slave techs,buildings and armies in 1.5

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Turnil

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Will there be any changes to the technologies, buildings and slave armies in 1.5?

1. slave techs (like the neural implants) have always been ethos specific (there of little use to a none slave empire). will there be changes to this?

2. Will the Slave Processing Facility have any chances (like unrest reduction from slaves)? I always found it weird that it did not produce anything.

3. will slave army's chance in any way and will they be affected by policy changes like a ban on slavery (because of losing a war)?

4. Any info on the battle thralls? I Already played one game where I found a very strong species and turned the entire planet in a slave legion.

P.S. A song for the slave legions
 

henzington

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any idea what type of bonus?

They haven't stated or shown it on stream in a dev dairy except that domestic slaves give a happiness bonus, chattel slaves a bonus to mineral production, live stock/processing give a small and large bonus respectively to food production, and battle thralls give a combat bonus.

They are still in development so even the numbers shown in the stream for livestock and processing aren't final.
 

Alblaka

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Not much info on battle thralls except that they will get a bonus.
Which is kind of pointless past RP, given that Army Strength is possibly the most pointless stat in the game right now.

Give me -50% Army Strength, and the only thing I need to change is the number of armies I bring whilst slowly creeping over the enemy territory, being forced to raze every planets fortification before being able to move forward.
 

henzington

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I totally agree about the value of army strength but it all comes down to what the negative effects are. If it's just no bonus to mineral production I could see it being worth it.
 

Muramasa

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They haven't stated or shown it on stream in a dev dairy except that domestic slaves give a happiness bonus, chattel slaves a bonus to mineral production, live stock/processing give a small and large bonus respectively to food production, and battle thralls give a combat bonus.

They are still in development so even the numbers shown in the stream for livestock and processing aren't final.
Do not forget that processing isn't a type of slavery but a type of purge and therefor it will kill the pops.
 

Turnil

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Slave Processing Facility will reduce slave unrest by 50%. Still retains the 10% bonus to slave food and mineral production.
nice, that makes it worth the cost. (it's quite an expensive building)
any idea if it will remain a tech?
I get that some ethos use different technologies (like materialist will need robots)