There seems to be such an enormous focus on player accessibility and better graphics for immersion.
But A.I. has never been mention except for helping again the player with accessibility...
1 - Is it wrong for me to think, that if HoI 4 devs were proud of their A.I. or it was a important factor for them, it would already been mention at least in the first DD on the original vision of the game?
2 - Was it a factor for delaying the game?
At least when it comes to my personal experience, I prefer a more scripted A.I. that only does the most efficient decisions, ignoring what doesn't make sense or contributes to a faster progression at least on the higher difficulties.
Which at least compared to previous HoI the A.I. gets artificial advantages that feel cheap and too much like cheating.
I feel one of the reasons I think A.I. is usually not that good in games is that instead of developing the game around the A.I. it's always developed around the player and the player experience.
So being one of the most complex features implementing new mechanics and features ingame should first answer to A.I. while the player experience would be just the final consideration.
(I'm not saying it's would be the main factor but every gameplay feature should first answer to A.I.)
As for the best A.I. or most challenging A.I. that I have encounter it was in Age of Empires 2:
http://ageofempires.wikia.com/wiki/Artificial_Intelligence
(it kicked my ass even in normal difficulty without artificial bonus like in HoI at least until the last difficulty setting)
Thank you,
DeathmachinePT
If anyone has any info pls share...
But A.I. has never been mention except for helping again the player with accessibility...
1 - Is it wrong for me to think, that if HoI 4 devs were proud of their A.I. or it was a important factor for them, it would already been mention at least in the first DD on the original vision of the game?
2 - Was it a factor for delaying the game?
At least when it comes to my personal experience, I prefer a more scripted A.I. that only does the most efficient decisions, ignoring what doesn't make sense or contributes to a faster progression at least on the higher difficulties.
Which at least compared to previous HoI the A.I. gets artificial advantages that feel cheap and too much like cheating.
I feel one of the reasons I think A.I. is usually not that good in games is that instead of developing the game around the A.I. it's always developed around the player and the player experience.
So being one of the most complex features implementing new mechanics and features ingame should first answer to A.I. while the player experience would be just the final consideration.
(I'm not saying it's would be the main factor but every gameplay feature should first answer to A.I.)
As for the best A.I. or most challenging A.I. that I have encounter it was in Age of Empires 2:
http://ageofempires.wikia.com/wiki/Artificial_Intelligence
(it kicked my ass even in normal difficulty without artificial bonus like in HoI at least until the last difficulty setting)
Thank you,
DeathmachinePT
If anyone has any info pls share...
Last edited:
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