-Claiming a system should only cost 1 administrative cap.
Claiming systems is a waste of administrative cap unless the system contains a planet or is strategically important. Systems just don't have the raw resources to justify their administrative cap expenditure, especially when districts only cost 1 administrative cap and are capable of generating 8 minerals, 8 power or 12 food.
-Mining and generator districts should generate 6 minerals/power per job instead of 4... like how farms generate 6 food.
Minerals and power feel too scarce lategame, this change would help that problem, along with making machine empires not feel so strapped for cash. This change will also eliminate the whole "farming food to sell for energy is more energy efficient than simply generating energy" thing.
Feel free to agree or disagree.
Claiming systems is a waste of administrative cap unless the system contains a planet or is strategically important. Systems just don't have the raw resources to justify their administrative cap expenditure, especially when districts only cost 1 administrative cap and are capable of generating 8 minerals, 8 power or 12 food.
-Mining and generator districts should generate 6 minerals/power per job instead of 4... like how farms generate 6 food.
Minerals and power feel too scarce lategame, this change would help that problem, along with making machine empires not feel so strapped for cash. This change will also eliminate the whole "farming food to sell for energy is more energy efficient than simply generating energy" thing.
Feel free to agree or disagree.