Slavery boni vs. happiness boni

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stumason

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It's funny you said "slavery boni", as the Boni are a race of people descended from Runaway African slaves in French Guiana. The plural for bonus is just bonuses :)

As for syncretic evolution - I am just trying out a build now for the first time with some little monkey slaves. Seems to be working quite nicely, although I am likely to abandon this game as the AI seems to have stopped building fleets for some reason...
 

Xaelyn

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Maybe not slaves specifically, but low living standards vs. high living standards work that way such that you effectively pay less CGs to make lower strata pops unhappy that ceases to matter since its balanced out by more happy, more influential high strata. Effectively becoming a "do you want free CGs" button that Egalitarian societies are punished by not being able to use.

I'm pretty sure that even stratified hurts your stability relative to better and (seemingly) more equal standards, because the happiness penalty outweighs the nonexistant political power change. It does feel like the saved consumer goods more than make up for it though.

Do you have a source for the political power cap? That would make stratified society a lot weaker.

https://forum.paradoxplaza.com/foru...political-power-weighting-math.1138232/page-3

About half way down the page is the post where someone figure out the cause of the math not adding up.
 

Xaelyn

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What are folks' opinions on syncretic evolution for a made to order slave race?

It's better in every way than slaver guilds I think. You get the same or better bonuses (serviles gives 10% like slaver guilds) and the ability to heavily specialize both species with minimal or no penalty.

Several negative traits are pretty much free points; serviles can take either the bad leader traits for no penalty at all, or repugnant (they won't be doing much amenity work) and nonadaptive (they won't be using consumer goods, slight food usage increase doesn't matter, and they get an amenities discount for being slaves anyway) for four extra points to spend (on very strong and industrious probably).
Your ruling race can grab weak and decadent for no penalty, and be specialised however you like.

You have far greater control over your slaves compared to slaver guilds, because you can use pop growth controls and ressetlment to specialize worlds.

You are of course stuck with the civic for the whole game, but you also continue to benefit from it the whole game so that isn't so bad.
 

Twogs

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It's funny you said "slavery boni", as the Boni are a race of people descended from Runaway African slaves in French Guiana. The plural for bonus is just bonuses :)

Sligthly off-topic but no. The plural of bonus is boni. I know english tried to make it "bonuses" but in latin (where it comes from) it is boni so it should stay boni
 

stumason

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Sligthly off-topic but no. The plural of bonus is boni. I know english tried to make it "bonuses" but in latin (where it comes from) it is boni so it should stay boni

And there I was thinking we were speaking English, not Latin!

Lots of words come from Latin and they have all pretty much been changed. Sure, if you're conversing with a Roman Centurion about your extra payments for doing well in battle, by all means say "boni", but last i checked, none of us were Romans or in fact Latin speakers.

Take the word spectator - a direct lift from Latin into English. It's plural in English is Spectators. In latin it is Spectatores - are we to now assume we should be using the old Latin spelling and pronunciation? Or maybe we start saying vehicula instead of vehicles?

In English, it's bonuses. It doesn't even mean the same thing in Latin as it's current English usage.
 
Last edited:

Less2

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What are folks' opinions on syncretic evolution for a made to order slave race?

It's absolutely amazing. IMO any race that isn't either Syncretic or Mechanist is gimping themselves unless they are really specializing for some specific gimmick, because in general the advantages of slaves or robot slaves are great.

Chattel slavery +10%, servile +10%, industrious/ingenious +15% for both minerals/energy. Pops basically autosort and the automatic 50/50 split of growth works out just about right since most worlds are doing a combination of mining and advanced manufacturing or research. Make your ruling class something like Intelligent/Engineers/Charismatic.

So far the only downside to syncretic I've found is that if you go for the early conquest strategy you actually run out of enough ruling caste pops to manage the newly enslaved ones by the time you've conquered your 3rd or 4th race. A truly regrettable drawback, sometimes you have to put off enslaving the new pops and let them remain free :eek:
 

stumason

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Do slaves migrate? If they don't that would be a downside - migration saves a lot of micro.

Erm... not directly, but any "immigration" growth on a planet that is growing a slave pop gets that growth added to it.. So in an odd way, emigration from your homeworld with your primary species can cause your slaves to grow faster....
 

Less2

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Yeah, it's weird. Pops don't emigrate wholesale but they can contribute growth to another planet even if their race doesn't exist there.

