So slaver guilds works per species and per planet at the same time if I understand things correctly. This causes odd situations in my current slaver guild game as even planets with 10+ pops often have zero slaves because there are just one or two pops per species around.
It is a wee bit annoying and a flat 40% slaves per planet would be nicer. Unless we can get the old caste system back.
The current way has one advantage though. If you mix enough species you won't get surplus slaves on an ecumenopolis and with a lot of micro you can get single species planets where things work out ok.
It is a wee bit annoying and a flat 40% slaves per planet would be nicer. Unless we can get the old caste system back.
The current way has one advantage though. If you mix enough species you won't get surplus slaves on an ecumenopolis and with a lot of micro you can get single species planets where things work out ok.