I’m intrigued by the idea of adding “Situations” to Stellaris, like EU4’s disaster system, but I wanted to get a sense of what people would like to see from such a system.
I guess my biggest concern is that it would be a system that’s barely interacted with and only when something has gone really wrong, and only ever negatively. I think it’d be a shame because essentially you’d be incentivised to never interact with the system, or to quickly get it to go away if you do have to interact with it.
I’d like to see:
- A variety of situations, not just negative. Kinda like a cross between colony events and archeology. The situation can progress in a number of stages, and can take varied paths rather than being a simple countdown to a revolt that you have to avoid.
- Inter-empire situations. I think the More Events Mod has interesting first contact events where you might have a cultural exchange with another empire, or send a religion procession or missionaries.
- Unrailroaded, unpredictable outcomes. I don’t want to think “oh, yeah, this again” when a Situation kicks off. I want to be unsure exactly what’s going to happen and what the consequences might be.
What are you all hoping for in a system like this?
I guess my biggest concern is that it would be a system that’s barely interacted with and only when something has gone really wrong, and only ever negatively. I think it’d be a shame because essentially you’d be incentivised to never interact with the system, or to quickly get it to go away if you do have to interact with it.
I’d like to see:
- A variety of situations, not just negative. Kinda like a cross between colony events and archeology. The situation can progress in a number of stages, and can take varied paths rather than being a simple countdown to a revolt that you have to avoid.
- Inter-empire situations. I think the More Events Mod has interesting first contact events where you might have a cultural exchange with another empire, or send a religion procession or missionaries.
- Unrailroaded, unpredictable outcomes. I don’t want to think “oh, yeah, this again” when a Situation kicks off. I want to be unsure exactly what’s going to happen and what the consequences might be.
What are you all hoping for in a system like this?
- 8
- 4