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sparta105

Hegemonial Overlord
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Jul 9, 2014
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Hi there! I've been playing with common sense for some time and I noticed that development was a bit... off. It merely represents the value of the province. And there is nothing wrong with that (this is why it was implemented in the first place) however, I think we could take it one step further.

From what I gathered, base tax stands the population, base production stands for the production capacity of the trade good present and base manpower stands for the draft. Right now you can't raise one above the sum of the other two. But what if we tied it to base tax instead?

What I'm suggesting is that you could raise base tax just like you do now. But you shouldn't be able to raise base production and base manpower above the levels of base tax. Why? Because there is so much "X" number of people can do. Remember, base tax represents the province's population (more people -> more tax).

To compensate for this, base production shouldn't raise the production efficiency but the actual goods produced (more people working -> more goods for the market). I don't want to write numbers here because I'm not a balancing expert.

And here's the big one, base manpower. If you raised base manpower above "X" percent of the base tax you would hurt the economy of the province so much that you would actually loose goods produced (draft more men -> less people work). Again, no numbers here because I'm not a balancing expert.

So... what do you guys think?
 
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