So, I am just saying this as constructive criticism, not to take anything away from the brilliant game engine you guys are assembling, esspecially the traffic simulation which appears to be your forte.
I know you have a background in traffic sim, and it shows.
Things that impress me:
1. The flexibility of road layout, and beautification of roads with trees and boulevards.
2. The sharpness of the graphics, and the tilt-shift effect. I really think the tilt-shift effect is going to be huge. I love that effect, and making a city look more "toy like" is going to be completely amazing. I know some people will want to turn it off, but I have a feeling that except when I'm really trying to lay out a design and want clarity, it's great to watch a city "come alive" with that effect.
3. The water flowing and potential uses of that- Real waterfalls? I mean, there is huge potential for this, and is something a lot of city builder fans have wanted since Sim City 2000.
4. The cars appear to drive with a purpose and a destination, which is huge
5. The landscapes look pretty good, and the size of the maps is enormous (maybe I should have listed this higher)..
It is so important that the map sizes are large, as the recent total complete burning wreck failure Sim City showed us- map sizes that are too small are totally bogus for a city builder.
6. I love the blowing trees, that is so amazing, also, I look forward to seeing dark rainclouds and darkened skies, and a nice storms blowing in, if even if all it does is cosmetic, and doesn't cause flooding.
7. Sound track sounds good so far. Like the instrumentals.
8. This should probably also be close to #1 - The MODABILITY!! Whatever CO screws up (assuming they screw something up, and maybe they won't
If other modder's put their minds together they can fix most any issue, I just hope CO gets it right the first time, because nobody wants to end up downloading patches just to make a game playable, like Sim City 4 for example.
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Things that could be improved on:
1. 4X4 Lot sizes are as large as it gets? Are you serious?
2. "Plopping Skyscrapers".. ummm, what?
3. No tunnels? Sneriously?
4. No building scalability as far as I know
5. A lot of buildings appear to be almost the same height, maxing out at about 6 or 7 stories in a lot of screenshots, with hardly any lower density buildings around them.. that doesn't look realistic to me.
6. Realism and scale should be adhered to.
I'm afraid this game is getting a little too "Farmville" and not close enough to reality.
I don't even really think farms should be part of a city builder.. I could see them just kind of spawning on land around your city or something, but shouldn't really be managed by the mayor per se.
What I'm afraid of is the building scale is getting way too out of whack and airports are too small, farms are too small, power plants are too small.. it's just not looking realistic.
I personally would like to see a city simulation game at least realistically attempt to adhere to a realistic model of reality.
That means, ports that would be about the same size as real life, not small little things, airports that are the size of real life airports, power plants that aren't the size almost of another building near it (like CO showed in a recent preview video: Gameplay Infrastructure - Part 4
I know you have a background in traffic sim, and it shows.
Things that impress me:
1. The flexibility of road layout, and beautification of roads with trees and boulevards.
2. The sharpness of the graphics, and the tilt-shift effect. I really think the tilt-shift effect is going to be huge. I love that effect, and making a city look more "toy like" is going to be completely amazing. I know some people will want to turn it off, but I have a feeling that except when I'm really trying to lay out a design and want clarity, it's great to watch a city "come alive" with that effect.
3. The water flowing and potential uses of that- Real waterfalls? I mean, there is huge potential for this, and is something a lot of city builder fans have wanted since Sim City 2000.
4. The cars appear to drive with a purpose and a destination, which is huge
5. The landscapes look pretty good, and the size of the maps is enormous (maybe I should have listed this higher)..
It is so important that the map sizes are large, as the recent total complete burning wreck failure Sim City showed us- map sizes that are too small are totally bogus for a city builder.
6. I love the blowing trees, that is so amazing, also, I look forward to seeing dark rainclouds and darkened skies, and a nice storms blowing in, if even if all it does is cosmetic, and doesn't cause flooding.
7. Sound track sounds good so far. Like the instrumentals.
8. This should probably also be close to #1 - The MODABILITY!! Whatever CO screws up (assuming they screw something up, and maybe they won't
If other modder's put their minds together they can fix most any issue, I just hope CO gets it right the first time, because nobody wants to end up downloading patches just to make a game playable, like Sim City 4 for example.
--------0000-------00000---------
Things that could be improved on:
1. 4X4 Lot sizes are as large as it gets? Are you serious?
2. "Plopping Skyscrapers".. ummm, what?
3. No tunnels? Sneriously?
4. No building scalability as far as I know
5. A lot of buildings appear to be almost the same height, maxing out at about 6 or 7 stories in a lot of screenshots, with hardly any lower density buildings around them.. that doesn't look realistic to me.
6. Realism and scale should be adhered to.
I'm afraid this game is getting a little too "Farmville" and not close enough to reality.
I don't even really think farms should be part of a city builder.. I could see them just kind of spawning on land around your city or something, but shouldn't really be managed by the mayor per se.
What I'm afraid of is the building scale is getting way too out of whack and airports are too small, farms are too small, power plants are too small.. it's just not looking realistic.
I personally would like to see a city simulation game at least realistically attempt to adhere to a realistic model of reality.
That means, ports that would be about the same size as real life, not small little things, airports that are the size of real life airports, power plants that aren't the size almost of another building near it (like CO showed in a recent preview video: Gameplay Infrastructure - Part 4
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