be allowed. When i try to custom my path and move to Vilinus after reaching it i still can't move from there to Mitau, but if i go through Trakai then some magic barrier is lifted.Your problem here is that you are dominated by your enemies' forts. If you build a fort of your own in Trakai for example, you can move freely in your own land. Forts in 1.14 have an attacking presence in unguarded provinces.
Can't find 'Major' issue at 1.14 which is as important as ZoC issue. Anyone found other issues?
And I replied at anothet thread saying 'ZoC works buggy' but thankfully, I got 2 'Disagree'. I wonder whether those two guys played the game or not.
http://steamcommunity.com/sharedfiles/filedetails/?id=566782138
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I had the same issue in two separate wars with the same province. It seems the Fez fort was the one blocking the movement. Movement was "unlocked" after it was sieged down.
Did you expect current ZoC from 'Moving through ZOCs should now result in fewer unnecessarily long paths.'?You posted in the "changes not in patch notes" thread. Fort changes were described in patch notes.
Also, I think forts may even work as they "intended", but it's very unintuitive. We'll see what the devs say.
Is it also intended that you cannot always exit a ZoC the same way you came in?Yes, you can not pass away from their ZoC deeper into the country before sieging down the fort. This is intended behaviour according to the design.
So, I got the change that allows you to go "through" a fort one province further, so you have consistent movement that allows you to stay inside the ZOC of a fort, but not leave it.
However, now it plays a role from which province an army originates, and that causes kind of dull things.
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I didn't make this up. Thats the fastest ways for the two armies seperately. I didn't try what happens if I merge them. The army that can march right to Jirem occupied Setsen and never went further. The army that has to take the long way comes from Dornogovi. Two armies that are in the exactly same province should really be able to take the same path, no?
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That happens if I order the one army to move to Xilin Gol and then to Jirem. Apparently tats not possible.
My solution: Enemy ZOC should be completely disabled in owned or occupied territory. You should have free and unrestricted movement through every province that you occupy. That would prevent things like that.
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This is another example of the same issue. The fastest path from Khara to Il Huree is apparently this one. I could also move to Dornogovi, but would have to take the same way over Setsen after that. While It would be fine if you couldn't move from occupied Dornogovi to Il Huree (so moving from inside a ZOC to an unoccupied province outside of it), you should at least be able to go from Dornogovi to that bordering province with the 2,5k stack on it I already occupy.
There were several fort changes listed (captured forts, shared ZoC, affecting any country). The fact that I didn't expect all the consequences does not change that.Did you expect current ZoC from 'Moving through ZOCs should now result in fewer unnecessarily long paths.'?