Treasury comes from taxes + commerce + tributes.
Slaves should come mainly from conquest (at the end of the Roman Empire the price of slaves increased as they became scarce), thus the program shall only grow freeman, citizen or noble POPS in our settlements/cities for the allowed cultures. Then, the player could choose to increase its slave population, embrace freedom or a mix of both:
To promote this evolution from a slave economy to a more trade based economy, besides the lower risk of SPARTACUS rebellions, the game shall increase the scarcity of slaves at the middle/end game by favoring the promotion of slaves to freeman. This can be done by the civilization value of the territory and/or the civic advances. This would also decrease inflation at the end of the game.
EDIT: minor corrections
- Taxes: come from Freeman and slaves, but mostly from slaves. The base tax is influenced by the output efficiency but because slaves are always considered 100.00% happiness when calculating output, you end up with the simple formulae more slaves more taxes.
- Commerce comes from trade routes selling or buying goods produced by... slaves. You need the trade routes generated by Citizens and Nobles, but they are void without a surplus of goods to trade.
- Tributes are not significant.
Slaves should come mainly from conquest (at the end of the Roman Empire the price of slaves increased as they became scarce), thus the program shall only grow freeman, citizen or noble POPS in our settlements/cities for the allowed cultures. Then, the player could choose to increase its slave population, embrace freedom or a mix of both:
- The player that wishes so can do the following to increase its POP slaves:
- Start wars for slaving purposes
- Enact laws promoting the demotion to slaves (like slave Treatment Sanctions or new ones, like the prohibition of freeing slaves law)
- Slave a whole culture, denying its civic rights, then every growing POP of that culture will be a slave
- Build slave estates that shall negate the slave promotion on the settlement by default (the slave promotion button shall disappear, only this building will allow it)
- The player that wishes so can have a viable economy with less slaves by:
- Build mines and farming settlements to decrease the slaves needed for local surplus
- Build Tax offices in cities that will tax more efficiently Freeman
- Enact laws to get a tax on Citizens and Nobles (new)
- Starting in a province with X slaves under Y happiness will transform all slave POPS in a militia. The player will have to beat them, loosing the slave POPS as they are killed to quell the rebellion. The slaves will not conquer territories nor siege towns but If they are not put down, a timer on other provinces will set off more slave POPS to militia. At the end, the player will loose all slave POPs if nothing is done.
To promote this evolution from a slave economy to a more trade based economy, besides the lower risk of SPARTACUS rebellions, the game shall increase the scarcity of slaves at the middle/end game by favoring the promotion of slaves to freeman. This can be done by the civilization value of the territory and/or the civic advances. This would also decrease inflation at the end of the game.
EDIT: minor corrections
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