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Jemz

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What saddens me the most with this patch, is that it completely cripples the wrong target.
You still utter blob with Ottomans or Russia like np, while OPM's got really tedious to play, and Hordes got a fatal blow in the liver.
 

TheMeInTeam

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What saddens me the most with this patch, is that it completely cripples the wrong target.
You still utter blob with Ottomans or Russia like np, while OPM's got really tedious to play, and Hordes got a fatal blow in the liver.

Most hordes have it pretty good actually. They have -50% BROT, but their CB halves AE. So they can take more at once, but the hate over doing so decays more slowly. However, the vast majority of them have different religious group/culture group targets (some can target all 3 early on) and they can farm up prestige trivially.

The fatal blow to hordes came many patches ago, with "you can't westernize without reform even though tribals can"...without undoing the sacking that was taken before that.
 

Jorgen_CAB

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What saddens me the most with this patch, is that it completely cripples the wrong target.
You still utter blob with Ottomans or Russia like np, while OPM's got really tedious to play, and Hordes got a fatal blow in the liver.

Although, to the games defense... Russia and Ottoman are the two nations that did blob the most in history if you don't count colonies. ;)

small powers in HRE did not blob much in history until very late in the game and still to a rather small degree with Prussia being the largest power there. The tedious bit is more a style of play for historical plausibility sake.

Hordes should more or less die a horrible death as the game progress through the timeline.
 

TheMeInTeam

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Although, to the games defense... Russia and Ottoman are the two nations that did blob the most in history if you don't count colonies. ;)

small powers in HRE did not blob much in history until very late in the game and still to a rather small degree with Prussia being the largest power there. The tedious bit is more a style of play for historical plausibility sake.

Hordes should more or less die a horrible death as the game progress through the timeline.

We're here to rewrite history, not repeat it each game.
 

Jemz

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Most hordes have it pretty good actually. They have -50% BROT, but their CB halves AE. So they can take more at once, but the hate over doing so decays more slowly. However, the vast majority of them have different religious group/culture group targets (some can target all 3 early on) and they can farm up prestige trivially.

The fatal blow to hordes came many patches ago, with "you can't westernize without reform even though tribals can"...without undoing the sacking that was taken before that.
I don't know man, I'm more of a feeling guy than a Thinking guy so I hope you will not flame me too hard :p
But I had my Iron Man Gold Horde game going really fine in 1.4 . I admit I had not read carefully the patchnotes, just knew somehow that AE was buffed, but I completely ruined my game as soon as I loaded it in 1.5 haha.
Got Coalition-pulverized instantly by Ruissa-Poland-Austria-Ottomans as soon as I took 2 provinces from Hungary, lost all this hard coring work I had done ...
Felt like I need to play the blues on my Guitar :D

Don't you think it will be harder for Golden Horde, or Crimea for example, to expand fast without getting pounded by Russia + friends ?
 

Jorgen_CAB

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We're here to rewrite history, not repeat it each game.

That is true, but the game is constantly leaning us in certain directions... that is why AE is worse in HRE, why we have lucky nations and many other modification for the game to reach plausible conclusions at the end of the game.

It is not a complete sandbox game where everyone start with the same prerequisites.
 

TheMeInTeam

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I don't know man, I'm more of a feeling guy than a Thinking guy so I hope you will not flame me too hard :p
But I had my Iron Man Gold Horde game going really fine in 1.4 . I admit I had not read carefully the patchnotes, just knew somehow that AE was buffed, but I completely ruined my game as soon as I loaded it in 1.5 haha.
Got Coalition-pulverized instantly by Ruissa-Poland-Austria-Ottomans as soon as I took 2 provinces from Hungary, lost all this hard coring work I had done ...
Felt like I need to play the blues on my Guitar :D

Don't you think it will be harder for Golden Horde, or Crimea for example, to expand fast without getting pounded by Russia + friends ?

Conquering into Europe is going to suck for anybody due to the religious uniformity there most of the game. That's certainly not unique to hordes, but at least you're not surrounded by it hah.


GH/Crimea/Especially Kazan should actively pound Muscovy right away (bit harder for Crimea...they're kind of unique and can do anything from jumping into the colonial game to piggybacking the Ottomans 24/7). AI will enter your borders if you declare on it, which against a horde is excessively stupid. As long as you're cautious with AE and pick on other hordes (0 AE in Europe, and 0 AE with hordes on Muscovy unless you truce break) it should be okay. Muscovy can become a problem quickly if left alone though, so trash them ASAP.

