Small Divisions vs Large Divisions

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

HenkieDePost

First Lieutenant
54 Badges
Jun 3, 2015
212
336
  • Hearts of Iron III Collection
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Dungeonland
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III: Royal Edition
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Third Rome
  • Steel Division: Normandy 44
  • Prison Architect
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
You can add arty to combat slots. Johan did it in his twitter-Netherlands campaign.

Cait0ABW4AAGalS.png:large

I know it doesn't really have anything to do with this thread but why do they still have the Dutch flag upside down? I can see that Johan probably went communist or something like that (atleast an ideological change) so that explains the Hammer, but it seems the flag is upside down regardless of ideology because I can remember earlier screenshots where the flag was also like this. I know this is a 'minor' issue compared to greater problems like getting the AI right but please change the flag before the release. If you still want different colors for the Dutch flag I'd suggest the Orange-White-Blue flag for a fascist Netherlands (The NSB favored the flag, therefore it is still a bit controversial nowadays) but I can't remember a time when the flag was Blue-White-Red. Sorry for the rant folks but I just wanted to get that out of the way.

EDIT: Seems like I wasn't the only one who saw this, the poster before believed it had to do with the Netherlands joining the Comintern which sounds plausible but it still seems a bit strange to me. It also doesn't change the fact that in earlier vid's and dev diaries the flag was also turned upside down.
 
Last edited:
  • 1
Reactions:

Radbod

In Betear
46 Badges
Nov 21, 2003
233
113
Visit site
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome - Magna Graecia
  • Europa Universalis 4: Emperor
  • Hearts of Iron III
  • Crusader Kings II
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Arsenal of Democracy
  • Europa Universalis III Complete
  • Iron Cross
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
I think they joined the Comintern.
That doesn't really matter, that’s the hammer. The Dutch flag is red, white and blue not the other way around.
I have seen this error before in a screenshot..... After doing it right in EU I – IV, VIC I and II and HOI I – III al off the sudden they don’t know the Dutch flag?
 
  • 1
  • 1
Reactions:

Alexander Suvorov

Second Lieutenant
55 Badges
Dec 8, 2015
145
210
  • Semper Fi
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • BATTLETECH
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Imperator: Rome Deluxe Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • BATTLETECH: Heavy Metal
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
the upside down dutch flag is not an error, that is the new flag for the Dutch if they join the Comintern. If you feel this is not the right flag to represent communist dutchmen, they you think that it was a mistake to turn the flag upside down as opposed to adding a hammer and sickle or something else, but it is still not an error. rather it would be a poor choice of flag in your opinion.

also worth noting, There are two types of artillery you can assign to a division (ignoring rocket artillery); a support company of artillery OR a brigade unit of artillery. that is what denkt was meaning when he said if you have 9x inf you can still add 11x artillery. He meant the brigade of artillery, not a support company. I doubt that combat width would let you use a full template of artillery very well; once your division exceeds combat width you're going to lose some of it's effectiveness.
 
  • 1
  • 1
Reactions:

jamesd

Colonel
22 Badges
Aug 23, 2009
1.083
1.247
  • Europa Universalis IV: Art of War
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
That doesn't really matter, that’s the hammer. The Dutch flag is red, white and blue not the other way around.
I have seen this error before in a screenshot..... After doing it right in EU I – IV, VIC I and II and HOI I – III al off the sudden they don’t know the Dutch flag?

The only people who can answer that are the Devs - maybe they deemed that the country should be permanently in distress? Maybe it was just sloppy and careless.
 

Radbod

In Betear
46 Badges
Nov 21, 2003
233
113
Visit site
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome - Magna Graecia
  • Europa Universalis 4: Emperor
  • Hearts of Iron III
  • Crusader Kings II
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Arsenal of Democracy
  • Europa Universalis III Complete
  • Iron Cross
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
the upside down dutch flag is not an error, that is the new flag for the Dutch if they join the Comintern. If you feel this is not the right flag to represent communist dutchmen, they you think that it was a mistake to turn the flag upside down as opposed to adding a hammer and sickle or something else, but it is still not an error. rather it would be a poor choice of flag in your opinion.

