Since North America is getting attention in the next patch I think it’s time to address the ahistorical speed of colonization that one sees of the continent. Currently Canada, the 13 Colonies (region), Louisiana, and even California are largely locked up by the early 1600s, before any (barring small outposts) were colonized IOTL. This is in contradiction to the slow pace at which the AI finishes the colonization of Mesoamerica and the Inca lands, the driving force of American colonization in the 16th century.
In an effort to allow for a colonial game past 1600 and allow colonizers like the Netherlands (and even France in some games) a chance at the region I propose a -50 settler modifier to the North American Colonial Regions (barring Mexico). This modifier would be labeled “Little Ice Age” and would reflect the colder than usual climate facing early settlers to the region.
Unlike in Victoria II, this would not block settlement of the territories affected. Instead it would significantly slow growth, encouraging colonizers to focus on the Caribbean, the Spanish Main, Mesoamerica, and the rest of South America first. Technology would eventually displace the growth modifier, allowing for more rapid growth as the game’s calendar progresses.
Additionally Colonial Nations would receive an additional bump in their national idea sets, from +20 to +30 settler growth, reflecting that once a CN gets established it would have a slightly easier time than the metropole in dealing with the climate.
Not only would the above give the colonial race a bit more game time to play out, it would also allow the Native states (which are getting much more content) time to survive and interact in a more dynamic way with the European colonizers.
In an effort to allow for a colonial game past 1600 and allow colonizers like the Netherlands (and even France in some games) a chance at the region I propose a -50 settler modifier to the North American Colonial Regions (barring Mexico). This modifier would be labeled “Little Ice Age” and would reflect the colder than usual climate facing early settlers to the region.
Unlike in Victoria II, this would not block settlement of the territories affected. Instead it would significantly slow growth, encouraging colonizers to focus on the Caribbean, the Spanish Main, Mesoamerica, and the rest of South America first. Technology would eventually displace the growth modifier, allowing for more rapid growth as the game’s calendar progresses.
Additionally Colonial Nations would receive an additional bump in their national idea sets, from +20 to +30 settler growth, reflecting that once a CN gets established it would have a slightly easier time than the metropole in dealing with the climate.
Not only would the above give the colonial race a bit more game time to play out, it would also allow the Native states (which are getting much more content) time to survive and interact in a more dynamic way with the European colonizers.
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