This sounds like Blorg shenanigans
"You *will* be my friend! I will kidnap you if I have to!"
"I've been involved in numerous raiding bombardments on Fallen Empires, and I have over 300 confirmed friends."
- 7
This sounds like Blorg shenanigans
"You *will* be my friend! I will kidnap you if I have to!"
Assuming they come at all.Does anybody else feel like thrall worlds come too late in the game to matter?
Ok sure, but that would then apply to the liberated slaves as well.To do it at pop scale covertly (landing parties would not work covertly at pop scale, that's how you abduct individuals like assets or leaders) it would need an established criminal underworld to hide within.
Those are called fortresses and provide defense armies.The game does not provide any way to actually roleplay this out, but a utopian society in my opinion would have organized local self defense militias.
Ok sure, but that would then apply to the liberated slaves as well.
So also no slaves escaping unless crime.
At this point the theoretic railroad does nothing.
Ed: Tying anything to crime before a rework will result in it doing nothing.
My proposal, at the start of the thread, was that slaves need overseers. They would have a parallel structure specific to slaves which, if the overseer positions are fully manned and the slaves are kept working, prevents escapes and increases their outputs.
Crime wouldn't make it easier or harder to poach or liberate slaves, having too many of them idle or not enough whips would. A different problem to manage that makes the system feel different to use.
And then you said:My proposal, at the start of the thread, was that slaves need overseers. They would have a parallel structure specific to slaves which, if the overseer positions are fully manned and the slaves are kept working, prevents escapes and increases their outputs.
Crime wouldn't make it easier or harder to poach or liberate slaves, having too many of them idle or not enough whips would. A different problem to manage that makes the system feel different to use.
Because slaves outnumber your ruling class, so every slave housing unit can harbour railroad and resistance pops. You have no mass social basis for kidnapping and enslaving my utopian pops, none of my pops are going to hide you. I have a mass social basis for liberating your slaves, and your own pops will help me and hide me from your enforcers.Why wouldn't this apply to a slave society as well?
Yeah.Because slaves outnumber your ruling class, so every slave housing unit can harbour railroad and resistance pops. You have no mass social basis for kidnapping and enslaving my utopian pops, none of my pops are going to hide you. I have a mass social basis for liberating your slaves, and your own pops will help me and hide me from your enforcers.
It is ok, in fact it is essential, to have asymmetry between freedom and slavery when it comes to how the political simulation plays out.
Factions and politics are actually a decent source of Unity income, particularly if you invest in them. Really, investing in them should be easier. Right now there's just one tech, one Government type, two civics, and Egalitarian ethics that boost them (that last bit doesn't even make any sense, if you have an imperial society then keeping the powerful noble houses happy should boost unity just as keeping the powerful political factions does in a Democracy).So it seems like the first fix needs to be making factions and politics matter. If I cared about different pops with different politics, then I would care about enslaving them so that they can't create problems. Or if I cared about the fact that my xenophobes detest living alongside free aliens, or that my authoritarians need someone to grind under foot to be happy, same thing. I'd say we start by sharpening the difference through fixing how free pops behave.
No. Living standards are worth a particular upkeep and the more expensive living standards are not trivial to pay. If you made Utopian Abundance also cause pops to use up double the amount of Amenities or something, it would be garbage.Then I think a good way to adjust this might be through three more changes: First, make upkeep harder to pay. As with many areas of Stellaris, the game assumes that resources are harder to come by than they are. Things like housing and happiness should be more expensive to achieve, because right now I can't think of a time I've ever actually thought about the costs of maintaining my population.
Using Indentured Servitude slavery to incorporate Specialists into your empire with no CG upkeep is already a big bonus, and is one of the two big, worthwhile uses of slavery in Stellaris right now. The issue is that Chattel Slavery is garbage and most slavery bonuses are geared towards Chattel Slavery, so slave empires have no real incentive to invest in slavery.Then, give players more control over slavery living conditions. I'd like to adjust housing, food and amenities down to barely anything. If population upkeep is a real, meaningful cost for my empire, a population that requires virtually no upkeep will be a big win. Now I can see the benefits here.
No. Living standards are worth a particular upkeep and the more expensive living standards are not trivial to pay. If you made Utopian Abundance also cause pops to use up double the amount of Amenities or something, it would be garbage.
I was expecting a thread about how people love the sound of the whip but the constant crying from the slaves was tiring for people. Not sure if im dissapointed or not...
No no, this is the slaver convention. And we are just pissed that slavery is not as effective as it was in the good old days, and by that, I am referring to Stellaris and not actual history.I know. I personally cant sleep if im not enslqving se xenos scum in my mines. But the topic title is anti-slaver so I was expecting dome complaints about hurt feeling or something..
I know. I personally cant sleep if im not enslqving se xenos scum in my mines. But the topic title is anti-slaver so I was expecting dome complaints about hurt feeling or something..
Mostly I want slavery to be good enough to be interesting for me to overthrow, and to open room to buff utopia some more in ways that make it interesting to playRight now slavery is morally bad if you're not a slaver, and it's mechanically bad if you are one.
In this patch slavery is objectively bad. Poor slavery! Won't someone think of the children? (... working in my mines ...)
Mostly I want slavery to be good enough to be interesting for me to overthrow, and to open room to buff utopia some more in ways that make it interesting to play