Could flamers/sl be made an energy weapon option, and mg a ballistic, but if they're not in the anti-personnel hardpoints, they don't fire as part of a melee attack - would lead to some interesting variation.
Upvote
0
Pretty sure some of the mechs have so many ballistic hardpoints that it isn't even physically possible to fit that many weapons in them.Would certainly make sense for certain mechs. I still don't get why the SHD-2H has 3 (!) ballistic hardpoints in its left torso, even though mounting more than one AC isn't really viable, IMHO. That way you could stack 3 MGs or one AC and 2 MGs in there.
I've also found myself wanting to downgrade some mechs from a number of medium to the same amount of small lasers, but was unable to do so because of a lack of support hardpoints.
AMS! Yes!!!
I think hardpoints were introduced post "Battletech" and once they "Mechwarrior" rules were established. Each variant has a different set of hardpoints. That makes complete sense from a manufacturing point of view. The excessive hardpoints is strange though, but I've used them in strange situations. For example, I have a Centurion with an AC/5 and MG in the right arm -- because I haven't wanted to purchase an AC/10 yet. I've tanked the h* out of it with 800 points of armor and use it as my rodeo clown to soak up shots. Works nicely! Can just charge in and not care.
The hardpoints system started with Microsoft and MechWarrior 3, if I recall. It used different colored blocks corresponding to color coded weapon types. This system was carried foreword to the MechCommander series as well. I gave up on the Microsoft vision of MechWarrior and Battletech video games in general until MW:O when they refined the hard point color system into a number of available slots. It has never officially been a thing for classic Battletech, although Clan omnimechs come close with their pod space and fixed internal diagram.
Hmmm, ok. I thought MicroProse had already gone belly up by the time MW3 was released. I stand corrected then.Small correction: MechWarrior 3 was made my MicroProse, and every mech was essentially an Omnimech because you could stick pretty much everything everywhere. Hardpoints divided by weapon type where introduced in MW4: Vengeance.
Generally speaking, I don't dislike the hardpoint system here (or in MWO, for that matter); I just wish HBS would've made some adjustments with regards to the facts we 1) can't change engine size and 2) can't change the internal structure. It's rather silly to have an amount of hardpoints that can't be used no matter what.
I thought hardpoints (via chassis design) was introduced in the Mechwarrior tabletop rules. In order to mount different types of weapons, the various chassis can't be infinitely variable. The recoil from a projectile weapon needs different bracing from energy weapons.
However, I suppose if that's a matter of wanting to follow role-playing (ish) rules vs. random fun of building wacky mechs.
Small correction: MechWarrior 3 was made my MicroProse, and every mech was essentially an Omnimech because you could stick pretty much everything everywhere. Hardpoints divided by weapon type where introduced in MW4: Vengeance.
Generally speaking, I don't dislike the hardpoint system here (or in MWO, for that matter); I just wish HBS would've made some adjustments with regards to the facts we 1) can't change engine size and 2) can't change the internal structure. It's rather silly to have an amount of hardpoints that can't be used no matter what.