That is true, but the game is constantly leaning us in certain directions... that is why AE is worse in HRE, why we have lucky nations and many other modification for the game to reach plausible conclusions at the end of the game.

It is not a complete sandbox game where everyone start with the same prerequisites.

However, it's fun to push against those directions, too. There's no reason a horde couldn't have emerged given implausibly good runs of leadership, altering history drastically, or that someone else other than Castille couldn't have jumped into the colonial party.

The game is at its worst for HRE minors right now. That's one of the few areas that is just annoying because your options are so limited/time between actions is large. Of course, other than the tribes the Americas are really dull still also.
 

unmerged(804580)

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Correct, I expect a challenging, multifaceted, and historical grand strategy game. You expect a predictable, linear, and ahistoric button clicking game that rewards playing slow.

-snip-

Now, who's pulling a straw man now...

To me, it seems that your fundamental dissatisfaction lies in your unrealistic expectation from a video game. This is a video game, which can play only with a few sets of data, which cannot be but gross, crude, oversimplified abstraction of the real world. Again, it's not my intention to be offending, but you're taking the game too seriously. No matter how many events and historical details, ultimately a video game is just a video game.

There were many, many more wars that did not result in massive land swaps than the ones that did and I never expected AIs to be upredictably human. Maybe that's what I'll expect in 20 years, but not now. AIs can't but follow a predefined set of rules with given data, and the long timespan of the game doesn't make it easier to impose a uniform set of rules suitable for all periods. Do you think the entire game needs to be re-written to better simulate Napoleonic wars, and it's a good idea to impose the same rules on late medieval Europe of 1444 or somewhere completely different like North America or India? As long as you play with the AIs, it becomes "predictable" because that's what the AIs fundamentally are. If that makes the game too easy, then you've effectively "beaten" the game.

With your long narrative about your wife's playing Poland - I absolutely agree that the game does not provide enough information. I want there to be in-game reference (similar to Civilopedia, for example) which details every major game concept with regular updates with every patch, so people don't need to come to forums and search wikis after "WTF-moments" like that.

I think it boils down to "I want a better game than this" vs "What do you expect from a freaking video game" attitudes. I think I'll pull myself out of this debate; our expectations on the game differ too much for us to come to a consensus. That aside, if there is a strategy game that actually meets your expectations in the AI behavior, please make a recommendation because I'd be interested.
 

mcmanusaur

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To me, it seems that your fundamental dissatisfaction lies in your unrealistic expectation from a video game. This is a video game, which can play only with a few sets of data, which cannot be but gross, crude, oversimplified abstraction of the real world. Again, it's not my intention to be offending, but you're taking the game too seriously. No matter how many events and historical details, ultimately a video game is just a video game.

It goes without saying that this is true, but- for the purposes of elegant game design- at the very least those abstractions can be more fluid (i.e. less hard-caps) and intuitive (placed within a less gamey and more historical context). Those aren't unrealistic expectations in my mind, and these are matters with regard to which Paradox's decisions are of subjective merit when taken in isolation. "But if it's subjective, why are you so convinced that you're right?" Well, it's always a question of in what ways the game's potential compares most favorably to its competition, and whether the game plays to those strengths. For example, if the game's battle system isn't anything special compared to other grand strategy games, then should war be the primary focus of the gameplay? To me, the primary strength of Paradox games has always been their level of attention to historical detail; one might then ask, "Does the reliance on rigid abstractions suit this strength? Would it be better served by a greater emphasis on internal matters?" And so on.
 
Last edited:

Jorgen_CAB

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However, it's fun to push against those directions, too. There's no reason a horde couldn't have emerged given implausibly good runs of leadership, altering history drastically, or that someone else other than Castille couldn't have jumped into the colonial party.

Does it really matter,?

It is just flavour and makes it more of a challenge to play those nations. I don't think this is a big deal.

The game is at its worst for HRE minors right now. That's one of the few areas that is just annoying because your options are so limited/time between actions is large. Of course, other than the tribes the Americas are really dull still also.

That is still just your opinion on the particular game mechanic, I don't share your view that there is a particular problem for HRE than in any other place. Options is not limited in my opinion and I have played two games with two different HRE nations to get the feeling, not complete games but just enough to get a feeling for them. I find the diplomacy part of the game fun.

