So what with the market fluctuating and rough patches basically being a thing, I think the penalties/functions of con goods and living standards should be reworked.
Right now if you produce 300 con goods a month and consume 320 con goods with none in storage, all your people act like they can't even meet the needs to live in poverty. At this point, even the poor live better than they do in social welfare. You can even have worse penalties than barely meeting needs while everyone is in impoverished living standards. It's surreal.
While you can just set the default to decent standards or social welfare and go down the line setting everyone to default then when you get out of the rough patch or market spike go back up to utopian living standards. Also, it is really immersion breaking which is a big problem, at least in my opinion, in Stellaris.
Scarcity should work like it does in Victoria; the rich have more purchasing power than the poor. Also, living standards should be a cap so you can set certain species to be better off than others or even deal with scarcity itself. The upper class should have 4x the purchasing power than the poor and the middle class should have 2x the purchasing power than the poor. Shortages of con goods suffer penalties relative to lesser living standards. IE of your deficit is small enough so that the poor live better here than they do on social welfare standards they should get the same bonuses than they do on social welfare (mostly to standardize bonuses and not have it make complex calculations. Would that simplify it?)
Any criticism and discussion is very much welcome and I'd like to hear what other people think on the subject.
Right now if you produce 300 con goods a month and consume 320 con goods with none in storage, all your people act like they can't even meet the needs to live in poverty. At this point, even the poor live better than they do in social welfare. You can even have worse penalties than barely meeting needs while everyone is in impoverished living standards. It's surreal.
While you can just set the default to decent standards or social welfare and go down the line setting everyone to default then when you get out of the rough patch or market spike go back up to utopian living standards. Also, it is really immersion breaking which is a big problem, at least in my opinion, in Stellaris.
Scarcity should work like it does in Victoria; the rich have more purchasing power than the poor. Also, living standards should be a cap so you can set certain species to be better off than others or even deal with scarcity itself. The upper class should have 4x the purchasing power than the poor and the middle class should have 2x the purchasing power than the poor. Shortages of con goods suffer penalties relative to lesser living standards. IE of your deficit is small enough so that the poor live better here than they do on social welfare standards they should get the same bonuses than they do on social welfare (mostly to standardize bonuses and not have it make complex calculations. Would that simplify it?)
Any criticism and discussion is very much welcome and I'd like to hear what other people think on the subject.