A totally different question: why is the Dutch flag upside down?
You can add arty to combat slots. Johan did it in his twitter-Netherlands campaign.
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That doesn't really matter, that’s the hammer. The Dutch flag is red, white and blue not the other way around.I think they joined the Comintern.
That doesn't really matter, that’s the hammer. The Dutch flag is red, white and blue not the other way around.
I have seen this error before in a screenshot..... After doing it right in EU I – IV, VIC I and II and HOI I – III al off the sudden they don’t know the Dutch flag?
the upside down dutch flag is not an error, that is the new flag for the Dutch if they join the Comintern. If you feel this is not the right flag to represent communist dutchmen, they you think that it was a mistake to turn the flag upside down as opposed to adding a hammer and sickle or something else, but it is still not an error. rather it would be a poor choice of flag in your opinion.
Well I have seen it in other screens, without the hammer and sickle, but also upside down. That makes it an error not an opinion....
And please give me a example off a communist country that turned her flag, with was used for 444 years, upside down.
If you read carefully you'll see that I referenced the addition of a hammer an sickle to the flag as a possible example of something they could of done instead of simply turning the flag upside down; so, if you had seen a hammer and sickle, you'd need your eyes checked. This should of been a contextual hint that I too feel turning the flag upside down is a bit confusing and maybe not the best choice.
When I say it is "not an error" I mean only that the choice of the upside down flag was intentional and is not a bug... No need for you to get all bent out shape and act as if what I said was absurd or stupid. I'm done with this thread, so don't bother with an angry comeback.
You can add ART/AT and AA to any slot apparently. So you could have your 3 inf in one slot as well as an ART and AT. The units not in the support section are also bigger units worth more stats unless they have changed that.Well I did forget the rule that you can only have similar units in each column, so you may have to go with 10 infantry and 10 artillery.
... including support in the first row ...
You do know that it is irrelevant, which row/column a unit is, right? Just a question, no offense.
Thats not exactly true. For example art in the support column is less powerfull than one placed in the normal combat unit column (less pieces of artillery) according to the DD's and developer posts. Also only certain units can go into the support column so if you fill it up with ART/AA/AT you have the possibility of missing out on units that can only go there like RCN/ENG/MED/SIG etc. I'd say that makes it highly rellevant if you want to mazimixe the strength of a division. So yes where you put some of these is relevant dependent on what you would like in the support section.
As an example if you fill your support section with
RCN
ENG
ART
AT
AA
you would not be able to ad SIG/MED etc because they can ONLY go in the support column.
Where as if you built
RCN
ENG
SIG
MED
AA
you could still place ART and AT units in with the combat units. This makes placement highly relevant. Now where you place the units types that can go into either that is irrelevant as long as they aren't blocking you from using a usefull suppport battalion.
Interesting stuff. But would you say there was any disadvantage at all in having binary divisions on their own, and no other differences?
A totally different question: why is the Dutch flag upside down?
Hapsburg Netherlands it is.Im sure you meant Spanish Netherlands...![]()
If you don’t mind, I prefer the Burgundian Netherlands, the good old days so lets use the Burgundian cross.Im sure you meant Spanish Netherlands...![]()