I don't think all nations are designed to be liked by everyone. What one person find boring and tedious someone else might find fun and stimulating. There is nothing wrong in that.
 

blaidd

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Then later, diplomacy is removed as a serious factor. You don't care how much they hate you; they only can and typically will declare every 5 years, unless you deliberately declare on a new member to make it sooner. Rather than careful diplomatic planning, you now just swat down the bugs every 5 years or less, all for minimal gain.

I really hate the play style arguments because there is no way that it doesn't devolve into name calling somewhere down the road, but I think what the "passive" players---and LOL that Karavinka somehow finds himself lumped into our camp with that ridiculous Prussia blob in the 1600s--- want the "aggressive" players to admit is that many of the situations you complain about are things that you bring entirely on yourselves.

My games are entirely about careful diplomatic planning from 1444 to 1821. There is no point where all the AIs hate me or start declaring wars on me every 5 years. What you are describing is like a totally different game from the one I play. They do that because you have conquered half of Europe in less than 200 years. It's not exactly unrealistic that they would be upset about it.

Now, you can argue that you have to conquer constantly because peace time is so boring, but....

How interesting is war in this game really?

I don't know about you, but I can't even remember the last time I lost a major war to the AI in EU IV. Maybe on release week.

Even staying relatively small and not having the #1 army in the world or a million manpower, I'm not exactly on the edge of my seat wondering if the AI will beat me up and make me release all my provinces.

My wars go like this: Declare on the AI. Rout their HK stack(s) a couple times to wipe it. Carpet siege. Go to the bathroom and get another beer because level 5 forts. Wait for diplo points. Make crazy war demands. Spend 30 minutes trying to put all the tiny stacks back together and renaming them again.

I enjoy seeing a war go off well because it means that I planned it well. I made the right allies, waited for the right opportunity to attack, etc. Each war for me is the end result of a lot of careful planning during peace time with the purpose of acquiring very specific strategic targets.

But the wars themselves aren't spectacularly interesting to watch. Maybe because I spend so much time ensuring that they aren't going to be before I commit my forces.

I personally feel that the game strikes a pretty good balance between peace and war activities. I'd like to know what games people are playing that have so much more engaging internal country management and warfare systems because I would love to try them out. Other than that guy a few pages ago who mentioned Civ, I never see anyone complaining about how shallow and boring the mechanics are or how Paradox should do so much better actually offering suggestions of games they thought handled these areas more gracefully.
 
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TheMeInTeam

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Does it really matter,?

It is just flavour and makes it more of a challenge to play those nations. I don't think this is a big deal.

It matters insofar as to what is even allowed to be possible. As this thread is about coalitions, and they're an excellent example, I'll use them. You essentially have the option to do things that cause you to fight them, or to avoid them. However, the reward structure between the two is so disparate that there is minimal-to-no incentive to deliberately take on coalitions. What could be a crucial, large risk/reward challenge decision instead devolves into something that simply restricts what the player realistically chooses to do...and not because of actual difficulty, but simply because the reward structure actively removes incentive to take on that challenge.

Liking a separate aspect of gameplay is fine, even desirable, but not relevant to the above issue with coalitions in the slightest.

There is a reason I'm avoiding the nonsense "I play this way and it's fine" arguments. They're not arguments, and they don't even support your position. If I used them, they wouldn't support mine either. Yes, the HRE should be (and is) different from Kazan, and both are different from Taungu. That one area of the world is a bit more likely to pile on you sooner isn't the issue, the issue is that for players that would like to take on coalitions, they can't do so and expect gains from it anywhere near what fighting one decent-sized nation could give, even if they win. That isn't an issue if someone likes to play slow, but that some people like to play slow is irrelevant. What matters is that this "choice" is so skewed in risk/reward evaluation that it functionally removes your choice. Players going at any clip avoid coalitions, actively removing an important and potentially engaging feature. In terms of current function, they're barely more than a greyed out "declare war" button for most of the game to players who know what they're doing and how AE multipliers work.

How interesting is war in this game really?

You make choices far more frequently at war than at peace, especially because the vast majority of peace-time decisions are also available at war.

There is no point where all the AIs hate me or start declaring wars on me every 5 years. What you are describing is like a totally different game from the one I play. They do that because you have conquered half of Europe in less than 200 years. It's not exactly unrealistic that they would be upset about it.

