Soviet Union. They are almost always in to the reich (unless i run it) by 43 at latest. Anyone found a way to make it less predictable? a mod?
This issue has almost killed the game for me.
This issue has almost killed the game for me.
Sapper_Astro said:Soviet Union. They are almost always in to the reich (unless i run it) by 43 at latest. Anyone found a way to make it less predictable? a mod?
This issue has almost killed the game for me.
korny said:Usually I just edit the saved game file at the start of game - I give germany max resources, 200 manpower and i edit the militarty build priorities...
FERT said:It's a good idea but the game become very easy, or no?
event = {
id = 10893
random = no
country = BEL
trigger = {
ai = yes
war = { country = GER country = BEL }
control = { province = 557 data = GER }
control = { province = 552 data = GER }
control = { province = 548 data = GER }
}
name ="AI_EVENT"
desc =""
style = 0
date = { day = 1 month = january year = 1936}
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 3 month = december year = 1947 }
action_a = {
command = { type = secedeprovince which = GER value = 557 }
command = { type = secedeprovince which = GER value = 552 }
command = { type = secedeprovince which = GER value = 548 }
command = { type = capital which = 1130 } # Leopoldville
}
}
event = {
id = 10894
random = no
country = HOL
trigger = {
ai = yes
war = { country = GER country = HOL }
control = { province = 551 data = GER }
control = { province = 561 data = GER }
control = { province = 550 data = GER }
control = { province = 590 data = GER }
}
name ="AI_EVENT"
desc =""
style = 0
date = { day = 1 month = january year = 1936}
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 3 month = december year = 1947 }
action_a = {
command = { type = secedeprovince which = GER value = 551 }
command = { type = secedeprovince which = GER value = 561 }
command = { type = secedeprovince which = GER value = 550 }
command = { type = secedeprovince which = GER value = 590 }
command = { type = capital which = 1950 } # surabaya
}
}
Yep, this should significantly helpjohn heidle said:You can also easily modify the German Austrian and Czech events to force the historical routes. Then Germany gets all of Austria, splits Czech, and goes to war over the Danzig crisis without any alternatives. Germany gets two resources stockpiles and is in a much better position to dominate western Europe and start to advance into the Soviet Union.
You need to modify German, Austrian, Czech, and Poland events to make the changes. PM me with your email address if you want these changes from me.
danoh said:A low-tech solution I usually implement when playing against Germany is to disband the Maginot troops after Germany has those areas surrounded. Save your game, then load up as the French, then disband all troops in Metz, Strasbourg and Colburg plus and builds or SRs the French might have in the que that could be dropped down in Maginot.
Just eliminating these pesky fortress areas behind German lines goes a long way towards improving it's overall performance.
Save your game, then exit to main menu, go into Multiplayer, change your name, then come back to Single Player and select your savegame. You will now be able to select any country as if it was a scenario.fluid said:How do you load up as France when playing german?
JT
don't forget to save the game from that French position, and then load the French save from a German 'startup'...gzav said:Save your game, then exit to main menu, go into Multiplayer, change your name, then come back to Single Player and select your savegame. You will now be able to select any country as if it was a scenario.
Or, you can start a normal game as France and load up your german savegame.
HistoryMan said:Ever thought of handicapping the Soviets instead ? I used a tweaked AI file, so that their research is slowed down - this means the Soviet armies arent massively over tech-ed (as well as amazingly numerous!) by the time you come to fight them - I would imagine it would also slow down the USSR if you are trying to play another nation and let Germany & the Soviets slug it out
Tim
HistoryMan said:Actually (having just checked) I modified the Soviet.inc file - right at the end, just after the deactivated techs section, and before the end file marker, I added the following lines :-
research_cost_app = 1.00
research_cost_theo = 1.25
research_time_app = 1.25
research_time_theo = 1.50
I did add some events into the Soviet event file, as well, that helped them speed up a bit once they hit wartime conditions (once they fight the Winter War, they recover about half their "slow down", they get most of the rest back if they go to war with Germany) :-
event = {
id = 2624
random = no
country = SOV
trigger = {
war = { country = FIN country = SOV }
}
name = "War spurs on our scientists"
desc = "Real wartime experience gives our scientists and generals many insights into new research fields and applications"
style = 0
action_a = {
name = "OK" # Excellent!
command = { type = research_time which = theoretical value = -15 }
command = { type = research_cost which = theoretical value = -10 }
command = { type = research_time which = application value = -10 }
}
}
event = {
id = 2625
random = no
country = SOV
trigger = {
war = { country = GER country = SOV }
}
name = "This Great Patriotic War spurs on our Generals"
desc = "Wartime experience against the Germans gives our scientists and generals many further insights into research and battlefield applications"
style = 0
action_a = {
name = "OK" # Excellent!
command = { type = research_time which = theoretical value = -20 }
command = { type = research_cost which = theoretical value = -10 }
command = { type = research_time which = application value = -10 }
}
}
Feel free to tweak and play with these ideas as you wish. I'd be interested in any feedback.
Tim
HistoryMan said:Ever thought of handicapping the Soviets instead ? I used a tweaked AI file, so that their research is slowed down - this means the Soviet armies arent massively over tech-ed (as well as amazingly numerous!) by the time you come to fight them - I would imagine it would also slow down the USSR if you are trying to play another nation and let Germany & the Soviets slug it out
Tim