All about ownership, zero about ownership conditions. Or owned person mental or physical state. Or anything else. Only about ownership.
Hiring someone costs X per month.
Buying a slave costs Y ome time investment, but in turn only 0.5X per month.
All else being equal it is simply a mater of econoics.
Do you think the slave has the same standart of living for those 0.5x?
If that was the case, 0.5X would be enough for the hired worker and the slave would get less then 0.5X.
Otherwise paying to own the person makes no sense, if he costs the same per month in the end.
Yeah, I've got to throw my opinion into this that Industrial Revolution-era factory workers were definitely "slaves by another name". This has persisted all the way to the modern day- "company towns" that kept their workers in debt through monopoly over both resources and wages, sweat shops that do much the same... hell, the modern Western work climate requires many people below the poverty line to exhaust themselves working 2-3 simultaneous full-time jobs just to make enough money to survive.
Wage-slavery is still slavery.
It is a fucking INSULT without to compare having to work 2 jobs with
actuall slavery. A real slave would love to have as much choice and freedom as the "wage slave".
You are either absuing the word slavery, not knowing what it actually means. Or are trying to devalue the suffering under real slavery. Neither one will get you any agreement from me.
Sweatshops are on the line to slavery. And actually proove my point: the work is simple. It is the kind of work, machines do in our country. Only reason it is done there? The slaves or workers there ar even cheaper then machines for us. The moment similar standarts of living appear, that changes. Like
China IS loosing low paying jobs to Vietnam.
Not sure about that as there are already penalties to Unity gain, happiness, unrest, and the need to keep standing armies around. Yet another penalty and we'd need a *very* good reason to take slavery in the game. Granted, we've only seem Caste in action (which counts for slave armies and maybe other slave policies; not certain myself ) and it's early game yet.
Agreed. Asking for more negative modifiers, only means some is not aware of the already existing modifiers. To repeat:
Unity gain reduction/cost increase. Possibly per slave.
Slaves tending towards Individualism/possible Xenophobia. Wich will cause more faction issues. Especially if someone frees those slaves via warfare.
Diplomatic penalties
Higher faction activity
And do keep in mind that the thus far shown factions are only "political action commitees". The real rebel factions have not yet been revealed in a dev diary.