Well I have seen it in other screens, without the hammer and sickle, but also upside down. That makes it an error not an opinion....
And please give me a example off a communist country that turned her flag, with was used for 444 years, upside down.

In development diary 11, 12 and 14 the flag is upside down. In development diary 31 it's right, so I have hope that they fixed it.
 
  • 1
  • 1
Reactions:

CrasherZZ

Major
21 Badges
May 29, 2015
763
1.035
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines
The size and composition of a division depends on the mission that it's expected to do. Japanese and US infantry divisions were usually large because they had a lot of support units and were designed to accomplish a variety of different kinds of missions. They were designed to be versatile and self-sufficient.

Paratroopers and mountain divisions have to be small because of their missions. They can't be encumbered with artillery, trucks, and large fields hospitals and still be effective at what they were supposed to do - jump out of airplanes behind enemy lines or climb mountains to reach the enemy. They have to be able to operate effectively on little or no supply.

Even motorized, mechanized, and armored divisions have to be scaled down to the level of equipment, supply, manpower, fuel, and ammunition that the country's military organization can deliver to them. They can't accomplish any mission if they require too much fuel.

So small versus large is kind of an abstract question without specifying what the mission and constraints are. It's kind of like asking which is the better tank, Tiger 1 or T-34, without specifying the criteria, mission, and constraints. The question is how effective are they, large or small.

In a nutshell, small divisions are good for some things and large divisions are good for other things. ;)
 
  • 2
Reactions:

Alexander Suvorov

Second Lieutenant
55 Badges
Dec 8, 2015
145
210
  • Semper Fi
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • BATTLETECH
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Imperator: Rome Deluxe Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • BATTLETECH: Heavy Metal
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
Well I have seen it in other screens, without the hammer and sickle, but also upside down. That makes it an error not an opinion....
And please give me a example off a communist country that turned her flag, with was used for 444 years, upside down.

If you read carefully you'll see that I referenced the addition of a hammer an sickle to the flag as a possible example of something they could of done instead of simply turning the flag upside down; so, if you had seen a hammer and sickle, you'd need your eyes checked. This should of been a contextual hint that I too feel turning the flag upside down is a bit confusing and maybe not the best choice.

When I say it is "not an error" I mean only that the choice of the upside down flag was intentional and is not a bug... No need for you to get all bent out shape and act as if what I said was absurd or stupid. I'm done with this thread, so don't bother with an angry comeback.
 
  • 1
  • 1
Reactions:

Radbod

In Betear
46 Badges
Nov 21, 2003
233
113
Visit site
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome - Magna Graecia
  • Europa Universalis 4: Emperor
  • Hearts of Iron III
  • Crusader Kings II
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Arsenal of Democracy
  • Europa Universalis III Complete
  • Iron Cross
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
If you read carefully you'll see that I referenced the addition of a hammer an sickle to the flag as a possible example of something they could of done instead of simply turning the flag upside down; so, if you had seen a hammer and sickle, you'd need your eyes checked. This should of been a contextual hint that I too feel turning the flag upside down is a bit confusing and maybe not the best choice.

When I say it is "not an error" I mean only that the choice of the upside down flag was intentional and is not a bug... No need for you to get all bent out shape and act as if what I said was absurd or stupid. I'm done with this thread, so don't bother with an angry comeback.

Dude calm down, degrading an sure error to just an opinion and getting mad when I don't agree, dude calm down...
 
  • 3
Reactions:

GhengisKhan

Lt. General
25 Badges
Jul 15, 2004
1.418
563
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH - Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Hearts of Iron II: Armageddon
  • Stellaris: Galaxy Edition
  • Stellaris
  • Pillars of Eternity
  • 500k Club
  • Semper Fi
  • Magicka
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
Well I did forget the rule that you can only have similar units in each column, so you may have to go with 10 infantry and 10 artillery.
You can add ART/AT and AA to any slot apparently. So you could have your 3 inf in one slot as well as an ART and AT. The units not in the support section are also bigger units worth more stats unless they have changed that.

example each reg could contain

INF
INF
ART
AT
AA

if you so desired. This is how i understand it working. So including a really beefy setup it could look like this including support in the first row

RCN INF INF INF
ENG INF INF INF
SIG INF INF INF
RART ART AT AA
MED

This div would contain almost every addon you can get barring a few, but would be very expensive equipment wise.

