I have a simple proposition.
- Remove slavery and purges from authoritarian ethic (but leave slaver guilds, which would allow for slavery, and stratified society).
- Change few slavery types into "servitude", which has much lesser meintenance, housing, and can pissed off egalitarians: Indenture, domestic and battle thralls, wich have bunus production/output/ less input when work as metalurgist/artisans, entertainers/clerks, soldiers/enforcers, and when species put into servitude are not working (they have priority for "their" work, but all other jobs have reduced weights), have special jobs assigned (so they always do something): scavenger for unemployed indenture servants (produce X alloy/month), servants, militia (spawn defece armies).
- Remove servitude species rights from xenophobes.
One can ask why.
Because few reasons:
1. For now, Xenophile anti-slavery mindset is highly anti-authoritarian.
2. Indenture slaves and servants are treated as slaves when we know from rl that it is not the case, from description of those jobs, it looks like indenture slaves are not payed, but because they have debt to pay, and once they work their debt, they will become free, and earn money. Servants are just servants, maybe low payed, and living in someone's else home, but still workers. All of them have contracts and are not property of someone's else, they have rights even tho less, and are not a definition of slaves.
3. To distinguisgh xenophobe slavery which is based on hatered and fear, and authoritarian slavery which is based on unequality in society, and efficiency.
4. Because there is nothing like "good slaver", but there are examples of "good masters" which cannot be rolepleyed in current stellaris.
Ok, judging by the tone of your more recent postings I decided to stop continuing this thread of conversation. Instead I'll just comment on the statements you made in your original posting, pointing out why I disagree with it as I go:
- Remove slavery and purges from authoritarian ethic (but leave slaver guilds, which would allow for slavery, and stratified society).
Authoritarian means there is a chain of command, with few people in the lead and most following orders. Slavery may not be inherently part of it, but authoritarian structures tend to result in the lowest classes being treated pretty much like slaves, even if they're not called that. Given that slavery is just an optional feature you can choose to use or not, I see no good reason to demand taking it away for all players. You can give all races full civil rights if you prefer and be happy - why take away from others? Moreover, removing slavery but allowing slaver guilds is clearly contradictory.
I can agree with purges - they are clearly irrational and since xenophobia is considered an 'irrational fear' of another race or species, the wish to purge them could be interpreted as one of the expressions of the xenophobe ethic. For authoritarion ethic, I see no obvious connection. That said, again this is an option, not a must. I play authoritarian a lot, but never use purges, except when there is no other options (hive minds that can't be integrated)
In short, you're asking for things that are already optionally possible to make mandatory for everyone, taking away choice, based on your own opinion,
- Change few slavery types into "servitude", which has much lesser meintenance, housing, and can pissed off egalitarians: Indenture, domestic and battle thralls, wich have bunus production/output/ less input when work as metalurgist/artisans, entertainers/clerks, soldiers/enforcers, and when species put into servitude are not working (they have priority for "their" work, but all other jobs have reduced weights), have special jobs assigned (so they always do something): scavenger for unemployed indenture servants (produce X alloy/month), servants, militia (spawn defece armies).
Your suggestion would make 'servitude' another subtype of slavery. This would not add anything to the game, as you can already have people (and robots) working under servitude already. But it would take away the option to have slaves with a specific subtype work in households, something that existed in the roman empire already.
Again, you are suggesting to needlessly take away an existing option in the game, although you can already choose to play exactly in the way you prefer.
- Remove servitude species rights from xenophobes.
Servitude is ot a species right, it is a profession. And it is not connected to other species. There is no reason why members of your own species can't work e. g. as butlers, maids, or other kind of household servants. And that is what the game allows right now.
Again, you can choose not to use servitude. Your play style is not affected in the current state of the game, but you wish to limit the options for everyone else.
1. For now, Xenophile anti-slavery mindset is highly anti-authoritarian.
Umm, no? 'Xeno' refers to your relation to other species which you may love (phile) or fear (phobe). While a mindset to love other species is probably inducive to not liking slavery, that is not a mandatory consequence. We do have examples of empires (again, the roman empire) where many people treated their slaves very well, and slaves loved their masters, because they protected them and gave them a home. Freedom is a valuable good, but it comes with responsibility and uncertainty. Depending on the situation in your empire, some people may rather give up their freedom than taking responsibility for their own decisions and the risk to lead a free but hard and painful life.
Your argument may hold for many would-be slaves (and maybe even masters), but most certainly not for all. Inany case, even if I accept your argument as is, it is not enough reason to take away an option from other players.
2. Indenture slaves and servants are treated as slaves when we know from rl that it is not the case, from description of those jobs, it looks like indenture slaves are not payed, but because they have debt to pay, and once they work their debt, they will become free, and earn money. Servants are just servants, maybe low payed, and living in someone's else home, but still workers. All of them have contracts and are not property of someone's else, they have rights even tho less, and are not a definition of slaves.
Now you're messing with Stellaris terms and real world terms. In Stellaris, servants are pops with a specific pop trait, slaves ar epops with a specific civil right. These can be combined or used separately, and that pretty much covers most variants of servitude and slavery from history that we know of, not just the few you're referring to. Your insistance of removing an option that has a widely known (except to you) archetype in history is not a valid argument.
3. To distinguisgh xenophobe slavery which is based on hatered and fear, and authoritarian slavery which is based on unequality in society, and efficiency.
Why should that even matter? And why should it be one or the other? Look at your pops, individually, and you'll see that some of them are authoritarioan and some are xenophobe, no matter what ethics your empire has. Some will tread slaves and servants one way, some will treat them the other way. Either way, why should that be a reason to limit either empire ethic in the way you suggested?
4. Because there is nothing like "good slaver", but there are examples of "good masters" which cannot be rolepleyed in current stellaris.
'slaver' may have a bad connotation, and for good reasons, but, again, in the time of the roman empire this wasn't the case at all: Slavery just meant that you had to follow a master's orders, but the master was also responsible for your wellbeing. Mistreatment may have been common or not, but at least the roman law protected the slaves to some degree. The bad connotation of 'slaver' only gradually developped over centuries, because the administration did not punish mistreatments enough, to the point that slaves de factor lost all rights. But that is not an inherent trait of that slavery system, only of bad (and often corrupt) adminstations!
It is perfectly feasible to design an empire that uses slavery as a means to get people out of debt, to let criminals make up for their bad deeds, or just to lower unemployment - without all the bad stuff. In fact I do tend to give slaves the best possible living standards - and why not?
Tl;dr.:
The changes you're asking for do not introduce anything new, they only take away options extisting in the game. They would not improve the game in any way, only make it worse for those players who'd like to keep using these options.
The reasons you gave pretty much break down just by looking at the elephant in the room: slavery in the roman empire.