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May 8, 2004
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Well just started something along these lines in the Eu2 forum and it is approching 1000 views so I suppose it is doing fine. Therefor thought I would start up here. This is moddeled after a great guide for Vic players in that forum. The idea is to give small excerpts on each countries postion, advantages, and what amount of skill a player have to play it. I am enjoying writing the other guide and would like to start another. This guide would be intended for newbie use only. I would like publc opinion before I begin as it is a considerable project. To see what to expect follow my sig. to the nation guide.

Much Thanks, Sarah
 

Henry v. Keiper

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I believe they've already done this...
 
May 8, 2004
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Henry v. Keiper said:
I believe they've already done this...

For HoI where?
 

snoopdogg

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Yes but that one is a bit dated, and we could add in many of the other often played nations...I'll give it a shot.

The superpowers of the superpowers

USA: In any campaign the most powerful nation in the game. Massive manpower, nice navy, a lot of key resources, and an industry second to none. A good beginner nation, as defeating the Axis powers will be like swatting a fly with a bazooka. You don't start with a huge military, or great doctrines, but that isn't really a problem because your enemies are thousand of miles away, and you will catch up very quickly. You can easily have the best navy, airforce, army industry and technology of all countries by games end, so go ahead and research and build a whole lot of everything if you like.

Soviet Union: Another heavyweight power only with a weaker industry than the US, and some possible enemies very nearby. You enjoy an almost endless amount of manpower, huge amounts of land, some very well fortified key provinces and the second biggest industry in the game. Unlike the US though, the threat to the west will force you to narrow your focus: You will want good techs in armor, air power, industry, electronics and especially infantry, and land doctrines. Naval power and atomic research are pretty much a waste of time. Guard you borders with the Germans, and remember if their army is to strong initially you can afford to lose a lot of ground if you must. Once their stretched thin: attack!

Germany: Not as easy a game as the other two. You have the third best industry, good manpower, and not as many resources as they have. You do have some nice advantages over the rest of the powers though: arguably the best assortment of military leaders, the best starting military technologies, and a lot of land all around you waiting to be conquered. ;) Your main researching focus should probably be the air force(especially short range fighters and tactical bombers), land doctrines, industry, electronics and especially infantry and armor upgrades. Subs and other naval techs are up to you, but a strong navy isn't really going to be a necessity until you decide to invade the UK and US, and you've got a more pressing matter to attend to further east. The A bomb again is too much of a drain on your economy. Once you've gotten past the easy stuff will come your true test: the invasion of the USSR. This is probably where your game will be won or lost. Remember once you've gotten your rolling forward, you can lose a lot of that newly conquered territory. Far more important is to gain a local force superiority over the Soviets. So hit them hard with large mobile armies, and create pockets to encircle and destroy. Good luck and may the force be with you.
 
May 8, 2004
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Snoopdogg do you mind if I edit your posts a bit and use them in a portion of the guide?
 

MegaPIMP

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Luxembourg
Luxembourg is in the right sport for some action early on, you'll need at least level 12 forts and 20 divisons, you will get none of that before you are crushed like bug though! So try to join the Axis as soon as you can or restart the game ;) You do not have much industry, no army, no resources so take military control over Germany quickly and roll it's mighty armies over your country into France to get some land early on, may the force be with you!
 

unmerged(27034)

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Mar 22, 2004
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Italy ( From what I remember after playing Italy in the '39 scenario. The text will proably need some more work I think )

Italy starts with a decently sized army and airforce plus a large navy. Unfortunately, quality isn't too good in your millitary, as you are behind technologically. Quantity over quality is especially true for the Italian navy. Some of the most obsolote ships can probably be disbanded or converted to escorts right away, as they are useless and do cost supplies.

Italy got enough manpower and resources, but is short on Industrial Capacity. Italy do however got some 1-2 IC provinces that can be upgraded. Since Italy already got quite an amount of units, supply costs will be high. This limits IC avaible for research and unit building. Tanks will be probably be too expensive to build and research.

Naval bombers are the key to winning the battle against the royal navy. On land, a combination of infantery and bombers will work well.

Strategically. Ethiopia works best a puppet. If you annex them, it will be hard keeping the troops there in supply if you get into a war vs the allies. Expanding into the Balkans early can get you into trouble because of the spheres of influence. If you wait too long, Germany may take it instead, or recruit the balkan nations to the Axis. One solution is joining the axis early, and then going after the places you want immidiately.

Joining the Axis can give you the odd tech, protection against a Axis DoW for aggresion on the Balkans, adn the satisfaction of playing historically, but makes you vulnerable against a Germant loss against the Soviet Union. Joining the allies will probably give you more tech, but the problem with some angry german neighbours on the northern border. Staying independent makes aggression difficult because of the Spheres of Influence.

If you do join the axis, everything will be much easier if you can seal of the meditereanen by taking Gibraltar and Suez.


snoopdogg said:
Germany: Not as easy a game as the other two. You have the third best industry, good manpower, and not as many resources as they have. You do have some nice advantages over the rest of the powers though: arguably the best assortment of military leaders, the best starting military technologies, and a lot of land all around you waiting to be conquered. ;) Your main researching focus should probably be the air force(especially short range fighters and tactical bombers), land doctrines, industry, electronics and especially infantry and armor upgrades. Subs and other naval techs are up to you, but a strong navy isn't really going to be a necessity until you decide to invade the UK and US, and you've got a more pressing matter to attend to further east. The A bomb again is too much of a drain on your economy. Once you've gotten past the easy stuff will come your true test: the invasion of the USSR. This is probably where your game will be won or lost. Remember once you've gotten your rolling forward, you can lose a lot of that newly conquered territory. Far more important is to gain a local force superiority over the Soviets. So hit them hard with large mobile armies, and create pockets to encircle and destroy. Good luck and may the force be with you.

Some points that I think should be added:
1 ) Germany gets lots of land doctrines for free from events. This gives them an advantage technologically that isn't apparent at first glance. Also, it means that Germany shouldn't be researching land doctrines untill after the Sudentenland Crisis.
2 ) "Your main researching focus should probably be the air force(especially short range fighters and tactical bombers), land doctrines, industry, electronics and especially infantry and armor upgrades"... AND ARTILLERY.
 
May 8, 2004
699
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Hey wait don't post more I have the first rank I just need to edit it. I will have it on the site by Monday night. I've been busy at another paradox related forum lately take the link in my sig for details. Not to advirtise but it has a newly made fanfiction area.
 
Apr 5, 2003
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koti.mbnet.fi
I posted a walkthrough for Germany some time ago. Unfortunately it's for 1.05c, and hasn't been tested with the newest version.
 
May 8, 2004
699
0
Excuse me, but I going to hold back on this for a week or two and post multiple ranks of countries. Is that fine?