The (reasonable) opponents of coalitions do not have an issue with Europe hating them when they are stomping all over it. They have a problem with stomping over 100% of Europe (possibly literally) and getting 1% of Europe in the peace deal, regardless of how many armies they beat or how much territory is occupied, with a 5 year truce timer blocking them from starting it again. This isn't an issue of challenge, it's an issue of a mechanic with such a messed up reward structure (and risk structure too, large coalitions frequently demand a pittance when they win) that rather than engaging it, people avoid it. That's a shame, because they *should* exist in the game and they *could* be a great mechanic, rather than something that is avoided and replaced with tedium when fighting them.

Other than HRE minors expanding quickly, there are few examples where a good player + a strong ally or two can't quickly defeat coalitions right now, but there's no incentive to do it.

want the "aggressive" players to admit is that many of the situations you complain about are things that you bring entirely on yourselves.

Please. I've been arguing for a long time (even in 1.4 where they were rare) that the problem with coalitions isn't their formation, but rather that they drag down the gameplay experience by creating a fake wall of status quo for both sides. Beating a coalition should come with reward, and losing to one should get you wrecked.
 
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Dakilla TM

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Yes you are very right about this.
I recommend not buying any DLCs and not playing EU IV until paradox fixes AE and collations. 1.4.1 was by no means perfect but at least the game was in a playable state.
1.5 is plain boring. You can read a book while waiting for AE to cool down --> not fun.

I very much concur! I recommend using either 1.3 or 1.4 to play.
 

fleetothemoon

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The (reasonable) opponents of coalitions do not have an issue with Europe hating them when they are stomping all over it. They have a problem with stomping over 100% of Europe (possibly literally) and getting 1% of Europe in the peace deal, regardless of how many armies they beat or how much territory is occupied, with a 5 year truce timer blocking them from starting it again. This isn't an issue of challenge, it's an issue of a mechanic with such a messed up reward structure (and risk structure too, large coalitions frequently demand a pittance when they win) that rather than engaging it, people avoid it. That's a shame, because they *should* exist in the game and they *could* be a great mechanic, rather than something that is avoided and replaced with tedium when fighting them.

Other than HRE minors expanding quickly, there are few examples where a good player + a strong ally or two can't quickly defeat coalitions right now, but there's no incentive to do it.


Except the OP's argument is not about there being no point in beating a coalition but rather that they get hated and have large coalitions formed against them for expanding (aggressively and rapidly) as a minor power. They are annoyed because this means that they have to be more careful about their conquests and that this in general, slows the overall pace of expansion for minor powers. From what I seen, most of the people against the current coalition mechanics listed this as their main complaint. Most people are annoyed at the increased tendency of coalitions being formed rather than the fact that they can't get anything substantial even if they do beat a coalition as you tend to be vocal about.
 

TheMeInTeam

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Except the OP's argument is not about there being no point in beating a coalition but rather that they get hated and have large coalitions formed against them for expanding (aggressively and rapidly) as a minor power. They are annoyed because this means that they have to be more careful about their conquests and that this in general, slows the overall pace of expansion for minor powers. From what I seen, most of the people against the current coalition mechanics listed this as their main complaint. Most people are annoyed at the increased tendency of coalitions being formed rather than the fact that they can't get anything substantial even if they do beat a coalition as you tend to be vocal about.

Well, the formation of coalitions of major powers against minors is also grating, yes. You're right that such is also a frequent complaint...perhaps more frequent. It's a lot more subjective though, because it's a line-drawing exercise. You can make them take so long that they're irrelevant (1.4). You could make them form even faster. When *should* they kick in on minors expanding? The original design team put in a compensating factor that scales based on size, likely for the express purpose of avoiding coalitions of France and Sweden against Silesia, which then demands that Silesia...concedes defeat.

But I find the line to draw there a difficult argument to make, because its preferential.

However, AE scaling on empire size was a good mechanic and it behaved in a plausible manner...much more plausible with history and balanced than 1.5 because it took into account the actual threat a given nation could be to major powers. In terms of rationale for joining coalitions, it was more dynamic and put coalitions in their rational design place: to put down a gigantic blobbing empire where alliances have failed.

I still question the dev logic in removing it rather than working with the war score problems with coalitions. The 1.3 --> 1.4 --> 1.5 logic path is nigh-on inexplicable.
 

