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BaronNoir

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For accuracy.

In game, the whole line is (in the 1939 scenario, and I think the 1936 one too) at the same strenght everywhere.

In fact, the section of the line bordering the Rhine was MUCH lighter than the Catterhorn/Wissembourg section. The Mulhouse-Haguenau section was in fact limited to small casemates without heavy artillery, whose fires did not cross.

Those defenses were not negligable by any strech of imagnation, but it's was not comparable to the ''level 10'' defences on the Sarre.
 

Wraith11B

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But by putting level-10 forts all along the German frontier, it will generally force the AI (generally) to follow the historical plan of going through the Low Countries with an AI GER/FRA.
 

toolfan

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But by putting level-10 forts all along the German frontier, it will generally force the AI (generally) to follow the historical plan of going through the Low Countries with an AI GER/FRA.

In most of my games, German AI attack through the Low Countries and the Maginot Line. Kind of weird. lol
 

podcat

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its mostly because they pull away defenders when low country border becomes threatened, so breakthroughs tend to happen at both the same time. pre 3.05 had an issue with a particularly weak french division being randomly placed on the maginot line as well making breakthrough easier if they ended up in the wrong spot.
 

TheBromgrev

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The real problem is that the Alsace region doesn't have the ai_prio tag in it in region.txt. Fix that and the French will always man the line.
 

brisduv

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The real problem is the game doesn't portray static/garrison divisions well. The Maginot Line should have a garrison at all times, just like the German fortresses in the Siegfried and Atlantic Wall later. One feature that I like from the Pride of Nation's style games are frozen garrisons that cannot move unless attacked, representing those permanent garrisons. As it is, the French AI overreacts to any threat (as does the AI in general).
 

plasticpanzers

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I think that Garrison troops should be altered to gain a much higher defence and
casualty causing ability when in fortifications above level 5 as these often were
equipped with their own artillery of all sizes as well as antipersonel weapons. In
this way (pehaps!) the AI of nations with large fortifications such as these will
be drawn to garrison them with the troops most useful there instead of armored
divisions. Garrison (fortress troops) were designed in many cases for this type
of duty (french and german fortress battalions). Would help for both coastal
and land forts.
 

TheBromgrev

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The real problem is the game doesn't portray static/garrison divisions well. The Maginot Line should have a garrison at all times, just like the German fortresses in the Siegfried and Atlantic Wall later. One feature that I like from the Pride of Nation's style games are frozen garrisons that cannot move unless attacked, representing those permanent garrisons. As it is, the French AI overreacts to any threat (as does the AI in general).

Reread my earlier comment. PI added a new function to the regions file that tells the AI where to focus its defense. The Maginot region doesn't have the priority set. If you fix that, then the French will always man the Maginot and will never leave it un- or under-garrisoned.
 

21oliver

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Ive seen several games where the Germans blow through the French as if no defenses were present at all without ever threatening the low countries. In fact that seems common in many games i play now.