Well, as long as we are discussing DP sliders, I might as well lay mine out...sorry if it's a little OT.
Plutocracy ----------X Aristocracy (10)
Decentralized ----------X Centralized (10)
Narrowminded X---------- Innovative (0)
Free trade X---------- Mercantilism (0)
Defensive ----------X Offensive (10)
Naval -------X--- Land (7)
Quantity ----------X Quality (10)
Free Subjects X---------- Serfdom (0)
Aristocracy is nice for the diplo bonus
Centralization gives me back some of the tech loss from narrowminded, and gives better production.
Narrowminded gives colonists, stability, and missionaries, need I say more?
Free trade is nice for the extra colonists/merchants.
Offesive is handy for morale and shock bonuses, and I never build forts over level 1 anyway.
I tend to prefer Land combat, but I like to keep my navy viable.
Quality's firepower and morale bonuses are too good to ignore.
Freedom's morale and production bonuses are good.
As you can see, I rarely do anything with half-measures.
Plutocracy ----------X Aristocracy (10)
Decentralized ----------X Centralized (10)
Narrowminded X---------- Innovative (0)
Free trade X---------- Mercantilism (0)
Defensive ----------X Offensive (10)
Naval -------X--- Land (7)
Quantity ----------X Quality (10)
Free Subjects X---------- Serfdom (0)
Aristocracy is nice for the diplo bonus
Centralization gives me back some of the tech loss from narrowminded, and gives better production.
Narrowminded gives colonists, stability, and missionaries, need I say more?
Free trade is nice for the extra colonists/merchants.
Offesive is handy for morale and shock bonuses, and I never build forts over level 1 anyway.
I tend to prefer Land combat, but I like to keep my navy viable.
Quality's firepower and morale bonuses are too good to ignore.
Freedom's morale and production bonuses are good.
As you can see, I rarely do anything with half-measures.