Sllllooooowwww Pace of Game Play

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gathomas88

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Fastest should be the fastest speed your computer can handle (as in its uncapped). At least that's how it is in other pdx games.

Well... It's not. *shrug*

The game starts at a "fast" speed roughly comparable to other PDX games, but within 50 years or so, it slows to about 1 to 1 and 1/2 days a second (this latest patch is actually an improvement in that it stays fairly constant at that rate).

That has more to do with the age and lack of optimization in the game engine than any particular pc spec.
 
Last edited:

Vanhal

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The problem is that lag basically renders Stellaris' "fastest" about on par with CK2's "normal."

Lag is entirely different matter. I meant that the fastest speed in Stellaris without any lag is very slow compared to fastest speed in CK2 for example and i always wondered why it's even this way, after all there is nothing that could prevent anyone for playing on slower speed if they want.
 

yonderTheGreat

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I would think growth rate should multiply by the numbers of Pops on a planet. It's much faster to grow a whole block of population with a 100 people, rather than 2. So I don't get the whole logic behind this either.

There's *MUCH* more to population capacity than space and current population. There's a reason Earth's history was a *fairly* slow rate of growth prior to the Industrial Revolution. It has to do with food and health care and all that jazz. Just... the Space Age version of that. And remember, based on what we have experienced on Earth, once you get past a certain level of advancement, the birth rate actually goes DOWN, so it makes sense that would stay in place at least at the beginning of space exploration.

So think of food as all the food and stuff to grow. And think of it as a static value, not as a multiplier. More like Civilizations food in a sense. The multiplier doesn't really make sense once you realize that it's a tradable commodity. Why would 1 food have a bigger effect on a heavily-populated world than it has on a barely-populated world? If anything it should be an inverse (which I think is what people here are complaining about).

Think of food as extra supplies, not as pure food.
 

grandad1982

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Well... It's not. *shrug*

The game starts at a "fast" speed roughly comparable to other PDX games, but within 50 years or so, it slows to about 1 to 1 and 1/2 days a second (this latest patch is actually an improvement in that it stays fairly constant at that rate).

That has more to do with the age and lack of optimization in the game engine than any particular pc spec.

Yes I'm aware of that. That doesn't mean that its not working the same way as fastest on other pdx games. Of course it may well be capped I have no idea but the point I was making was that its not really possible to add more game speeds at the upper end if the upper end is already going as fast as it can.

Optimisation and lag removal would speed it up yes, but thats not really what I'm talking about.

EDIT:
Tbh we could use 2 more speed settings. Fastest speed seems like speed 3 in CK2, and there are 2 more speed settings there. And not only in 2.2, it was always too slow.

To be even clearer I was responding to this.
 

Devovo

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I'm sorry but...

There's *MUCH* more to population capacity than space and current population. There's a reason Earth's history was a *fairly* slow rate of growth prior to the Industrial Revolution. It has to do with food and health care and all that jazz. Just... the Space Age version of that. And remember, based on what we have experienced on Earth, once you get past a certain level of advancement, the birth rate actually goes DOWN, so it makes sense that would stay in place at least at the beginning of space exploration.

Hey thanks for the explanation why it would take so long for population to grow and that it may actually decline as we progress in technology. However this is a video game and I am a Human with an average lifespan of 80 years; I rather not spend my entire life trying to play one round of Stellaris, but based on your information it would take my entire life span to just start colonizing a planet in this game much less win the game (exaggeration).

Honestly the game slowing down this much loses a lot of what made it so interesting and unique to play. The changes are great and open up many options in the game that were previously underperforming like slavery or stealing pops. Additionally they make previous options much more interesting and well adapted to your playstyle like technocracy or aristocratic elite. The one limiting factor is the speed of the game population growing slowly and secondary and tertiary resources decreasing your economic speed results in a very slow and very non-interactive game. Compounding this lack of interactivity is still the undercooked and imbalanced combat system which is still really boring compared to other games. (Still holding that sign up since the games release "Please Make Fleet Combat Fun and Interesting".)

I mean if I forgot the pause button existed for awhile 2.2 has to be really slow. Also slow game + lack of resources due to middle-men resources (Consumer Goods + Alloy) makes the game really short...

I play with many players whose objective of the game is not to have fun (or definition of fun is inflicting pain on others), but to see how fast they can make the other person quit via pounding them into the ground before year 2208 comes up. Which is made easier by 2.2 because if you don't dedicate your all to alloy production the moment you meet a neighbor is the moment when 40 corvettes from a Fanatic Militarists with Distinguished Admiralty hit you in the face long before you had a chance to react. Suddenly your planet of science/unity/growth and defensive fortress is tissue paper against a chainsaw. And because you have so little resource and grow so slowly you can't react to this. One minute you're scouting THEN BAM you get a notification of alien empire meets yours, claim your capital, declaration of war, enemy fleet approaching, star base destroyed, enemy forces landing on planet in about 5 seconds. Kind of why my friend who likes xenophile and federation forming hates me so much. He has no way of countering this other than doing the same focusing on alloy production not expanding too much and going some degree militarists. IT'S GREAT/HORRIBLE these are the fastest games of Stellaris because it boils down to a knife fight in the fog. One second you're reaching out trying to see whose around anxious and scared, the next you're in a bloody corvette stab match with wars lasting a few minutes at best and one side get's all their pops evicted and turned slaves because why deal with slow pop growth when you can just enslave 20 pops from another empire.
 

Sinister2202

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There's *MUCH* more to population capacity than space and current population. There's a reason Earth's history was a *fairly* slow rate of growth prior to the Industrial Revolution. It has to do with food and health care and all that jazz. Just... the Space Age version of that. And remember, based on what we have experienced on Earth, once you get past a certain level of advancement, the birth rate actually goes DOWN, so it makes sense that would stay in place at least at the beginning of space exploration.

So think of food as all the food and stuff to grow. And think of it as a static value, not as a multiplier. More like Civilizations food in a sense. The multiplier doesn't really make sense once you realize that it's a tradable commodity. Why would 1 food have a bigger effect on a heavily-populated world than it has on a barely-populated world? If anything it should be an inverse (which I think is what people here are complaining about).

Think of food as extra supplies, not as pure food.
Like I said, living conditions should somehow affect growth speed as well imo, while allowing us to grow multiple species in parallel. If you only want to have one species, that's fine. As long as they have utopian living conditions, their growth speed should be decent if that were the case.

And like the above person wrote, this is a game. It's not like any of us are asking the game to simulate birth rate/death rate health economy fertility rate infant survival rate etc etc.

You know, in fact Earth's population growth has been waning like you said. If factors affecting that were to be factored into the game, it'd be a total nightmare.

With that aside, I don't believe technology is the actual reason for birth rate decline, but more like societal development. But that's a discussion for another topic at another forum.