PS. Ugh its not keeping the formatting in the last example so it looks like junk.
 
Last edited:

GhengisKhan

Lt. General
25 Badges
Jul 15, 2004
1.418
563
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH - Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Hearts of Iron II: Armageddon
  • Stellaris: Galaxy Edition
  • Stellaris
  • Pillars of Eternity
  • 500k Club
  • Semper Fi
  • Magicka
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
You do know that it is irrelevant, which row/column a unit is, right? Just a question, no offense.

Thats not exactly true. For example art in the support column is less powerfull than one placed in the normal combat unit column (less pieces of artillery) according to the DD's and developer posts. Also only certain units can go into the support column so if you fill it up with ART/AA/AT you have the possibility of missing out on units that can only go there like RCN/ENG/MED/SIG etc. I'd say that makes it highly rellevant if you want to mazimixe the strength of a division. So yes where you put some of these is relevant dependent on what you would like in the support section.

As an example if you fill your support section with

RCN
ENG
ART
AT
AA

you would not be able to ad SIG/MED etc because they can ONLY go in the support column.

Where as if you built

RCN
ENG
SIG
MED
AA

you could still place ART and AT units in with the combat units. This makes placement highly relevant. Now where you place the units types that can go into either that is irrelevant as long as they aren't blocking you from using a usefull suppport battalion.
 
  • 1
Reactions:

HeilLoki

Major
94 Badges
Nov 30, 2010
788
1.435
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Impire
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II: Reapers Due
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Heir to the Throne
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • For the Motherland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: No Step Back
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
Thats not exactly true. For example art in the support column is less powerfull than one placed in the normal combat unit column (less pieces of artillery) according to the DD's and developer posts. Also only certain units can go into the support column so if you fill it up with ART/AA/AT you have the possibility of missing out on units that can only go there like RCN/ENG/MED/SIG etc. I'd say that makes it highly rellevant if you want to mazimixe the strength of a division. So yes where you put some of these is relevant dependent on what you would like in the support section.

As an example if you fill your support section with

RCN
ENG
ART
AT
AA

you would not be able to ad SIG/MED etc because they can ONLY go in the support column.

Where as if you built

RCN
ENG
SIG
MED
AA

you could still place ART and AT units in with the combat units. This makes placement highly relevant. Now where you place the units types that can go into either that is irrelevant as long as they aren't blocking you from using a usefull suppport battalion.


uhm... i'm an idiot... didn't get it... sorry. Sure, you're right.
 

Centerbe

Captain
6 Badges
Oct 14, 2009
490
304
www.giorgiocesarini.it
  • Darkest Hour
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Iron Cross
  • 500k Club
  • Hearts of Iron IV Sign-up
Interesting stuff. But would you say there was any disadvantage at all in having binary divisions on their own, and no other differences?

In real life or in the game?
I guess there are advantages and disadvantages with both divisional architecture.
With binary solution the same amount of equip and manpower there are more divisions.
U can assign more tasks, AI may better distribute them on the territory.

With triangular every division is more strong and have more combat width.
Depend how AI use it, 3 binary divisions vs 2 triangular could be an interesting challenge.
 

Loke

Colonel
29 Badges
Oct 30, 2000
1.161
360
  • Crusader Kings II
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis III Complete
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III
  • Diplomacy
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • 1
Reactions:

Loke

Colonel
29 Badges
Oct 30, 2000
1.161
360
  • Crusader Kings II
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis III Complete
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III
  • Diplomacy
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
The Romans called it Germania eh...? ;)
 
  • 3
Reactions: