holy walls of text. Ok, here is mine...
I like coalitions as they are now.Please don't change them. Thanks.
Donkey Tibet.
I like donkeys as they are. Put them in the game immediately.
holy walls of text. Ok, here is mine...
I like coalitions as they are now.Please don't change them. Thanks.
Fleet:
Your logic ignores the fact that right now, once you get coalitions; they are boring.
Yeah a very good case can be made that Austria shouldn't end up in a coalition against a new TPM over one detected fabricate claim and one annexed province, but another big part is that "being careful" just means you have a prescribed gameplan. Grinding, by definition, is "the process of engaging in repetitive tasks during video games", and that is exactly what coalitions force you to do - the exact same rote of fabricate a claim, take a province or two, core it, wait out the AE, go do something in another theater. So you want to expand as a land locked HRE OPM? Welcome to the Grind. You need to space your minimal conquests. You need to repeat this cycle decade after decade.
Of course people hate the mere sight of coalitions right now. Coalitions only exist in a place where they mean risk/reward is dead, strategy is linear, and grinding is assured.
Try making coalition wars interesting and perhaps even having a way out of coalition/AE hell that isn't "sit on your ass for a few years" and suddenly people might be so upset with a coalition merely forming. Oh hey a coalition formed, should I wait it out, should I fight a war to disband it, should I buy them off with diplomatic action ... that's a helluvalot more engaging than: coalition formed, time to crank the speed and wait them out.
Show me a single person who thinks that once you have the coalition, that the coalition itself isn't boring. I'm well aware that a number of people view avoiding coalitions as a minigame; however through every single thread, there has been not one person who says "interacting with coalitions, themselves [and not just avoiding them] is fun". If you'd care to be the first, I'd be fascinated to hear why.You are confusing 'fact' with preference. As TheMeInTeam pointed out earlier, the formation of coalition, AE growth is largely a preference thing up to each individual players. Many players, like the OP, clearly did not like the change to AE growth and coaliton formation but let us not forget that there are also other players who are fine with the way things are.
The point is to hit a good tradeoff between alternatives. Good strategy is when you come upon two choices and the answer is non-obvious. Take your example above, if I come up to then end of the Pomerania war and I know the vast majority of the time (say something like >95% of the time), I'm going to want to take the vassalization, that's bad. If I know the vast majority of the time, I'm going to take the direct annex, that's bad too. What should be the design goal is for each possible Pomeranian war to have a different answer; well maybe I'll direct annex if I'm allied with the Emperor and Denmarkt is busy with Sweden. Maybe I'll vassalize if Scandinavia has been united and I took the Diplomatic idea set.Even without coalitions, this is still grinding. You are still fabricating claim, except this time you're going to take as much as you can because AE won't matter half as much. You no longer have to consider alternative forms of expansion (e.g., vassalization) or cutting down on what you take because it just doesn't matter. Prior to playing this patch, OP has probably never thought "Hmm, maybe I should vassalize Pomerania instead of outright annexing two of their provinces so that people won't be so damn pissed off".
Oh come on, don't be obtuse. Right now we have a pretty simple set of syllogisms:Most people are complaining that coalitions are formed too easily, not that coalition wars are uninteresting. If the coalition in OP's scenario suddenly declared war on him, I'd say it would be a pretty interesting if he doesn't reload.
Thanks, I had no idea, I'm such a moron. I never figured out that the whole point was to play slow. I'm glad you like an ahistorical game with lots of down time because hey - slower is magically better, but I do wholly and utterly get the dynamics of AE. I can spot a linear control loop a mile away. This happens to be crap design, and hence why Pdox has made precisely zero progress through five patches of making this whole AE thing work well.If people don't want to sit on theirass for too long, they should cut down on their gains in conquest. That's pretty much the whole idea behind AE.
Yeah, it figures, you likely couldn't handle it. So I'll make a deal, if you don't like buying AE reduction with DMP, you don't do it. Oh look, it is a win-win you get to do what you think is best and so does everyone else.Although I do like the idea of being able to disband coalitions (so that nations cannot form new coalitions in the duration of truce) but that's more to do with making coalitions interesting rather than toning down how easily they form which is OP's chief complaint. I disagree with reducing AE using diplomatic power though; that basically means that you can take as much as you want provided that you have the DP to spare. Plus, we can already improve relations with diplomats.
Show me a single person who thinks that once you have the coalition, that the coalition itself isn't boring. I'm well aware that a number of people view avoiding coalitions as a minigame; however through every single thread, there has been not one person who says "interacting with coalitions, themselves [and not just avoiding them] is fun". If you'd care to be the first, I'd be fascinated to hear why.
The point is to hit a good tradeoff between alternatives. Good strategy is when you come upon two choices and the answer is non-obvious. Take your example above, if I come up to then end of the Pomerania war and I know the vast majority of the time (say something like >95% of the time), I'm going to want to take the vassalization, that's bad. If I know the vast majority of the time, I'm going to take the direct annex, that's bad too. What should be the design goal is for each possible Pomeranian war to have a different answer; well maybe I'll direct annex if I'm allied with the Emperor and Denmarkt is busy with Sweden. Maybe I'll vassalize if Scandinavia has been united and I took the Diplomatic idea set.
And we know people won't "take as much as they can" because there a billion other concerns that also make you limit your direct conquest. I mean if I have 96% OExt, I'm going to think really hard about just direct conquesting land to put me over 100. If I'm short on AMP, then maybe I will spend a diplo-relationship instead. And of course there is the whole thing of managing my border friction. But right now, virtually none of this matters >95% of the time, the answer is going to be - don't direct annex in the HRE - the AE gain trumps every other possible strategic concern.
Oh come on, don't be obtuse. Right now we have a pretty simple set of syllogisms:
High AE gain/low threshold -> coalitions form
Coalitions -> coalition wars
Coalition wars -> boring gameplay
Therefore (by basic logic)
High AE gain/low threshold -> boring gameplay
As long as these three syllogisms hold, there is a large degree of functional equivalency between coalition mechanics are boring and coalitions form too soon.
Thanks, I had no idea, I'm such a moron. I never figured out that the whole point was to play slow. I'm glad you like an ahistorical game with lots of down time because hey - slower is magically better, but I do wholly and utterly get the dynamics of AE. I can spot a linear control loop a mile away. This happens to be crap design, and hence why Pdox has made precisely zero progress through five patches of making this whole AE thing work well.
Yeah, it figures, you likely couldn't handle it. So I'll make a deal, if you don't like buying AE reduction with DMP, you don't do it. Oh look, it is a win-win you get to do what you think is best and so does everyone else.
And frankly this objection is utter BS. Do we say the game is broken because you can acquire as much Mil tech as long as you have points to spare? Of course not, because there is a non-linear scaling for the points needed to pull ahead in Mil tech. We could do the same thing here. Oh you want to burn 5 AE with one country? Great, that costs 10 DMP. You want to do 10? Well great that will be 25 DMP. You want to do 15? Great that will be 35. Exponential growth curves for costs allow you to have a nice sliding scale so you can make a really good determination of exactly how much it is worth, but don't allow you to go crazy. Oh and lest we forget - you need to do this with every member of the coalition. This of course would give rise to things like, well even I tank my DIP tech, I can only stock away 999 DMP, so I have 5 countries at 60 AE, 10 at 40, and 15 at 30, well let's see, getting the all down to 15 would be ... oh wait.
As far as improved relations goes, sorry, but you see relations get hard capped, particularly late game. -25 great power, -5 claim, -15 has CB, conquered province -10. That tends to be stock standard and comes out to -55. Of course with late game coalitions you tend to get hit incessantly with Sabotaged reputation, so that gives us -105 - whoops improved relations doesn't work at all. And there are fun things like -5/-10/-20 for wrong religion. -50 rival for pretty much every major state in the end game ... d'oh past -100. And let us not forget things like border friction. Or if you actually dare to take a province from someone. Or if you, you know, actually have any AE penalty. Improved relations can only slow coalition formation if you sit on your ass for half the game (or ahistorically game the AE mechanisms), eventually the whole system just locks down. Further, all improved relations does is push the effective cap higher (basically from 0 to -100), eventually you still get the exact same dynamics
So no, just cutting "down on their gains in conquest" doesn't do a damn thing except insofar as you just sit on your ass waiting for a magical timer to count down. The system really is a classic linear control loop, and nothing that anybody likes, thinks, or believes changes that. You can have a linear control loop based on a simple timer ... but then you either wait out the timer, or you get the control mechanism feeding back on you. The latter might be fine ... except in this case it is utterly tedious to the point of utter boredom with sides of ahistoricism and elitist condescension for fun.
I agree with this man's statement as well. Probably the most well rounded post in this thread, I would love if paradox would actually read this and give it some thought.+1 Once again Jomini knows what he's talking about.