You only need to resettle 1 pop to a new world to add it the slave to the "pool" of growable pops though, and slaves are a mere 50 energy to resettle. Due to this slaves are quite efficient at settling 8 or 9 to get up to the 10 pop limit to upgrade the capital.
 

Xaelyn

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Slaves will migrate the same way other pops do, that is they can grow on planets where they are not yet present, assuming you have not disabled growth or migration for them.
 

Tyro

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<snip>
Several negative traits are pretty much free points; serviles can take either the bad leader traits for no penalty at all, or repugnant (they won't be doing much amenity work) and nonadaptive (they won't be using consumer goods, slight food usage increase doesn't matter, and they get an amenities discount for being slaves anyway) for four extra points to spend (on very strong and industrious probably).
<snip>
I mostly agree, but re repugnant I do tend to use a lot of clerks. I know amenities and trade value aren't resources so they don't get boosted by servile/(very) strong/chattel slavery, but the slaves are no worse at it than a research focused main race, and sometimes I squeeze in Thrifty on my slave race.
 

Tyro

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  • +8 living space called something like "slave shacks"
  • +2 living space, +2 enforcer jobs, don't remember what it's called
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  • The temple given by one of the trader fleets, if you have it
Could be some others, but I don't remember. I have a bunch of thrall worlds in my current game, and stability doesn't seem to be an issue. Then again, I have the +2 rulers from the trader temple for extra happiness (because stratified society gives them +900% political power, so yay).
No noble estates? :-(
 

Xaelyn

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I mostly agree, but re repugnant I do tend to use a lot of clerks. I know amenities and trade value aren't resources so they don't get boosted by servile/(very) strong/chattel slavery, but the slaves are no worse at it than a research focused main race, and sometimes I squeeze in Thrifty on my slave race.

Clerks are pretty lame if you're slaving, just find yourself some charismatic xenos to make into domestic servants. If you still want to fill the pointless clerk jobs for that tiny trade value, make your sexy xenos of the night thrifty as well. Bonus points if you give them the unity trait so they make them extra good at working your 'entertainment' complexes.

Gods this game is horrible.

No noble estates? :-(

You do get a flat 10 stability from the 2nd tier capital complex (different to the one on regular planets), but you really need it because the masses of unhappy slaves really tank it with few rulers and no specialists to offest them.
 

Incompetent

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It's absolutely amazing. IMO any race that isn't either Syncretic or Mechanist is gimping themselves unless they are really specializing for some specific gimmick, because in general the advantages of slaves or robot slaves are great.

Everyone should be making robots ASAP, but given you are Materialist (and thus the techs have a high spawn weight), then Mechanist only gets you ~10-20 years of robot production.

'Not affected by happiness' is still a curious weakness of non-sapient robots and nerve-stapled pops. The problem is that even though these pops should logically have zero political power, since they don't even have the mental capacity to think about politics, in reality they do count towards planetary approval ratings, and their flat 50% happiness under all circumstances will drag down an otherwise very happy stratum. I've had planets where every single free-willed pop is happier than the planetary approval rating, and the planet's stability goes up by 10 points or more simply by replacing some specialist droids with regular pops.

As Xaelyn says, part of the problem seems to be that there are hidden lower and upper bounds on political power per pop, so despite the huge numbers on the tooltips, the more stratified living standards aren't as effective as you might expect at putting ruler pops in charge and/or keeping the worker stratum out of politics.
 

Tyro

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Clerks are pretty lame if you're slaving, just find yourself some charismatic xenos to make into domestic servants. If you still want to fill the pointless clerk jobs for that tiny trade value, make your sexy xenos of the night thrifty as well. Bonus points if you give them the unity trait so they make them extra good at working your 'entertainment' complexes.

Gods this game is horrible.
<snip>
Yeah, entertainers as sex workers doesn't bother me per se but *enslaved* sex workers are an entirely different can of worms. Still, the game does try to balance things, so folks who want a powerful playstyle which doesn't make them feel like bad people can do quite well with migration treaties and xenophile egalitarian ethics.

Everyone should be making robots ASAP, but given you are Materialist (and thus the techs have a high spawn weight), then Mechanist only gets you ~10-20 years of robot production.
Agreed. Syncretic Species is amazing because Servile & because bio-modification requires already extant species to modify, and there are a lot of limitations on what you can do to members of your primary race (even sub-species of same). Mechanist just gives you a minor head start.