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Nerewar90

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Apr 10, 2015
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Is slave revolt still a thing?

I remember in previous patches (1.4 I think) when slaves are unhappy, all of them rise up in rebellion as big doomstack of light infantry (EU4 style rebelion, no new tags like province revolt)

So far, none happened in my games, and I did make slaves unhappy... really unhappy
 
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Slaves contribute to unrest that lowers the loyalty of the province. When it reaches 0 you have a province rebellion.

I would like to see slave only uprises, as the OP says, that was a thing before. The mechanism should be different from province revolt.
 
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They are gone for unknown reasons, but that's already the case since 1.5
 
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Slave revolts were linked to the relative number of slaves in a province, the idea being that if your territories are filled with slaves, without enough other pops to keep them in line you would be at the risk of a slave rebellion.

This system broke in 1.3 or so when the changes to the pop system meant that most of your territories had 100% slave ration. For a patch cycle or so that meant that you would regularly get absurdly large slave revolts (think 300k soldiers) with very little that the player could do to prevent it. My guess is that after that the devs decided to just remove slave revolts entirely, putting them on their long list of "stuff to do when we have time to fix it properly".

And frankly, good riddance.
 
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Code:
#The slaves rise
slave_revolts.1 = {
    type = province_event
    title = "slave_revolts.1.t"
    desc = "slave_revolts.1.desc"
    picture = revolt
    goto_location = ROOT
   
    trigger = {
        always = no
        has_owner = yes
        num_of_slaves >= 25
        slaves_happiness <= 0.1 #Less than 10% Happiness
        num_of_slaves >= slave_revolt_svalue #Ratio of slaves and minimum size
        NOT = { has_province_modifier = recent_slave_revolt } #Safe for a bit
        owner = {
            NOT = { has_country_modifier = slave_revolt_succesful } #protected
            NOT = { has_country_modifier = ongoing_slave_revolt } #only one snowball at a time
            NOT = { has_variable = slave_moratorium } # Protected
        }
    }
   
    weight_multiplier = {
        modifier = {
            add = {
                value = num_of_slaves
                divide = 2
                min = 1
            }
        }
    }
   
    immediate = {
        owner = {
            add_country_modifier = {
                name = "ongoing_slave_revolt" #Inspires other slaves
                duration = 3650
            }
        }
        random_pops_in_province = {
            limit = { pop_type = slaves }
            set_pop_type = freemen #You don't join but we do set you free!
        }
        c:REB = { #This is our snowball
            create_unit = {
                location = ROOT
            }
            random_unit = {
                limit = {
                    unit_location = ROOT
                    unit_owner = c:REB
                }
                set_variable = {
                    name = slave_army_origin
                    value = root.owner
                }
                hidden_effect = {
                    while = { #One light infantry per slave.
                        limit = {
                            unit_location = {
                                num_of_slaves >= 1
                            }
                        }
                        unit_location = {
                            random_pops_in_province = {
                                limit = { pop_type = slaves }
                                kill_pop = yes
                            }
                        }
                        add_subunit = light_infantry
                    }
                }
            }
        }
    }
   
    option = {
        name = "slave_revolts.1.a"
        custom_tooltip = slave_revolts.1.a.tt
        add_province_modifier = {
            name = recent_slave_revolt #Blocks for this province
            duration = 3650
        }
    }
}

"always = no" means it will never ever happend - the file is a cadaver
 
Last edited:
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I noticed that with the Imperator Invictus mod slave revolts have made a comeback (see my post initial here https://forum.paradoxplaza.com/forum/threads/mod-imperator-invictus.1473328/page-12#post-27684639 ).

I can't say whether their mechanic is unmodified or not, mainly because it has been a while that they happened in the unmodified game - and back then IR was a different game (e.g. old army system without levies). It was never a problem to instantly crack down the revolts and all you had to decide was how to punish the slaves (affecting how many you would g o back and how long you are saves from more uprisings)

However, my experience with the I.I.-mod is different now (though again this is not necessarily caused by the mod...) - the first couple of revolts "ended" by the slaves quickly wandering abroad. And no trace of them was seen again - which solved the revolt, but also means all slaves being lost.
After extending my empire one day such a revolt happened far away from the core of my empire and my levies were still on their way, when the slaves crossed the border as usual. But this time something strange happened - they somehow managed to get behind my back quickly (I'm unsure if they took a clever route or if some weird teleporting stuff was going on) - and the first time ever in IR I got my governor cruzified by slaves, followed by this guy becoming my personal Spartacus:

NarmudiUdaya.jpg


My "problem" is now that this character has vanished with the slave army again by crossing the border - and I have no means to find out whether (and if, where) he is still active with his army. I tracked him down with the character search and pinned him in the ledger, but that doesn't help me to judge whether he is still an on-map threat (and the decision, if and when to disband my levies):

SlaveLeaderPrimeHeir.jpg


A bit of an irony is the "Prime Heir" state he has...

So my question goes out to anyone who has experience (be it with older vanilla IR or I.I. mod) with a slave revolt passing the point where they get a leader - do they roam the map forever, until randomly invading you again? Do other nations engange them or have they some kind of immunity?
 
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