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Will we have this in Victoria 3? In Stellaris this was a good way to get new pops, when the galactic market opens. In early timeline of Victoria, there were slave markets.

But how will this be represented? In vic2 slaves were a static pop, except in mods like HPM. But without any way to purchase more, and increase your total population. Which pops could be elegible to sell on it? Would be interesting to free countries to buy slaves to free them? Would be interesting to buy lots of slaves and then free them to have a pop advantage?
 
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Morrowind3

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Not sure how useful of a feature it is considering how far into abolitionism most of the world already was at the game start. Before 1834, Britain and other European countries were already fighting slavery and the US banned the import of slaves. You had internal slave markets in the US, but save from the smuggled slaves that'd only let you move slaves from one state to another, not increase your total population.

Then again It's Vicky so it could always be a feature when enough countries reverse it
 
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Lucododosor

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Well, there were two sources of slaves: internal trade (slaves born in the Americas, basically) and import from Africa. The latter was already in decline when the game starts - as said by @Morrowind3, most countries abolished slave import even before abolishing slavery itself. Brazil, for example, only abolished slavery 38 years after abolishing slave traffic; USA abolished some 50 years after, and took a war to do so. Most of Great Britain's effort in the time was actually to end this commerce in the Atlantic, not to actually end slavery - even though it was the objective some point in the future. According to slavevoyages.org, between 1836 and 1866, 1.014.097 slaves were embarked in Africa; 538.991 of those were disembarked in Brazil, 380.126 in the Caribbean; and the rest was disembarked either in North America, Africa itself or in other minor place - or died during the trip, which was pretty common.
So I think slave trade in game should definitely be more of a local production thing than imports. There were abolitionist groups/societies that would encourage donations from the general public in order to buy slaves their freedom; I don't know, however, if this applies to relations among nations.
 

Spartakusbund

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Well, there were two sources of slaves: internal trade (slaves born in the Americas, basically) and import from Africa. The latter was already in decline when the game starts - as said by @Morrowind3, most countries abolished slave import even before abolishing slavery itself. Brazil, for example, only abolished slavery 38 years after abolishing slave traffic; USA abolished some 50 years after, and took a war to do so. Most of Great Britain's effort in the time was actually to end this commerce in the Atlantic, not to actually end slavery - even though it was the objective some point in the future. According to slavevoyages.org, between 1836 and 1866, 1.014.097 slaves were embarked in Africa; 538.991 of those were disembarked in Brazil, 380.126 in the Caribbean; and the rest was disembarked either in North America, Africa itself or in other minor place - or died during the trip, which was pretty common.
So I think slave trade in game should definitely be more of a local production thing than imports. There were abolitionist groups/societies that would encourage donations from the general public in order to buy slaves their freedom; I don't know, however, if this applies to relations among nations.
It would be cool if the diplomacy/naval interdiction around the Atlantic slave trade was represented in the game.
 
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