Maybe not slaves specifically, but low living standards vs. high living standards work that way such that you effectively pay less CGs to make lower strata pops unhappy that ceases to matter since its balanced out by more happy, more influential high strata. Effectively becoming a "do you want free CGs" button that Egalitarian societies are punished by not being able to use.
Do you have a source for the political power cap? That would make stratified society a lot weaker.
What are folks' opinions on syncretic evolution for a made to order slave race?
It's funny you said "slavery boni", as the Boni are a race of people descended from Runaway African slaves in French Guiana. The plural for bonus is just bonuses![]()
Sligthly off-topic but no. The plural of bonus is boni. I know english tried to make it "bonuses" but in latin (where it comes from) it is boni so it should stay boni
What are folks' opinions on syncretic evolution for a made to order slave race?
Do slaves migrate? If they don't that would be a downside - migration saves a lot of micro.
I mostly agree, but re repugnant I do tend to use a lot of clerks. I know amenities and trade value aren't resources so they don't get boosted by servile/(very) strong/chattel slavery, but the slaves are no worse at it than a research focused main race, and sometimes I squeeze in Thrifty on my slave race.<snip>
Several negative traits are pretty much free points; serviles can take either the bad leader traits for no penalty at all, or repugnant (they won't be doing much amenity work) and nonadaptive (they won't be using consumer goods, slight food usage increase doesn't matter, and they get an amenities discount for being slaves anyway) for four extra points to spend (on very strong and industrious probably).
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No noble estates? :-(Could be some others, but I don't remember. I have a bunch of thrall worlds in my current game, and stability doesn't seem to be an issue. Then again, I have the +2 rulers from the trader temple for extra happiness (because stratified society gives them +900% political power, so yay).
- +8 living space called something like "slave shacks"
- +2 living space, +2 enforcer jobs, don't remember what it's called
- Hydroponics farm, +2 farmer jobs
- That +15%/+25% farming output one
- Stronghold/fortress
- Military academy
- The temple given by one of the trader fleets, if you have it
I mostly agree, but re repugnant I do tend to use a lot of clerks. I know amenities and trade value aren't resources so they don't get boosted by servile/(very) strong/chattel slavery, but the slaves are no worse at it than a research focused main race, and sometimes I squeeze in Thrifty on my slave race.
No noble estates? :-(
It's absolutely amazing. IMO any race that isn't either Syncretic or Mechanist is gimping themselves unless they are really specializing for some specific gimmick, because in general the advantages of slaves or robot slaves are great.
Yeah, entertainers as sex workers doesn't bother me per se but *enslaved* sex workers are an entirely different can of worms. Still, the game does try to balance things, so folks who want a powerful playstyle which doesn't make them feel like bad people can do quite well with migration treaties and xenophile egalitarian ethics.Clerks are pretty lame if you're slaving, just find yourself some charismatic xenos to make into domestic servants. If you still want to fill the pointless clerk jobs for that tiny trade value, make your sexy xenos of the night thrifty as well. Bonus points if you give them the unity trait so they make them extra good at working your 'entertainment' complexes.
Gods this game is horrible.
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Agreed. Syncretic Species is amazing because Servile & because bio-modification requires already extant species to modify, and there are a lot of limitations on what you can do to members of your primary race (even sub-species of same). Mechanist just gives you a minor head start.Everyone should be making robots ASAP, but given you are Materialist (and thus the techs have a high spawn weight), then Mechanist only gets you ~10-20 years of robot production.
Can you build crystal mines/mote harvesting traps/etc on thrall worlds? It would be thematically appropriate (but so would noble estates :-/)
Here’s a question:
Are enslaved synths affected by slave processing facilities?