Enclave is good, but i think about diplomacy trade. Like slaves for mineral. Or agrarian race slaves for good miners.Theres a mod that adds a slaver enclave allowing you to do just that. Might be nice as a vanilla feature.
This is like megration treaty(how they work?). And this is a metter of prise, or big guns pointed on planets...Maybe, but buying entire pops would sound overpowered and kind of silly. I cannot imagine the logistics required to ship millions or billions of people, and of course I also cannot imagine a government that would be willing to ship an entire pops worth of people that could work for them.
Maybe, but buying entire pops would sound overpowered and kind of silly. I cannot imagine the logistics required to ship millions or billions of people, and of course I also cannot imagine a government that would be willing to ship an entire pops worth of people that could work for them.
This is like megration treaty(how they work?). And this is a metter of prise, or big guns pointed on planets...
I'm pretty sure I saw somewhere that it offers a flat bonus toward slave mineral and food production.I think I saw a Civic having to do with Slavers Guilds - wonder what that's about.....
But then the question is why don't you just invade them? Because surely a slave raid large enough to conquer entire pops would be equivalent to an invasion army anyway. Your other ideas are good I just don't see the point to this one.While from a military standpoint of acquiring slaves, you can add an additional mission to an Observation space station, wherein you conduct occasional slave-raids on the planet (success modified by planet tech and pop size). And perhaps add a victory condition to wars that allows you to enslave most of the population of captured planets (but never ALL of them), that enslaves and migrates the pops to available space on your planets. The war goal part might be a bit hard to add though, but the Observation station could be via events or decisions.
Also thinking about CB to enslave pops... or maybe a some spices buy back brothers and make them free!This.
A variant of a migration treaty, where the slider determines how many slaves pops you give/sell them each year (ie: how many migrate). If you can no longer supply the pops, then the treaty ends, just like what happens if someone can't supply the minerals, or strategic resources they promised you.
While from a military standpoint of acquiring slaves, you can add an additional mission to an Observation space station, wherein you conduct occasional slave-raids on the planet (success modified by planet tech and pop size). And perhaps add a victory condition to wars that allows you to enslave most of the population of captured planets (but never ALL of them), that enslaves and migrates the pops to available space on your planets. The war goal part might be a bit hard to add though, but the Observation station could be via events or decisions.
Wouldn't that just be conquering the planet and enslaving them?Also thinking about CB to enslave pops... or maybe a some spices buy back brothers and make them free!
Yes, but if you plaing tall, or just want to take % of their pops as slaves and dont need a poor planets.Wouldn't that just be conquering the planet and enslaving them?
Fair enough.Yes, but if you plaing tall, or just want to take % of their pops as slaves and dont need a poor planets.