All of what you say seems to be a part of a more general strategic decision-making process. It's up to you. Let's say Sweden in your game is usually a formidable enemy, and you have a chance to take on them. There is a higher risk (potentially dangerous coalition) and a higher reward (finally your time to weaken Sweden). If the game was set up in a way that you exploit everyone's weakness one after another and blob crazy, then I don't think that'd make the game more interesting.
Wow, you made a whopping two sentences before you felt the need to go after a strawman that has no bearing on the discussion whatsoever at all. I'm impressed. Your sense of fair play and decency lasted a full sentence before you felt the need to descend to dishonest smear tactics. Good work, but can we try to go a full post without you BSing about "exploit everyone's weaknesses on after another and blob crazy"?
I mean, the fact that nobody, anywhere on the board has
ever suggested such a thing, might, just might mean it would be prudent to stick to the points actually raised rather than showing yourself to be incapable of sustaining a rational debate by feeling the need to implicityly lie about the other guy's position.
Now, that we've got that out of the way. So let me make sure I understand this right, I'm a position where Sweden will be a future threat, such that I change my strategy to take advantage of a momentary weakness to make myself better off ... but I'm also supposed to be in a position where the resulting coalition (and if I'm actually
hurting Sweden, we aren't talking about just one province) of Denmark, Sweden, Norway, whomever on the Baltic is borderline (say The Hansa and the Livonian Order, but excluding Poland and the TO thanks to alliances) are all going to go into coalition against me ... and in a war I get to fight one (or more) sets of non-coalition allies too. That's idiotic, and you know it. If I can handle the coalition (and it ain't hard) then I can handle a full power Sweden. If I can handle the coalition, then the gains made by avoiding the coalition and ignoring the strategic situation are greater than the cost of hitting Sweden when it is weak.
I'm OK with staying low for fifty years if it's necessary. (There were campaigns where I did not declare a war for at least a century.)
That's fine, you are welcome to enjoy your ahistorical, low difficulty game. I prefer something more challenging and historical.
I'm also OK with jumping in when the bigger opportunity (and corresponding bigger risk) comes. I agree that the game doesn't really let you pull a Napoleon, but do you really have to?
Only if this is meant to be historical grand strategy.
And if you are strong enough to crush the coalition (a la Napoleonic France) then why not pull a Napoleon?
Largely because coalitions have a magical "you can't take piss for gains" shield on them. If I beat all of the HRE and Spain do I get to say annex the West Bank of the Rhine and the Austrian Netherlands? No, the coalition mechanism prevents that. Well do I get to establish the Confederation of the Rhine if I crush the Austrians and the Russians in the next war? No. The coalition mechanisms prevent that too. Is it faster (outside of chain capping a coalition like shown above) to avoid the coalition until it becomes impossible not to? Hell yes. It is pathetic that the best way to remake European in vassal states and direct conquests - like actually happened historically - is to not have coalitions and avoid them like the plague.
If coalitions are something you'd rather avoid, then why would you want to imitate Napoleon when you just can't?
Because I want
better coalitions. Something that looks at the balance of power, not just who was stupid enough to take one too many provinces in the last fifteen years. I want coalitions that don't just mind numbingly lock themselves into utterly predictable behavior. I'd like to see coalitions offer me an honest challenge - not some BS tedium where I repeat the same boring war over and over again.
[QUOTE[I'm sorry, but I just don't get why you think balancing war and peace means that "strategic calculation has left the building." Is full-time warmongering the only strategy,[/QUOTE]
That's okay, we've already established that you don't get strategy and can only reply with hyperbolic strawmen.
or is balancing war and peace and expanding within your means also "strategic calculation"?
If, and only if, my "means" are a non-linear system with multiple equilibria points. As is, no, my "means" are a flat AE threshold with a virtually fixed burn rate. That is a classic linear optimization problem, not a strategic calculation. If this
were a strategic calculation, then I would not be able to find optimums by trivial inspection of the payout matrix.
So please, don't be a jerk and keep making points where you offer nothing but strawmen and false dichotomies. Everyone wants fun challenging limits so blobbing is counterbalanced and multiple strategies (e.g. slow dispersed conquest, fast concentrated conquest, diplomatic expansion, economic/trade leverage, colonization) are viable paths to power (like they were historically) - each with differing risks and rewards. Right now, just a slow dispersed conquest mixed with a touch of diplomatic expansion (as most of your diplomatic resources go into managing coalition formation) is excessively favored. Fast concentrated conquest (like was done with Napoleon, the Mughals, Prussia, Russia, the OE, and arguably a bunch of others like Sweden) is completely nerfed right now by magical coalition mechanics. I promise, your ahistorical play style will still be viable.