I agree with this man's statement as well. Probably the most well rounded post in this thread, I would love if paradox would actually read this and give it some thought.
It's not even close to being "well rounded". It's actually pretty one sided.
Show me a single person who thinks that once you have the coalition, that the coalition itself isn't boring. I'm well aware that a number of people view avoiding coalitions as a minigame; however through every single thread, there has been not one person who says "interacting with coalitions, themselves [and not just avoiding them] is fun". If you'd care to be the first, I'd be fascinated to hear why.
And his argument hinges entirely on one line that is completely opinion
coalition wars->boring gameplay
If you don't agree with this argument then his entire stance collapses. You can also make somewhat of an argument that coalition->coalition wars isn't true either. There's enough anecdotal evidence around to discredit any argument that the existence of a coalition inevitably results in a coalition war.
And his argument hinges entirely on one line that is completely opinion
coalition wars->boring gameplay
If you don't agree with this argument then his entire stance collapses. You can also make somewhat of an argument that coalition->coalition wars isn't true either. There's enough anecdotal evidence around to discredit any argument that the existence of a coalition inevitably results in a coalition war.
however through every single thread, there has been not one person who says "interacting with coalitions, themselves [and not just avoiding them] is fun". If you'd care to be the first, I'd be fascinated to hear why.
When 1.4 came out a number of people said that they not only enjoyed world wide coalitions, they found the game boring without them. Who knew so many players had spent years alone in deep space?
I have yet to see anyone who thinks the coalition mechanics are fun. You were given a direct chance to tell me you liked them, and why. You choose to ignore that chance, ignore everything substantiative about my post, and give this worthless one liner. So what am I supposed to conclude? That you and everyone else secretly likes actually interacting with coalitions after they form, but are just being dicks by refusing to say why?And his argument hinges entirely on one line that is completely opinion
coalition wars->boring gameplay
If you slow expand, the coalition will only declare if you are seriously weakened. By gaming the AE system you can keep the coalition in check and they don't bother until you end up in war against a major, you get something nasty - like a peasants war, or you seriously deplete yourself.Exactly. In my current 1.5 game as Tuscany, I've conquered all of Italy and Croatia, part of France, Switzerland, and half of Greece. I've had a number of coalitions form, but have not yet been attacked. Not even once.
Also, should they finally decide to declare war, I will look forward to actually fight a defensive war for once.
I like coalitions, and I actually think they are pretty well balanced in 1.5. Obviously it would be great if I could interact more with them, but the same can be said about basically every other aspect of the game. More options/features are always welcome.
If you slow expand, the coalition will only declare if you are seriously weakened. By gaming the AE system you can keep the coalition in check and they don't bother until you end up in war against a major, you get something nasty - like a peasants war, or you seriously deplete yourself.
Like, I've always said, coalitions are easy, but slow. Your game is a textbook example of this. They have arguably made the game easier for you (locking a large portion of your enemies into a single truce timer that you can exploit), but don't actually challenge you (they ignore slow growth so once you are big, they are too afraid to declare, particularly if you a major power in alliance).
It's not even close to being "well rounded". It's actually pretty one sided.
It's amazing to see these posts that have no supporting arguments whatsoever trying to point fingers in this regard.
People rarely try to argue with Jomini. It's a lot more typical to quote him and then just claim he's wrong.
High AE gain/low threshold -> coalitions form
Coalitions -> coalition wars
Coalition wars -> boring gameplay
Oh come on, don't be obtuse. Right now we have a pretty simple set of syllogisms:
High AE gain/low threshold -> coalitions form
Coalitions -> coalition wars
Coalition wars -> boring gameplay
Therefore (by basic logic)
High AE gain/low threshold -> boring gameplay
But just because you have to fight 2/5/20 nations instead of 1 doesn't make coalition wars any more "boring" by default. Indeed, when you don't choose the war it can make it more exciting, though not necessarily in a pleasant way.
+1, I agree that challenge is what makes any game fun. One aspect i agree about the criticism about coalition war, is that the reward is non-existant.
If the coalitions didn't ensure some kind of backup to the weak AIs, human players would conquer new land from day one, and for the rest of the game. Instead of waiting for AE to drop, you'd just have to sit around and wait for manpower to replenish or loans to be paid off.
Coalition wars -> the only thing that makes me have to THINK about where and when to expand, and thus the only thing that actually adds some form of challenge to the game.