Jomini

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Now, who's pulling a straw man now...
Do you or do you not prefer the current system to one which is more dynamic and less linear? If you prefer a less linear game, then please, finally, post actual replies to the points raised and not just some more BS about how people asking for say commensurate risk/reward with coalitions will ruin the game.

To me, it seems that your fundamental dissatisfaction lies in your unrealistic expectation from a video game. This is a video game, which can play only with a few sets of data, which cannot be but gross, crude, oversimplified abstraction of the real world. Again, it's not my intention to be offending, but you're taking the game too seriously. No matter how many events and historical details, ultimately a video game is just a video game.
Oh don't be moronic. Of course I get the game runs with just a few sets of data, but consider what it would take to do some of our suggestions.
1. Allow for a coalition peace to tamp down the coalition. Well, this would require some balancing (should this be a 60% Warscore cost for 25 AE reduction or 70% WS for 20 AE), but it is literally something like 20 lines of code to implement and likely no harder for an AI than figuring out when to vassalize and when to take territory directly.
2. Calculate the peace terms of coalitions as one giant country. This requires tracking precisely no new data and is really just some modifiers - something like "if coalition == yes, then warscore_cost := warscore_cost/coalition_size". Again you might need to buff the AI a bit to understand these things in a strategic sense - but all it involves is the AI doing the exact same thing that it currently does to evaluate peace options with large states (e.g. late game Russia).
3. Allow AE to be decreased by something other than waiting time. Again you might have to balance - well if I spend diplomat-time, how much AE/month should I burn or if I can just bribe down AE how much gold/AE point is balanced ... but there is no new information carried around here.

These are all computationally light exercises and they are vastly less impactful on AI behavior than things like the new great power modifier and orders of magnitude lighter on the touch than the oscillations on AE between 1.3, 1.4, and 1.5. All of these move the game in the right direction - something that is easier for the AI to manage, something that has deeper strategy, and something that better balances risk & reward.

There were many, many more wars that did not result in massive land swaps than the ones that did and I never expected AIs to be upredictably human. Maybe that's what I'll expect in 20 years, but not now. AIs can't but follow a predefined set of rules with given data, and the long timespan of the game doesn't make it easier to impose a uniform set of rules suitable for all periods. Do you think the entire game needs to be re-written to better simulate Napoleonic wars, and it's a good idea to impose the same rules on late medieval Europe of 1444 or somewhere completely different like North America or India? As long as you play with the AIs, it becomes "predictable" because that's what the AIs fundamentally are. If that makes the game too easy, then you've effectively "beaten" the game.

I think Pdox, rather than fiddling around with a new trade dynamic or random new world generation would have served the game better by reworking the peace system. The peace system is a hangover from the board game days. Ideally, they'd just nuke the percentage concept and then we could have something like feedback costs so reward scales strictly with some root of the risk (e.g. reward = risk ^ (3/4)).

In the interim, taking the very simple step of allowing coalition peaces to take more than four provinces would go a long way.


With your long narrative about your wife's playing Poland - I absolutely agree that the game does not provide enough information. I want there to be in-game reference (similar to Civilopedia, for example) which details every major game concept with regular updates with every patch, so people don't need to come to forums and search wikis after "WTF-moments" like that.
Yet the coalition mechanics are designed backwards. They start with some mechanic (coalitions mean no separate peaces and form from AE/relations) and kludge it until they maybe get close to the desired effect (rampant expansion makes nations feel threatened so they band together to stay alive and maintain the challenge of the game). A better shot is to first model the mechanic on the desired behavior (hey what is actually threatening in game - taking out two OPMs on the other side of the HRE via conquest, or Austria diplo-annexing everything until I have no borders but with Austria) and then balance it to be effective.

To take the Poland example, suppose Pdox included a simple "reduce coalition" peace option. My wife gets the coalition, she beats them. Hey, what's this (mouse over: -25 AE with all coalition members, coalitions grow stronger the more land you take, reducing AE will make the coalition dissolve sooner). Boom, we have a new player friendly mechanism that can be balanced. If we need to change the balance, well make the WS higher or the AE reduction less. This also increases strategic depth: coalition avoidance vs strategic AE reduction wars. And it makes the AI less predictable to the human - is this anti-AI coalition going to be stable, pretty much for forever, or will it dissolve and come after me sooner?

I think it boils down to "I want a better game than this" vs "What do you expect from a freaking video game" attitudes.

