Seems they changed their minds but I cant see where they told us, the aquatic species trait now costs a point.. so not really equivalent to the other species traits at all then.
- 2
where/when do they mention it?It was mentioned on today's stream - sounds like it was a very late decision.
Do you need to do that? Anglers makes it automatic, but any species can have the trait on its own.Also, you can add the Anglers Civic to get the trait, then remove Anglers. This was helpful for one of my Aquatic builds where I didn't actually want Anglers (I went Agrarian Idyll).
Ahh, it must be because I hadn't selected Ocean yet, I couldn't find it in the list.Yeah, Anglers doesn't make it not cost a point, it just auto adds it.
You can manually select Aquatic once you've set your homeworld type to Ocean.
And do not forget habitat, they ON PURPOSE make the aquatic penalties aply on them, even if it is an aquatic species who build them. It is so STUPID and do not make any sense whenever the way i am putting it. Honeslty the features are cool but the balance ruin it. It is even look like sabotage at this stage.
that's so sillyAnd do not forget habitat, they ON PURPOSE make the aquatic penalties aply on them, even if it is an aquatic species who build them. It is so STUPID and do not make any sense whenever the way i am putting it. Honeslty the features are cool but the balance ruin it. It is even look like sabotage at this stage.
they did.great but we dont all get to *see* the streams, they could have you know actually told people...
they did.
like all dev diary they tell you that all numbers are not final , and they can change before release. you should have watched simply the released version . the dev diary was a sneak peak at the things they made.
It's mentioned while they were designing civs, though I couldn't place it more precisely as it was a lot of (highly entertaining) messing about and coming up with pun-laden names.where/when do they mention it?
They do tell about non final numbers. It is however expected for there to be many disappointments when the numbers with most exposure time were better than the ones we got.
I think it would also make much more sense from marketing perspective to err on the side of over powered rather than nerfed when it comes to new features. Even though you can rebalance later, the initial reception is very important and you don't want the new features to feel pointless at the launch.