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Freebot

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DarthMaur said:
How does it work? It's 1%, but per what, per game, per year? Is it worth it actually?

Given how the economy works in this game, I really see little point in the conversion ideas. Slaves generate tax, Freedmen generate manpower, and Citizens generate research points. All are valuable to your empire. Maybe if there were some clear advantage to the higher pop types. Like Slaves -> tax, Freedmen -> tax and manpower, and Citizens -> tax, manpower, and research. In fact, you could argue that Citizens should give more manpower than Freedmen.
 

unmerged(101993)

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DarthMaur said:
How does it work? It's 1%, but per what, per game, per year? Is it worth it actually?[/QUOTE

I usually go by what I need most early on its slaves for the money and then freeman for the armies and later on its more citizens for my research. I don't know that it really does a whole lot but it makes me feel better. I run out of manpower no matter what
 

SJG

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I think I read that it is 1% per decade, but I can't remember where I read it.

EDIT: Ah, it was ideas.txt, it's a developer comment.
 

Battlecry

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He's right, it says 1% per decade in ideas.txt.
I find this very odd, as everything else in the game is on a yearly or monthly basis.
 

Battlecry

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I'd like to see how they divided it between "under 10 = per annum" and "over 10 = per decade" this could be useful. I also wonder why they did this (if they in fact did, as I've yet to see any evidence of it, but I haven't been looking either)
 

SJG

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battlecry said:
I'd like to see how they divided it between "under 10 = per annum" and "over 10 = per decade" this could be useful. I also wonder why they did this (if they in fact did, as I've yet to see any evidence of it, but I haven't been looking either)
It's there, it works.

I guess it was done so that you can chain colonies relatively easily but colonies never rival established provinces in terms of population.
 

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SJG said:
It's there, it works.

I guess it was done so that you can chain colonies relatively easily but colonies never rival established provinces in terms of population.

Well, colonization is way too easy in the current version. Its almost trivial for Rome to colonize all of Germany.
 

Van Diemen

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It is one of the many ideas that really needs to be improved in terms of use. It is indeed rather useless now. Are there BTW any good events tied to these conversion ideas?