And you would be wrong. The big difference is that you suffer from a heavy status quo bias - what is right now is as good as it can get. I and others see the real flaws in the current setup and actual ways to moderate them. Rather than engage with us about hey what would need to be changed to make these suggestions mutually viable, you just attack strawmen and then pretend that everything here is an unalayzable question of aesthetics. My guess is, if Pdox actually implements Themeinteam's suggestions you will love them, particularly if they are well tested and balanced before they make it into a patch. But rather than work on a way to make things work, you want to be right.

I think I'll pull myself out of this debate; our expectations on the game differ too much for us to come to a consensus. That aside, if there is a strategy game that actually meets your expectations in the AI behavior, please make a recommendation because I'd be interested.
The basic problem here is that you agree, my vision is better than the current status quo, but you doubt that any of our suggestions could make the game better. Okay, then buck up and see about what you can do towards mutually acceptable solutions. Yeah, I won't get my ideal game, but moving away from magical clock timers towards more engaging coalitions is a step in the right direction. As silly as 1.4 was with no-coalitions, moving to a linear "AE trumps everything" is a step backward (though arguably a needed one that might let us, finally hit something like "coalition wars aren't boring" or "AE is a scaling concern that doesn't trump everything").

Fleet:
Except the OP's argument is not about there being no point in beating a coalition but rather that they get hated and have large coalitions formed against them for expanding (aggressively and rapidly) as a minor power. They are annoyed because this means that they have to be more careful about their conquests and that this in general, slows the overall pace of expansion for minor powers. From what I seen, most of the people against the current coalition mechanics listed this as their main complaint. Most people are annoyed at the increased tendency of coalitions being formed rather than the fact that they can't get anything substantial even if they do beat a coalition as you tend to be vocal about.

Your logic ignores the fact that right now, once you get coalitions; they are boring. Yeah a very good case can be made that Austria shouldn't end up in a coalition against a new TPM over one detected fabricate claim and one annexed province, but another big part is that "being careful" just means you have a prescribed gameplan. Grinding, by definition, is "the process of engaging in repetitive tasks during video games", and that is exactly what coalitions force you to do - the exact same rote of fabricate a claim, take a province or two, core it, wait out the AE, go do something in another theater. So you want to expand as a land locked HRE OPM? Welcome to the Grind. You need to space your minimal conquests. You need to repeat this cycle decade after decade.

Of course people hate the mere sight of coalitions right now. Coalitions only exist in a place where they mean risk/reward is dead, strategy is linear, and grinding is assured. Try making coalition wars interesting and perhaps even having a way out of coalition/AE hell that isn't "sit on your ass for a few years" and suddenly people might be so upset with a coalition merely forming. Oh hey a coalition formed, should I wait it out, should I fight a war to disband it, should I buy them off with diplomatic action ... that's a helluvalot more engaging than: coalition formed, time to crank the speed and wait them out.
 

Ame

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@original post.

It is five years in; have you considered forming Alliances, and once in awhile nibbling for yourself instead of just dowing everything you could while having vastly superior ideas to your enemies?

Your rate of expansion the game will to be blunt be over for you in at most a hundred years anyway.

There is no plan to remove coalitions; you took out HRE Minors; other HRE Minors now see you as a threat; and your declaring war on whatever you wanted probably hurt your ability to gain alliances.

You have diplomatic slots; they aren't just for vassals. Diplomacy shifts and when your ally becomes your neighbor, or if it was your neighbor it has been too long the alliance ends; get another and continue being in wars of alliance; you get easier conquests that way when it is your turn.
 

Thatiswackson

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@original post.

It is five years in; have you considered forming Alliances, and once in awhile nibbling for yourself instead of just dowing everything you could while having vastly superior ideas to your enemies?

Your rate of expansion the game will to be blunt be over for you in at most a hundred years anyway.

There is no plan to remove coalitions; you took out HRE Minors; other HRE Minors now see you as a threat; and your declaring war on whatever you wanted probably hurt your ability to gain alliances.

You have diplomatic slots; they aren't just for vassals. Diplomacy shifts and when your ally becomes your neighbor, or if it was your neighbor it has been too long the alliance ends; get another and continue being in wars of alliance; you get easier conquests that way when it is your turn.
Please overlook my post again. Do you not count my alliances with austria and poland and allies? I had yet to take out a single nation yet as well. That is your opinion on if the game becomes "blunt" not mine, everyone's play style is different.