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mgreen48

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Shiggs, thanks for the tips. I have never had RAM problems with any other game so I am not sure why this game is doing it but I will look into it more. Also I will try to turn off the mods. I suspect that maybe I have too many running.
 

Brazilian Joe

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The game really likes 8GB RAM or more.

Also, if you have a lot of mods, be sure to defrag your game/HDD.
I'm on a SSD and it takes upwards of a minute - but I am loaded with custom buildings and have a bunch of gameplay mods active.
 

NZSimplicity

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Just timed my startup :)

loading from steam = 20.66 seconds
Loading current game from main menu = 34.11 seconds

I have 99 subscribed things from the workshop installed.. (hmmm, better find one more to make it the even 100 :D )
27 of those are activated mods)

System specs:
yVyMfX2.jpg

(Had to post specs in message cause signature doesn't seem to like me putting an image in it)
 

Miwi

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same issue here. I have an SSD Samsung 850 EVO. Around 20 mods and 500 assets installed. Needs ages to start a saved game or a new empty map, after new patch it needs even more time.

It's probably because of quite a few assets they are not correctly created. Output_log.txt is full of issues when loading assets. mesh out of bounds, many LOD issues, but I don't see a system. I can unsubscribe to a lot of assets but only that after unsubscribing other assets are listed with issues.
For me the whole workshop / asset stuff is a complete mess. If the assets have issues it should be denied to load them in C:SL to avoid problems. Obviously the game engine can detect issues with the assets (because the issues are listed in the output_log.txt), so when starting the game these assets with issues should be denied to load and a windows should pop up to disable or unsubscribe to these assets.
 
Last edited:

MiguelBazil

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If you have an EVO, even though it's an 850, I think it's worthy to check their NAND management bug (it was confirmed on the 840, haven't seen on the 850 but who knows...) where certain NAND's that are not updated with a certain regularity, there's a drop in reading performance.
http://www.extremetech.com/computin...d-performance-issues-being-prepped-by-samsung

Not saying it's that, just that it may be worth checking.
 

Miwi

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as you said this bug affected the EVO 840 but not the 850, so this is not even worth to ckeck and loose time. and the EVO 840 bug affected only files that were not touched / moved for ages. So pls don't mix up things here that have nothing to do with the issue.
 

MiguelBazil

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Nope, what I said is that it has been proved only on the 840, but the truth is that the 850 hasn't been out enough time to have this verified yet. It seems to be an issue with TLC Nands, and guess what the 850 EVO uses... But I'm not gonna persue this line anyway, good luck.
 

Miwi

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I7 3570k
16gig of ddr3
SSD
GTX 970

With 30 mods it taks 30 seconds.

so, if we make a projection... 500 assets = 500 sec ? :eek:;)

Btw, are you talking about mods or modified / newly created assets ? I suppose the mods only don't need so much time to load. The assets can easily sum up to one GB or more, so I assume they are the culprit for long loading times. Otherwise, an asset that is not used in a save game, does it get loaded into memory ? Questions about questions we don't know to answer....
Also a saved empty map needs long time to load, so probably the subscribed assets contribute to long loading times.

It would be really helpful to get a guideline from CO what we have to observe when subscribing to assets (and mods).
How many assets to subscribe is recommendable ?
Do we have to care for file size of the assets (single assets and total sum of all assets) ?
Are they safe to subscribe if no error occurs (as e.g. "broken asset" or anything similar) when starting a game ?
Do we have to check always the output_log.txt for errors after subscribing to new assets ?
If the assets don't meet the requirements (mesh out of bounds, Unsupported format [Importers, Native - Internal], very high vertices count, LOD errors etc etc..), it would be good to just strictly refuse the load of these assets (and a recommendation to unsubscribe) by the game itself - if these messages mean the affected asset could crash the game or lead to malfunction.
And pls don't give control of the output_log.txt to the users - without knowing the meaning of all these messages in the output_log.txt this is useless. We don't know what is a severe error and what is only an information to ignore. Besides this it's very time consuming always to check the output_log.txt for possible errors.
At least there should be simply a popup window "asset xyz doesn't meet the requirements and won't be loaded, pls unsubscribe" - this would be already really helpful and would avoid problems with the game because of badly designed assets.
 

Xannepan

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I have stopped playing this game and allso stopped modding, as startup takes more then 5 minutes now.

I have about 60 mods installed. Initial load times when game was released and without mods was about 20 secs.
 

Synthtronic

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Yes, this is very frustrating, we have so many Mods and Assets on Steam, but we can use ingame only a very few of them.
I only use 6 Mods and 20 Assets as maximum. More is not useful for me.
 

Cubicle Warrior

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so, if we make a projection... 500 assets = 500 sec ? :eek:;)

No, it's not linear. I played around with it. For me it becomes an issue with about 400 assets. With a little bit less it takes about 2 mins for the initial load (reloads are much faster indicating that some stuff is held in RAM), with a little bit more it takes forever to the point of breaking it completely. 300 are piece of cake. I have plentiful of RAM so maybe THAT's the problem.
 
Last edited:

kosh22

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My load time remains as it was in the original post. I wonder if it is partly because the software goes off and checks for updates on every single asset. I've not done a test with internet disconnected to verify this.
 

Miwi

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I have about 900 assets but game start is fast to get in the main menu, only a like 5-10 sec. Loading a saved game or starting a new needs about 3 1/2 minutes.
Now I have 16 GB RAM but with 8 GB it was the same.