Not brand new to Stellaris but still learning new things every day. My Issue is as such:
My current playthrough empire has the Slaver Guild civic, is Authoritarian with the Syncretic Evolution origin, and synthetics are outlawed, so my entire population is organic. At first I was surprised/confused in early game when some of my founding species were slaves in addition to the secondary subservient species, but I learned of the 40% required slave threshold (per planet?) so then it made more sense. As I conquered other empire planets and new species were added, they would have their rights automatically set to Indentured Servitude slavery, which made sense due to my civics/ethics (even pops added via migration treaty would automatically become enslaved which was strange). However now that I am reaching mid to late game, I am suffering more and more from an increasing imbalance in free pops to enslaved pops throughout my empire. I do not know how to check 100% but I have roughly 1200 pops and only about 200 are designated to a faction, which would lead me to believe that the remaining 1000 pops are some type of slave. So right there it seems I have about an 83% slave pop ratio. I have been operating rather effectively like this, however, but the two issues I am running into most now are as such:
1) I cannot get enslaved pops (designated as military thralls) to take on enforcer jobs on any planet. Therefore all of my newly conquered planets (for which now have an over abundance of slave population) have perpetual 50% or higher crime rates and the negative events that come with those high crime rates. I have tried moving non-enslaved enforcers/specialists of my founding species to these planets with open enforcer jobs but they just never take those jobs, even when enforcer is set as the priority and there are no other available specialist/ruler jobs. It seems sometimes they just somehow promote to Ruler stratum and I can't get them to demote down to specialist. Also, free founder species pops almost never spawn anymore, which I just recently read that you can somewhat control so I will start fiddling with that.
2) There is no way that I can tell to "free" enslaved pops from my founder species. I have resettled them to planets with available jobs and an over-abundance of slaves to hit the slave quota and this does not seem to solve the issue. I obviously do not want my own species to be enslaved, and it is hindering filling specific specialist/ruler roles on certain planets. Also, since I cannot alter the species rights of my founder species, I cannot fully control what to do with these "founder slaves" i.e. make them military thralls, change their resource output, etc. I have 320 Founder species pops, and again, only 200 dedicated to factions. So I am right around the 40% slave ratio, which may or may not make sense. It also doesn't help that available governors with the "Righteous" trait just stopped spawning (re-rolled over 100 times and one never appeared).
So in summary, I have too many slaves, can't fill my enforcer jobs, and I want to free my founder species slaves if possible. I haven't tried just removing the SG civic, but I'd rather not do that unless absolutely necessary. I also have some thrall worlds set up and a penal colony, but those aren't enough. Just wondering if these are known bugs/issues with the AI that I just have to work around/live with or are known workarounds that other have exploited in the past to help somewhat fix these issues. (This is also my first post to the forums, so let me know if this is not the proper place/format).
Thanks!
My current playthrough empire has the Slaver Guild civic, is Authoritarian with the Syncretic Evolution origin, and synthetics are outlawed, so my entire population is organic. At first I was surprised/confused in early game when some of my founding species were slaves in addition to the secondary subservient species, but I learned of the 40% required slave threshold (per planet?) so then it made more sense. As I conquered other empire planets and new species were added, they would have their rights automatically set to Indentured Servitude slavery, which made sense due to my civics/ethics (even pops added via migration treaty would automatically become enslaved which was strange). However now that I am reaching mid to late game, I am suffering more and more from an increasing imbalance in free pops to enslaved pops throughout my empire. I do not know how to check 100% but I have roughly 1200 pops and only about 200 are designated to a faction, which would lead me to believe that the remaining 1000 pops are some type of slave. So right there it seems I have about an 83% slave pop ratio. I have been operating rather effectively like this, however, but the two issues I am running into most now are as such:
1) I cannot get enslaved pops (designated as military thralls) to take on enforcer jobs on any planet. Therefore all of my newly conquered planets (for which now have an over abundance of slave population) have perpetual 50% or higher crime rates and the negative events that come with those high crime rates. I have tried moving non-enslaved enforcers/specialists of my founding species to these planets with open enforcer jobs but they just never take those jobs, even when enforcer is set as the priority and there are no other available specialist/ruler jobs. It seems sometimes they just somehow promote to Ruler stratum and I can't get them to demote down to specialist. Also, free founder species pops almost never spawn anymore, which I just recently read that you can somewhat control so I will start fiddling with that.
2) There is no way that I can tell to "free" enslaved pops from my founder species. I have resettled them to planets with available jobs and an over-abundance of slaves to hit the slave quota and this does not seem to solve the issue. I obviously do not want my own species to be enslaved, and it is hindering filling specific specialist/ruler roles on certain planets. Also, since I cannot alter the species rights of my founder species, I cannot fully control what to do with these "founder slaves" i.e. make them military thralls, change their resource output, etc. I have 320 Founder species pops, and again, only 200 dedicated to factions. So I am right around the 40% slave ratio, which may or may not make sense. It also doesn't help that available governors with the "Righteous" trait just stopped spawning (re-rolled over 100 times and one never appeared).
So in summary, I have too many slaves, can't fill my enforcer jobs, and I want to free my founder species slaves if possible. I haven't tried just removing the SG civic, but I'd rather not do that unless absolutely necessary. I also have some thrall worlds set up and a penal colony, but those aren't enough. Just wondering if these are known bugs/issues with the AI that I just have to work around/live with or are known workarounds that other have exploited in the past to help somewhat fix these issues. (This is also my first post to the forums, so let me know if this is not the proper place/format).
Thanks!
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