So, I've been reading the defines.lua and they look really, really awesome (thanks, Paradox
). Especially the AI part...
I've been thinking for a while about making a mod that messes a lot with base_tax and base_manpower. However, I read that in EU3, rebel_size depends on sum of base_tax + base_manpower (I think?) and that cannot (as far as I know) be changed. That would pretty much kill my idea (or, at the very least, alter it dramatically).
Therefore, given the existence of this particular define:
LAND_FORCELIMIT_TAX -- factor on basetax on provs for forcelimits
I wonder if it would be possible (and not much of a hassle xD) to have:
REBEL_SIZE_TAX -- factor on basetax on provs for number of rebel regiments
and
REBEL_SIZE_MANPOWER -- factor on basemanpower on provs for number of rebel regiments
That would allow modders to work, for example, with a base_tax 60 (modded) that would translate to base_tax 6 (vanilla) without an absurd number of rebels...
What do you think? Feasible? Or too ambitious?
I've been thinking for a while about making a mod that messes a lot with base_tax and base_manpower. However, I read that in EU3, rebel_size depends on sum of base_tax + base_manpower (I think?) and that cannot (as far as I know) be changed. That would pretty much kill my idea (or, at the very least, alter it dramatically).
Therefore, given the existence of this particular define:
LAND_FORCELIMIT_TAX -- factor on basetax on provs for forcelimits
I wonder if it would be possible (and not much of a hassle xD) to have:
REBEL_SIZE_TAX -- factor on basetax on provs for number of rebel regiments
and
REBEL_SIZE_MANPOWER -- factor on basemanpower on provs for number of rebel regiments
That would allow modders to work, for example, with a base_tax 60 (modded) that would translate to base_tax 6 (vanilla) without an absurd number of rebels...
What do you think? Feasible? Or too ambitious?