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Castellon

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I hear all kinds of conflicting reports about the diminishing returns on having budget sliders more than 50%.

Eg.
In Chema's Beginers guide he states:
" Tip: Keep in mind that although it may be tempting to maximize your Stab investment (extreme right position), it rarely pays to do so since by going above a 50 % position in any investment slider, the time advancement is smaller and smaller. This is true to all investment sliders as a general rule"

But others on this board have said there is no decrease in effectiveness of investment greater than 50%.

So does anyone know for sure?
 

ForzaA

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I think this is just a problem of maths:

We'll use an example:
1.you have a total budget of 1000, so 1% is 10 ducats/month.
2. increasing a certain tech/stab. costs 1000. (just for calculating)

then, if i use 1% of my budget for this tech/stab, it'll take 100 ( > 8 years) to get the level.
would i use 2 % of my budget for this tech/stab, it'd take 50 months.
if i use 10% of my budget then it'll take 10 months.
Now we'll compare 1% and 10%:

1% means 10 ducats => 100 months
and increasing it by 1% doubles the budget and halves the time needed.

10% means 100 ducats => 10 months
increasing it by 1% makes the budget 110 ducats, and the time 9+ months.

here you can see that the same increase in money gives a lesser effect at higher percentages , you need to increase it further to get the same "time effect"


So both things are right: the time effect gets less and less, but the effect in budget spent is the same.
 

Castellon

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This line of thinking had occured to me but it has a serious flaw!

Back to your example.
We do not want to get just one level, we want in the end lots of them 140 in all 60+60+10+10 plus some stability levels.

So lets look at having to get 10 levels.

Still have our 1000 per month income and each level cost 1000.

So if I put 100% in one area, I will get the level in 1 month.
I will get the 2nd in two months the 3rd in three months ...

If I put 10% as in your example: I will get all 10 levels in 10 months.

So we can see that using both methods we get the same increase (10 levels) in the same amount of time. However there is a big advantage to the first method. You get the increase in the first few levels earlier than the second method.

The effect in the game would be that your troops fight better sooner, and you make money faster because you get the extra months at higher trade levels. which also means that your income spent on research is higher, which means you would finish the last tech even sooner.

So I hope you see my point.
 

Castellon

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Isaac Brock, I do not really follow the logic of that. I have my tech messages set to pause and notify me when I obtain a new level, I then have the option to change what I am researching. Are you saying, set your research equally over all areas just because you might forget to adjust it. :confused: